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Mission files document released!

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Hitandrun

Lance Carrier

Posts: 68

Joined: 25 Nov 2006, 23:00

Location: England, st helens

Post 29 Jan 2007, 23:32

I cant install the graphics reader msg=comdlg32.ocx is missing in your system directory??? Im using XP.
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 30 Jan 2007, 08:20

Do you have this file in your WinXP\System32 ? Find one and copy there. (Google may help :wink: )
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Litude

User avatar

King Karolus

Posts: 1233

Joined: 01 May 2006, 22:00

Website: http://www.knightsandmerchants.net

Location: Finland

Post 30 Jan 2007, 14:08

Try installing the older version found in the old downloads section. I remember that some system files were removed in the newer release.
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olegasole

Knight

Posts: 418

Joined: 12 Aug 2006, 22:00

Website: http://olegaasole.wetpaint.com/

Location: Canada, Toronto, Ontario

Post 01 Feb 2007, 00:49

that worked for me :wink:
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kamfan

Laborer

Posts: 13

Joined: 22 Feb 2007, 23:00

Location: Germany

Post 24 Feb 2007, 00:03

im new and its my first time to work with the hex editor.

i really don't understand how to make readeble text.

the first thing i do is open the hex workshop 4.2 , then i open mission1.dat,
go to Tools > Operations > XOR...

then...

Treat data As > 8 Bit Unsigned Byte

Value : EF (Hex)

entire file and ok.

the numbers or codes are become red.
yet i don't know how to go on or i don't know ever i make no fault.
can someone help me please?
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Merchator

Sword Fighter

Posts: 336

Joined: 27 Dec 2006, 23:00

Location: Germany

Post 24 Feb 2007, 08:46

Yea, u have done everything okay, but now u have to SAVE it and open it with notepad.
I use Hex-Workshop too^^.
After u have edit missions, u should save NOTEPAD and shut down Hex-Wshp.
Then open it again (donno why, but i have to do this) use the XOR methode again and save it under mission.dat.

Now u can play it. :D
I hope u understand my english...
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kamfan

Laborer

Posts: 13

Joined: 22 Feb 2007, 23:00

Location: Germany

Post 24 Feb 2007, 10:51

Thanks wit works
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kamfan

Laborer

Posts: 13

Joined: 22 Feb 2007, 23:00

Location: Germany

Post 25 Feb 2007, 02:10

so it's a new problem..

my first level isnt a built level, its a fight level, only fight no buildings.
The problem is i write in my skript

!SET_HOUSE 11 + koordinates.
It wont work..

here it is :


!SET_MAP "Data\Mission\SelfMaps\mission01.map"
!SET_MAX_PLAYER 2

!SET_CURR_PLAYER 0
!SET_HUMAN_PLAYER 0
!ENABLE_PLAYER 0
!CLEAR_UP 32 85 12
!CENTER_SCREEN 32 85

!ADD_GOAL 4 1 0 1
!ADD_LOST_GOAL 4 0 0 0

!SET_CURR_PLAYER 0
!SET_HOUSE 11 6 23
!SET_STREET 5 24
!SET_STREET 6 24
!SET_STREET 7 24

!SET_CURR_PLAYER 0
!ADD_WARE 1 20
!ADD_WARE 2 20
!ADD_WARE 7 20
!ADD_WARE 8 20
!ADD_WARE 9 20
!ADD_WARE 10 20

!SET_CURR_PLAYER 0
!SET_UNIT_BY_STOCK 9
!SET_UNIT_BY_STOCK 9
!SET_UNIT_BY_STOCK 0
!SET_UNIT_BY_STOCK 0

!SET_GROUP 22 15 28 6 3 9
!SET_GROUP 18 20 28 6 3 9

!SET_CURR_PLAYER 0

!SET_CURR_PLAYER 1
!ENABLE_PLAYER 1
!SET_AI_PLAYER
!SET_AI_CHARACTER TOWN_DEFENSE 0
!SET_MAP_COLOR 233
!SET_NEW_REMAP 96 97 98 99 100 101 102 103

!SET_GROUP 21 11 11 4 4 12
!SEND_GROUP 32 23 0
!SET_GROUP 21 11 6 4 4 12
!SEND_GROUP 30 26 0


the map is there, my units ar there too. the troops of my enemie
are there. ok but no Warehouse. Only the Street is seen, no house.
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Merchator

