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Other size map in Remake

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Remake 2012

Knight

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Post 08 Sep 2012, 12:38

Other size map in Remake

Hi
Remake v3392 larger map is : 192x192 = 36,864 pixels
Remake RC2 3870 larger map is : 256x256 = 65.536 pixels

What about other size map less than 65k pixels ?

384x96 = 27,264 pixels
512x128 = 65,536 pixels

Is it possible to make such a custom map sizes that are up to 65K pixels?
Last edited by Remake 2012 on 09 Sep 2012, 06:29, edited 1 time in total.
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Krom

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Knights Province Developer

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Post 08 Sep 2012, 16:59

Re: Other size map in Remake

Technically yes, so if you craft such a map in KaM Editor we would probably be able to load it into next-next Demo :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Lewin

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Post 09 Sep 2012, 01:00

Re: Other size map in Remake

Krom wrote:Technically yes, so if you craft such a map in KaM Editor we would probably be able to load it into next-next Demo :)

The minimap is already hard to read with a maximum width/height of 256x256. At 512, you would need about 9 units in a square to make them show up as a single pixel! (a house like the storehouse will probably be shown as 1 pixel). For this reason I don't like the idea.

@Krom: Also, that will require us to make the fTerrain.Land array [1..512,1..512] which will take up a lot more memory and could make CPU caching less efficient. I don't really know whether that's a problem or not... I'm thinking of stuff like FloodFill where the terrain is queried thousands of times in a few milliseconds, but maybe it wouldn't noticeably effect it.
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Krom

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Knights Province Developer

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Post 09 Sep 2012, 06:08

Re: Other size map in Remake

Minimap is a valid concern.. it's the biggest problem.

fTerrain should become dynamic sized, thats quite doable and should not cause much trouble except for converting all remaining Byte elements to Word.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Remake 2012

Knight

Posts: 449

Joined: 28 Jan 2012, 08:17

Location: Poland

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Post 09 Sep 2012, 06:27

Re: Other size map in Remake

Krom wrote:Minimap is a valid concern.. it's the biggest problem.

fTerrain should become dynamic sized, thats quite doable and should not cause much trouble except for converting all remaining Byte elements to Word.


You can not just enlarge the window to the size of the minimap to be able to view maps that are 512x512? Smaller than 512x512 maps show that they are the smaller ones. :o
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Krom

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Post 09 Sep 2012, 07:11

Re: Other size map in Remake

I don't think that will look good, imagine a minimap 512 (or even 1024) pixels wide or high ;)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de

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