Post 19 Nov 2011, 08:57 by kocsis1david
The main point was the AI, never mind. Using DirectX 11 only makes sense in a new game with new features, such as wheather that would be nice. I wouldn't try to do that with KaM Remake, because it's still very good and I don't want to mess it up. I think AI can't mess up a lot of things so I would rather work on that. But I don't think that You or Krom couldn't do that.
Btw. I did some kind of smooth scroll scrolling in previous version (in that the terrain rendering was slow, so I didn't deal with it more). So I created a velocity vector and I divided that with a number. And when user presses a key, this velocity vector is increased. Motion blur can be done by not overwriting the previous frame with the new one, but with using an alpha blending. And maybe everything needs to be rendered to a texture, but that's the most simple I think.
I had an idea to improve shadows. They can be easily translated into transparent shadows with a small program. I suppose it would look much better.
Currently I'm working on a new language (I have an article on CodeProject called "Anonymus, a New Optimal Language"), to test that I'll probably write something on it. Though I've already invented a lot of work to Anonymus it may take another year to finish this or even more. That's a lot of time, and both of them don't fit into 24 hour.