King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Overflowing text is my fault, I have already fixed it, but not posted it to lewin yet. I think the overflowing text is translators problem, not developers.
Then why is it a bug? !SET_TACTIC is used to block the build menu for human players, nothing else. If you, as creator of the mission, choose to give the AI a storehouse and enable autobuild it's your own 'mistake'.
Hey Lewin,
I just beat Invasion in r6547 (fairly easily compared to it in r5503), but the replay is broken (and I did not reload saves). (I did not intend for this to become an official "test" of this release...I just was playing Invasion to relax.)
I apologize for even mentioning the replay bug (it probably gives you a headache just thinking about it), but I just thought you should know that reloading saves doesn't seem to be the only cause for a replay to break in r6547.
Seems like Desert Conquest in the current version (the one in RC2) has a small problem, both in RC and RC2. If you set random locations then the game crashes with "out of range". Works perfectly well if the locs are chosen. While I already should have a fix for this problem (thanks to Paweł's help, although I didn't have time to check it out yet), the fact that the static script was done fully in the builtin Remake editor makes me wonder if everything is alright with the editor. It is related to player 3, which before I set as AI (if you know Conquest you know that extra AI is needed for neutral buildings), but later on I dumped that player since I didn't need neutral buildings anymore. If you need to see what Paweł fixed manually for me in the mission editor, then the fixed file is on TS in my map archive; although I guess it will not be needed since you will spot the mistake easily I guess.
The AI Does the loop again when is trying to reach unreach able iron ore
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
@Lewin/Krom
Have you been getting my bug reports? Its not like I expect you to send me a response email, but I just feel like they are not getting through. RC1 + 2 have this strange bug where the game sometimes freezes for the host when you return to lobby. Then the new host selects "pause" and he crashes.... it's quite annoying Anyway, my laptop freezes like crap when it happens and the bug report stops responding. I always end up killing it with task manager.
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
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