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KaM Remake nightly build

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Krom

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Knights Province Developer

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Post 05 Nov 2013, 16:28

KaM Remake nightly build

By popular demand: Here's first nightly build of the KaM Remake - r5920.

Dynamic scripts are working according to version number listed in wiki tables (https://code.google.com/p/castlesand/wi ... ptsDynamic)
Multiplayer is not supported through master server, but you can join hosts with the same version by IP address.
List of new features is not yet available, but from the top of my head - some new scripts, Unicode texts (incl. Chinese hieroglyphs), some bugfixes and some new bugs of course.

I hope to upload more nightly builds as new features get added.

WARNING: Make a backup of r5503 folder since texts and fonts are updated and might break the r5503 functionality!

Download location: https://code.google.com/p/castlesand/downloads/list

EDIT by Lewin: Google code no longer hosts downloads for us. Here is a link to the latest nightly:
https://dl.dropboxusercontent.com/u/930 ... Nightly.7z
Last edited by Krom on 13 Sep 2021, 14:02, edited 2 times in total.
Reason: Updated download link
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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pawel95

Castle Guard Swordsman

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Post 05 Nov 2013, 19:13

Re: KaM Remake nightly build

Nice to hear. However I wanted to ask if you also implemented in that version the uni code compatibility now? So also players from other countries can read my name without a missing letter XD ?
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Bence791

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Location: Hungary

Post 05 Nov 2013, 19:20

Re: KaM Remake nightly build

Don't want to sound so negative but here is the first bug :D

Image

Acute and double acute accent vowels are messed up in the Hungarian translation.

P.S.: why "nightly"? (._.)

EDIT: I took a look and all other translations that have letters like the Hungarian ones are messed up. For example letter "á" is shown as a cyrillic letter (e.g. in Czech as well).
Last edited by Bence791 on 05 Nov 2013, 19:23, edited 1 time in total.
The Kamper is always taking my colour!

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dicsoupcan

Moorbach's Guard

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Post 05 Nov 2013, 19:21

Re: KaM Remake nightly build

So what exactly does ''nightly build'' mean?
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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Krom

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Knights Province Developer

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Post 05 Nov 2013, 19:42

Re: KaM Remake nightly build

@Pawel: Unicode is mostly implemented in 5920, but there are some bugs remaining to be fixed.

@Bence: Nightly build term comes from world of big software development (http://programmers.stackexchange.com/qu ... uilds-mean). In KaM Remake context that means that this is a build made without any special testing and is just a snapshot of the projects state (plenty of bugs, unfinished features, etc.). What is it good for? Mainly the improved Map Editor. Early access to Dynamic Scripts that will be in next big version. Hopefully it will also allow us to reflect ideas and balance changes faster. And of course you can report bugs earlier, but no promises we will fix them fast due to ongoing development :)

@Dicso: See above :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Shadaoe

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Joined: 28 Jul 2011, 22:00

Website: https://www.youtube.com/user/KaMRemake

Post 06 Nov 2013, 01:17

Re: KaM Remake nightly build

Great idea ! Especially with the new script commands, it'll be great to test and use them !
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Ben

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Post 06 Nov 2013, 03:30

Re: KaM Remake nightly build

What? No catapults? XD
I used to spam this forum so much...
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Krom

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Knights Province Developer

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Post 06 Nov 2013, 05:16

Re: KaM Remake nightly build

@Ben: You'd be surprised, there are no cannons either xD
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Bence791

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Location: Hungary

Post 06 Nov 2013, 16:55

Re: KaM Remake nightly build

Nor platinum :(
The Kamper is always taking my colour!

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Krom

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Knights Province Developer

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Post 08 Nov 2013, 18:12

Re: KaM Remake nightly build

New version has been uploaded 5922, it allows to create maps of any size between 32 ad 256. Thanks to Andreus for the patch :)

https://code.google.com/p/castlesand/downloads/list
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Lewin

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Post 15 Nov 2013, 03:36

Re: KaM Remake nightly build

Would anyone be interested in having a server running for the nightly builds? I've updated the code to compile on Lazarus/Linux again, and with our new VPS we can easily host a second server for the nightly builds. I guess there aren't really many multiplayer changes to test yet, but I'm sure there will be in the future :)

P.S. My exams are finished, so I'll be back to working on the project :)
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Krom

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Post 15 Nov 2013, 05:05

Re: KaM Remake nightly build

I would advice against that to avoid splitting the multiplayer pool into two. Players can still host and connect by IP.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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sado1

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Post 15 Nov 2013, 05:30

Re: KaM Remake nightly build

I don't know Krom, TS players are already split into two if they wish so, since we have passworded lobbies. It'd be nice to have a server (not only master server, I mean a game server as well) for nightlies, but given the fact that they happen to change fast, such a server would probably have to be hosted by the devs to keep in sync as much as possible.
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pawel95

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Location: "Pawel95" on Youtube.com

Post 15 Nov 2013, 07:13

Re: KaM Remake nightly build

P.S. My exams are finished, so I'll be back to working on the project :)
Nice to hear :mrgreen:

I agree with sado. The community is just splited up enough with passwords and it wont change anything. You can just switch between the two kam versionsand there won't be many games at the nightly, but it would make life easier to test some scripts from sado for example in the multiplayer mode :)
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Ben

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Former Site Admin

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Post 15 Nov 2013, 07:19

Re: KaM Remake nightly build

Another supporter of sado. Honestly, it might even keep ties with TS stronger by adding some variety.
I used to spam this forum so much...

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