Sword Fighter

Posts: 336

Joined: 27 Dec 2006, 23:00

Location: Germany

Post 25 Feb 2007, 08:14

Hmmm, lets have a look at that^^
  Code:
!SET_MAP "Data\Mission\SelfMaps\mission01.map" !SET_MAX_PLAYER 3 //we should take 3 !SET TACTIC // if u have a fight map, take this. !SET_CURR_PLAYER 0 !SET_HUMAN_PLAYER 0 !ENABLE_PLAYER 0 !CLEAR_UP 32 85 12 !CENTER_SCREEN 32 85 !ADD_GOAL 4 1 0 1 !ADD_LOST_GOAL 4 0 0 0 !SET_CURR_PLAYER 0 //1 is enough !SET_HOUSE 11 6 23 !SET_STREET 5 24 !SET_STREET 6 24 !SET_STREET 7 24 !ADD_WARE 1 20 !ADD_WARE 2 20 !ADD_WARE 7 20 !ADD_WARE 8 20 !ADD_WARE 9 20 !ADD_WARE 10 20 !SET_UNIT_BY_STOCK 9 !SET_UNIT_BY_STOCK 9 !SET_UNIT_BY_STOCK 0 !SET_UNIT_BY_STOCK 0 !SET_GROUP 22 15 28 6 3 9 !SET_GROUP 18 20 28 6 3 9 !SET_CURR_PLAYER 0 !SET_CURR_PLAYER 1 !ENABLE_PLAYER 1 !SET_AI_PLAYER !SET_AI_CHARACTER TOWN_DEFENSE 0 !SET_MAP_COLOR 233 !SET_NEW_REMAP 96 97 98 99 100 101 102 103 !SET_GROUP 21 11 11 4 4 12 !SEND_GROUP 32 23 0 !SET_GROUP 21 11 6 4 4 12 !SEND_GROUP 30 26 0 !SET_CURR_PLAYER 0 //Important!  [/quote] Maybe u should add a !AI_START_POSITION, too, i dunno. If u have trouble, send ME your data or download MY own Level, its also a fight mission. Have Fun!^^
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olegasole

Knight

Posts: 418

Joined: 12 Aug 2006, 22:00

Website: http://olegaasole.wetpaint.com/

Location: Canada, Toronto, Ontario

Post 25 Feb 2007, 15:21

wow you are talking and i dont understand a thing! :oops:
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Merchator

Sword Fighter

Posts: 336

Joined: 27 Dec 2006, 23:00

Location: Germany

Post 12 Mar 2007, 17:03

Hey, now i've almost finished my decoder-tool.
Ill release it at this Weekend, if possible.
With it it will be easier to edit ur *.dat files, because u mustnt use a HexEditor! :D

But if Kroms Finished editor apperars, i will delete download to decoder, of course :wink:
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Nick

Crossbowman

Posts: 240

Joined: 09 Jan 2007, 23:00

Post 12 Mar 2007, 21:06

lol

lol ther is already a decoder made by king harold
http://rapidshare.com/files/20729110/Missiondecode.exe.html

i uploaded it here.

Go to command prompt, navigate to the folder where the file is using cd
then typ the syntax.

Syntax:

MissionDecode source.extension destination.extension

exemple
MissionDecode dmission0.dat dmission0DECODED.txt
MissionDecode mission.txt missionENCODED.dat

Nick
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Merchator

Sword Fighter

Posts: 336

Joined: 27 Dec 2006, 23:00

Location: Germany

Post 13 Mar 2007, 12:53

lol
Yea, but i think, thats a little bit difficult.
My one works much faster. Its version 0.5 now, if anyone want to test it, send a PM to me.
U can simply add Units per klick.

There are some nice functions in it, which will speed up work on *.dat files.
Language: Delphi
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olegasole

Knight

Posts: 418

Joined: 12 Aug 2006, 22:00

Website: http://olegaasole.wetpaint.com/

Location: Canada, Toronto, Ontario

Post 13 Mar 2007, 23:43

got got i PM! :mrgreen:
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Merchator

Sword Fighter

Posts: 336

Joined: 27 Dec 2006, 23:00

Location: Germany

Post 14 Mar 2007, 20:29

Im working hard on it!
Currently version = 0.8!
Here a pic:
Image

Ive added some nice tools, u can easily choose buildings, units etc.
Ill add some more functions soon...

BTW: Does anyone know delphi`?

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