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Kamykos's maps

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Kamykos

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Pikeman

Posts: 159

Joined: 19 Dec 2011, 16:19

Post 30 Jun 2012, 10:58

Kamykos's maps

Hi everyone! :)
I want to present you my maps:

Special:

Angry farmer
size:192x192
maximum number of players: 4

Short info: It is special map. Each team has 2 villages which give that team nescesarry goods. One gives wood, gold, iron and coal, the other gives leather, food and horses. You can take control under enemy's village. How to do it you can read in description. Have fun :)

Download:
Angry farmer.rar
screens:
Image
Image
Image

Where is my house
size:112x80
maximum number of players: 6

Short info: Completely random tactic. Locations 1 nad 4 will always have the same units, the same for 2 and 5, 3 and 6. Town in the middle on the map is randomized too(compare screens number 1 and 4 below). At the beginning you will see short cinematic which is also random :).

Download:
Where is my house.rar
screens:
Whereismyhouse1.JPG
Whereismyhouse2.JPG
Whereismyhouse3.JPG
Whereismyhouse4.JPG

Fighting:

Deep in the mountains
size:112x112
maximum number of players: 8

Download:
Deep in the mountains.rar
Screens:
screen1.JPG
screen2.JPG
screen4.JPG
screen5.JPG
Defence of the king
size: 144x144
maximum number of players: 6

Download:
DOTK.rar
screens
Image
Image
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Last edited by Kamykos on 17 May 2014, 15:37, edited 14 times in total.
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FeyBart

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Knight

Posts: 402

Joined: 28 Dec 2011, 16:35

KaM Skill Level: Beginner

Location: Nutville, NL

Post 30 Jun 2012, 12:50

Re: Kamykos's map

I really don't have any knowledge on maps, but from what I can see, it looks pretty much fun. Thumbs up!
Nice coffee is always nice.
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Da Revolution

Knight

Posts: 720

Joined: 13 Apr 2012, 12:07

Location: Near the inn

Post 30 Jun 2012, 13:11

Re: Kamykos's map

You download link isn't complete. You need 3 files :D
"No one saves us but ourselves. No one can and no one may. We ourselves must walk the path" - Buddha
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Mulberry

Pikeman

Posts: 185

Joined: 18 Apr 2012, 19:14

Post 30 Jun 2012, 13:23

Re: Kamykos's map

This dark hole near the center of the map reminds me about Sigmund Freuds psychoanalysis :) And hm... Snow near the desert looks kinda very unnatural :( I dont think it is a good idea.
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Kamykos

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Pikeman

Posts: 159

Joined: 19 Dec 2011, 16:19

Post 30 Jun 2012, 13:42

Re: Kamykos's map

Thanks for opinions! Da Revolution what do you mean I need 3 files? And how can I get that 3rd file?
This dark hole is a cave :D.
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Leeuwgie

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Sword Fighter

Posts: 257

Joined: 22 Apr 2012, 00:33

KaM Skill Level: Beginner

Post 30 Jun 2012, 14:02

Re: Kamykos's map

Hi Kamykos,

It works for me using 2 files, I had a close look at your map, this is what I noticed:
+ very good work on the mountains, must have cost you some hours.
+ enough resources
+ balance looks good (suthern maybe a bit better)
+ terrain types look good, I only don't like desert/snow on 1 map
+ no fancy buildings placed at start
+ plenty of fish
+ enough building space
- few sharp tiles/coal is not smooth
- the black hole looks very unnatural
- too few starting trees (top left players have least)
- overall heights on the map needs to be worked on
- 3 serfs, 2 builders is a bit too few to start with imo
- mid/right player has far more coal then the others
- the 2 suthern players have their storehouses placed too close to each other
- it's not the best bridge I've seen tbh

Good luck improving this map,
To
No matter what, always keep smiling ~ Bassie (from Bassie & Adriaan)
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Da Revolution

Knight

Posts: 720

Joined: 13 Apr 2012, 12:07

Location: Near the inn

Post 30 Jun 2012, 15:27

Re: Kamykos's map

Tried it again with the 2 files, really doesn't work for me :(
"No one saves us but ourselves. No one can and no one may. We ourselves must walk the path" - Buddha
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The Dark Lord

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King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 30 Jun 2012, 19:25

Re: Kamykos's map

I see the download only contains the map and the script. This would be enough for TSK and TPR, but Remake also requires a .txt file. We can still open it in the editor though.
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FeyBart

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Knight

Posts: 402

Joined: 28 Dec 2011, 16:35

KaM Skill Level: Beginner

Location: Nutville, NL

Post 30 Jun 2012, 20:24

Re: Kamykos's map

I was thinking, though, that the north is supposed to be desertish. Now, deserts don't normally have very big rivers running through them. I guess you could say the river would run from the desert in the north, downwards to the cooler landscape in the south, but even then, your way would still not be very realistic. You have a big river running through it, with occasional stops in between, and a waterfall in the north, in the middle of the desert. Sketch:

Image

Why don't you just make it more, like the river starting thin, and wobbly in the north, and make it wider and less wobbly, the more it goes to the south? Kinda like this:

Image
Nice coffee is always nice.
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Kamykos

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Pikeman

Posts: 159

Joined: 19 Dec 2011, 16:19

Post 19 Sep 2013, 23:01

Re: Kamykos's maps

Hey guys, I made a new map with dynamic scripts. Its called Angry farmer. Link and screens are in the first post. Read the descritption before you play!
Any suggestions, comments, bug reports are welcomed ;).
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andreus

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Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 31 Oct 2013, 19:44

Re: Kamykos's maps

I remember our midnight game on DOTK :P
It was funny ;)
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Kamykos

User avatar

Pikeman

Posts: 159

Joined: 19 Dec 2011, 16:19

Post 08 May 2014, 17:49

Re: Kamykos's maps

I uploaded new fighting map: Deep in the mountains. It's for 8 players. Link is in first post.
Soon I will make more fighting maps.
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andreus

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Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 08 May 2014, 18:01

Re: Kamykos's maps

nice, but where's Behind the Trees? :P
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woloszek

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Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 08 May 2014, 19:01

Re: Kamykos's maps

not bad :D
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Kamykos

User avatar

Pikeman

Posts: 159

Joined: 19 Dec 2011, 16:19

Post 08 May 2014, 20:20

Re: Kamykos's maps

nice, but where's Behind the Trees? :P
I need to fix it first. Map doesn't look good enough :P.

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