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Re: The New Lands

PostPosted: 25 Nov 2012, 09:35
by Bo_
I tried but I failed batly. I excracted it the way the instructions told me to do but when I press 'Continue' after the briefing the game crashes.
Maybe, if you want to, you could make it work well with the remake? :)

Re: The New Lands

PostPosted: 25 Nov 2012, 11:18
by The Dark Lord
Well it should never crash.
Yes, I'll adapt it to Remake sooner or later, but first I have other projects to finish. And I might also wait until the AI is more complete.

Re: The New Lands

PostPosted: 25 Nov 2012, 11:41
by Private.NL
Well I guess I don't have to introduce my campaign anymore... It's so old. :P

I updated my website. Take a look here: http://joostbandsma.freehostia.com/TNL.html

Resolution of 1152 x 864 recommanded. If you use a smaller resolution, please go to http://joostbandsma.freehostia.com/TNL_LR.html.
And it's better to open it in Firefox, since IE doesn't load a lot of stuff properly (well, the old version of IE, I don't have 7.0).

The most important download is not there yet. I still have to include the .lib files, then it's done. I'll let you know when that is.

The Polish version is not done yet!

The Dark Lord
Hey Joost..... You may know it ( :P ) But i got error 503 when opening your site.

Re: The New Lands

PostPosted: 25 Nov 2012, 11:50
by The Dark Lord
Look at the date, it was 2007. The website has been down for a long time and there is no need for it since we have Lewin's website: http://lewin.hodgman.id.au/kam/index.ph ... r_missions

Re: The New Lands

PostPosted: 25 Nov 2012, 12:26
by Bo_
Ok take your time, I'll just wait. ;)

Re: The New Lands

PostPosted: 25 Nov 2012, 13:13
by pawel95
Well it should never crash.
Yes, I'll adapt it to Remake sooner or later, but first I have other projects to finish. And I might also wait until the AI is more complete.
I completly agree, because maybe Dark Lord must convert all missions again, if there come big AI changes :rolleyes:
Also let´s wait about siege things, maybe there will be included later :wink:

Re: The New Lands

PostPosted: 26 Nov 2012, 11:21
by The Dark Lord
Well some engouragement now and then might speed up things. :P

Re: The New Lands

PostPosted: 26 Nov 2012, 13:18
by Krom
Maybe we can think of something to make KMR scripting a piece of cake with bells and whistles )))

Maybe camera controls and closed captions text? So TDL could control camera movements at the start of the missions with a story. Thats gonna be possible with new scripts )

Re: The New Lands

PostPosted: 26 Nov 2012, 18:56
by The Dark Lord
That sounds awesome. :)

Re: The New Lands

PostPosted: 26 Nov 2012, 20:36
by Bo_
I guess it's a good thing that I reopened the topic. :)

Re: The New Lands

PostPosted: 26 Nov 2012, 21:23
by The Dark Lord
Yes, I'm now eternally grateful. ;) :P

Re: The New Lands

PostPosted: 27 Nov 2012, 12:47
by Kridge
That sounds like an awesome thing!

Re: The New Lands

PostPosted: 02 Dec 2012, 04:13
by Lewin
Maybe camera controls and closed captions text? So TDL could control camera movements at the start of the missions with a story. Thats gonna be possible with new scripts )
I like that idea :)

Re: The New Lands

PostPosted: 11 Mar 2013, 21:29
by fanthasy
I tried but I failed batly. I excracted it the way the instructions told me to do but when I press 'Continue' after the briefing the game crashes.
Maybe, if you want to, you could make it work well with the remake? :)
This happens exactly to me as well, after level 11.
Could anyone give me a hint how to fi it? :)

Re: The New Lands

PostPosted: 12 Mar 2013, 00:28
by Ben
If a mission is persistent on crashing when you try to start a mission, try loading it in a different mission file.
For example, it is a common bug for campaigns using the TSK campaign mission slots to crash on mission 12. If this is happening, than you take mission12.dat and rename it to mission0.dat. Once you beat mission 11, the game will skip 12 (because it is not there!) and go straight to mission 13. Once you start mission 13, save the game and quit to the main-menu. Then start the town tutorial (which is what uses the mission0.dat mission slot). The town tutorial will instead be mission 12 of whatever campaign you are playing.
This may sound complex, but it is the only known workaround for this mysterious bug. If you continue to have trouble, then just let me know and I'll send you a mission folder that uses these instructions.