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Posible to compile kamr by me?

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Michalpl

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Post 04 Jun 2014, 12:22

Posible to compile kamr by me?

Hi could I and how if I can compile kamr i have downloaded all files from svn and tried to compile it but I m still getting compile error
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Lewin

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Post 04 Jun 2014, 12:24

Re: Posible to compile kamr by me?

If you don't tell us what the error is we can't really help you.

Also there are some instructions here that might help:
https://code.google.com/p/castlesand/wi ... ompilation
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Michalpl

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Post 04 Jun 2014, 12:27

Re: Posible to compile kamr by me?

oh thanks i was realy dumb i will follow instructions didn't see it
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Michalpl

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Post 04 Jun 2014, 12:48

Re: Posible to compile kamr by me?

Error trying to compile rxxpacker
RXXPackerForm.pas(8,3) Fatal: Can not find unit KM_Defaults used by RXXPackerForm.
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Lewin

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Post 04 Jun 2014, 13:06

Re: Posible to compile kamr by me?

I committed a fix so RXXPacker compiles in Lazarus. Do SVN update then it should work :)
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Michalpl

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Post 04 Jun 2014, 13:23

Re: Posible to compile kamr by me?

What file I should open and compile (lazurus)
KaM Remake.groupproj?
or
KaM Remake.dpr?
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Michalpl

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Post 04 Jun 2014, 13:28

Re: Posible to compile kamr by me?

I have tried Kam Remake.lpi and other error
src\gui\KM_GUIMenuSingleMap.pas(79,41) Error: Incompatible type for arg no. 1: Got "Boolean", expected "TMapFolder"
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Lewin

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Post 04 Jun 2014, 13:39

Re: Posible to compile kamr by me?

I have tried Kam Remake.lpi and other error
src\gui\KM_GUIMenuSingleMap.pas(79,41) Error: Incompatible type for arg no. 1: Got "Boolean", expected "TMapFolder"
Fixed that too.
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Michalpl

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Post 04 Jun 2014, 13:45

Re: Posible to compile kamr by me?

Good news success compile!
Ty Lewin for your help
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Michalpl

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Post 04 Jun 2014, 13:47

Re: Posible to compile kamr by me?

What do i need to do build instaler?
other thing i have error when i just see main menu string 805 out of range and wrong symbols
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Lewin

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Post 04 Jun 2014, 14:00

Re: Posible to compile kamr by me?

Building installers is kind of complicated and not designed for people other than Krom and I to do. You'll find some InnoSetup files in the Installer folder which will create the installers using files you place in the BuildFull and BuildUpdate (so you need to put all the right files in there). Why do you need to create installers anyway?

No idea why the text would be wrong. Make sure you haven't overwritten the files in data\text, you should revert them to the repo version.
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Michalpl

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Post 04 Jun 2014, 14:08

Re: Posible to compile kamr by me?

by accident i did replaced them do i need to compile it again or just replaca it in data folder
and also could you un hide AI auto attack because its hidden
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Lewin

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Post 04 Jun 2014, 14:27

Re: Posible to compile kamr by me?

by accident i did replaced them do i need to compile it again or just replaca it in data folder
Use SVN to revert it, as explained in the link I gave early.
and also could you un hide AI auto attack because its hidden
It's not hidden, it just hasn't been added to the map editor yet. New features don't just magically appear in the map editor, someone has to add it. Remember you are compiling from our working trunk, so you should expect to find buggy behavior, unfinished features and crashes. We don't need bug reports about those things because we know about them. There's a reason the next release isn't ready yet, it's still in development. Compiling from our repo won't get you the next version early, it will get you a messy unfinished development version.
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Michalpl

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Post 04 Jun 2014, 14:39

Re: Posible to compile kamr by me?

I have missing unicode maybe i that was caused by not packing the GUIMainH.rxx?
i have found readme in textsamples and it says something about unicode
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pawel95

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Post 04 Jun 2014, 15:45

Re: Posible to compile kamr by me?

Good news success compile!
Ty Lewin for your help
Wait a second. So with your compiled version if would be possible to implement my fixed flags for kam? :P Just a question

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