Decoding - BBM Files
This section has information about the construction of the game files and how to edit them. If you know something about a that there is no information available about, please contribute! Provided are documents, descriptions and tools allowing you to edit the files.
The information here is based on The Peasants Rebellion, unless otherwise stated!
Overview
Contents: | The BBM files contain all the different palettes that the game uses. |
Status: | ~80% |
Contributors: | Harold |
Documents: | Not available |
Tools: | Not available |
Construction
This is what Harold told me:
"bbm files:
Starting at an offset of 48 from the beginning of the file, there are 256 3-byte RGB values, each defining a colour. The first one (the blueish colour) should be transparent, note that this colour is indexed with the value of 0 (zero). "