Oh my God... really, such a object spam hurts my eyes, especially on light parts (like loc 4 or 5). However, it might be good on a jungle theme. I can see a jungle themed part on your map and maybe object spam on a jungle theme would look good. Also, what Krom said, that with some objects, that player can't build on, it might be a challenge for players to build, also a challenge for players to fight, when such objects are placed on fighting arena, but there's need to be a balance with object placement, so it's not unplayable. But right now, it's really bad, just too much, too many objects...
I like that stone mountain on loc 5. Other mountains, gold an iron, look rather boring (maybe except of the one at loc 8 and again - nice stone mountain there).
I really like the idea on loc 6, that you have to make roads on a bridge to reach something (gold, trees and coal in this case).
One more technical thing. At 110:23 there's stone mountain, that theoretically can be mined. If it's fully mined, the terrain is gonna look bad, like that:
I know that's an extreme situation (cos for example player on loc 5 would have to build veeeeery long road to reach it), but it is possible, so to avoid that, you should make that mountain unmineable (elevate surroundings in a way, that builder won't be able to work there, check it with CanWorker passability slider in MapEd, so it's not green).
I agree with Pauline, you have nice imagination and ideas, but if you're making a map, you must remember, that there's have to be a compromise, between what you like and what's good for others, so that others could enjoy it as well.