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Re: Field of influence/Work zone/Stuff that it's in charge o

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jacobmix

Peasant

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Joined: 10 Apr 2014, 14:08

KaM Skill Level: Fair

Post 10 Apr 2014, 14:10

Re: Field of influence/Work zone/Stuff that it's in charge o

Field of influence/Work zone/Stuff that it's in charge of:

I'd like to see the range of my woodcutters, and my farmers.
This could be shown when you click on a building, or be a button you can press when you are inspecting a building.

*I don't really know how farmers work. If they don't have a range, then just show the crops they are in charge of.
(I think they can be in charge of 22 tiles of farm land each, but of course they have a range)
Last edited by jacobmix on 13 Sep 2021, 14:02, edited 3 times in total.
Reason: Removed "guest" as the author
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Ben

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Former Site Admin

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Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 10 Apr 2014, 15:39

Re: Re: Field of influence/Work zone/Stuff that it's in char

One of the members on this forum wrote the code to implement this (you'd see a field-of-influence when you click on the building). I don't know what became of that code; though, because it isn't in the latest beta.

In the Remake, workers don't have a radius in which they work but rather a distance they will travel. The key difference is that workers won't walk around a huge mountain to reach resources. Traveling up/down/left/right takes 1 tile, traveling diagonally among these directions takes about 1.6 tiles. Woodcutters travel 12 tiles; fisherman 14. I don't know farmers, but it is about 10-14 (I think). Stonemasons is very large; even as much as 16ish.

P.S.,
Farmers can gather most corn when they have a 16 fields. However! if you placed a farm where there is no corn already grown and you plan on placing more farms nearby, (for example, your first farm) it is nice to place about 20 or more fields, since he will have a small amount of idle time with 16 fields. The extra fields wont help himself produce more corn, but they will get corn production started in your next farm sooner (confusing, I know :P)
I used to spam this forum so much...
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Krom

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Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 10 Apr 2014, 18:10

Re: Re: Field of influence/Work zone/Stuff that it's in char

That code you mentioned never made it to us as far as I know. Besides there were some doubts about how that area should look in game to be visually pleasing and fit.

Ranges are:
Woodcutter: 10;
Farmer: 10;
Stonecutter: 16;
Fisher: 14;
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Ben

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Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 10 Apr 2014, 18:49

Re: Re: Field of influence/Work zone/Stuff that it's in char

Seems like I was wrong on some values :D
I used to spam this forum so much...

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