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The Barbarian Territory (campaign)- Update 4-6

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Lewin

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Post 02 Jun 2013, 03:03

Re: The Barbarian Territory - Update 25-5

Good improvements. More suggestions:
- The map on the briefing screen doesn't look great with the sharp edges. I'd suggest fading the edges into the background or putting black around them (like it is on the minimap).
- Do you have permission to use the background scroll on the briefing map? It looks a bit pixely anyway. You could actually just leave the background of your map transparent and the main menu scroll will be visible underneath, that might be the best option (you'll need to save the map PNG with transparency before loading it into the campaign builder).
do mean like this?
Yes, although I'd make the edges of the black area softer so the map fades into them smoothly (without hard square edges). Also, the pattern on the black background doesn't really suit KaM in my opinion, it looks a bit modern.
I did what you wrote but it do not translates. Maybe i do it wrong but i almost sure everything is right.

About the english translation, and the others, could someone translate the english in other languages and could someone make the english translation better?

Also i maybe want to add some dymanic script but i don''t know how to use this or what i can add. If someone has suggestions and know how to explain the usage that would be fine.

If you have something else to tell i am pleased to know :D
It will only translate if you make a .LIBX file in another language, then switch your game to that language (you might also need to restart after you add the LIBX file because campaigns are scanned when the game first starts). Make sure you are using States.Text() in the .scripts to fetch the text (although this system will change in the next RC, but I'll explain it when that happens).

Lots of things are possibly with dynamic scripts which can make missions more interesting. Revealing areas of the map at certain times, reinforcements arriving from off the map, etc. If you have an idea people here will probably help you with any questions about how to implement it in the script.
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Islar

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Post 02 Jun 2013, 07:50

Re: The Barbarian Territory (campaign)- Update 27-5

I think i just need some little more help with the translation. I have this in a file.

procedure OnTick;
begin
if States.GameTime = 100 then
Actions.ShowMsg(0, States.Text(0));
if States.GameTime =(1500) then
Actions.ShowMsg(0, States.Text(1));
if States.GameTime =(3000) then
Actions.ShowMsg(0, States.Text(2));
end;

But when i play that map i get the message with this
~~~MissionString 0 out of range~~~ , ~~~MissionString 1 out of range~~~ and ~~~MissionString 2 out of range~~~

The time when the messages appeared is good.
What is wrong?
i am please to know.
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Lewin

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Post 02 Jun 2013, 08:00

Re: The Barbarian Territory (campaign)- Update 27-5

Do you have a .eng.libx file containing the correct messages in the mission folder? (and MaxID at the top) Take a look at the .eng.libx file for other campaign missions to see how the format works. That message "out of range" means it didn't load that message from the .LIBX file.
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Islar

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Post 02 Jun 2013, 08:25

Re: The Barbarian Territory (campaign)- Update 27-5

Do you have a .eng.libx file containing the correct messages in the mission folder? (and MaxID at the top) Take a look at the .eng.libx file for other campaign missions to see how the format works. That message "out of range" means it didn't load that message from the .LIBX file.
Yes, it is the correct .eng.libx file with the correct message in the mission folder.
Do you mean that i must put MaxID in the .script file? Because when i open a eng.libx file in notepad++ i got this

MaxID:2

0:The village in the north is being attacked by an unknown army. Thou shalt defend it and defeat that army. Do not let them destroy it.
1:Now we must resume our request. Thou must defeat The Barbarians. Because there is aproaching a huge wave of Barbarians and we losed a lot of soldiers thou must arm more militia and bowmen!
2:A few barbarians are still on the borderline protecting their settlement. Thou shalt destroy this. This shalt done our work here.

But so as you can see the MaxID is there.
I know i ask you many but i really don't know how it have to go.
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Lewin

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Post 02 Jun 2013, 09:26

Re: The Barbarian Territory (campaign)- Update 27-5

Try running TranslationManager from the main folder, selecting your file in the top left, changing something and then saving it. That will ensure the formatting is correct. If that doesn't fix it, post the entire mission folder zipped as an attachment here on the forum and I'll take a look.
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Islar

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Post 02 Jun 2013, 09:55

Re: The Barbarian Territory (campaign)- Update 27-5

Here you can you find it (this is not a update)
You do not have the required permissions to view the files attached to this post.
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Lewin

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Post 02 Jun 2013, 10:41

Re: The Barbarian Territory (campaign)- Update 27-5

The .LIBX files are named TPR, not TBT.
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Islar

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Post 02 Jun 2013, 18:08

Re: The Barbarian Territory (campaign)- Update 27-5

Thanks, i am really stupid because i don't say that. But now i understand more from dynamic scripting. It is like action->condition->reaction. i also saw you tutorial, lewin. I think i can go really far with that. :D
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Islar

Pikeman

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Post 04 Jun 2013, 18:23

Re: The Barbarian Territory (campaign)- Update 4-6

Hi

The english messages are now better translated and you can now play 1 mission more that makes 10 missions in total.
If someone wants to translate the other languages that would be great.

I also like to hear some feedbacks

Have fun,

Islar
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Vatrix

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Post 04 Jun 2013, 18:34

Re: The Barbarian Territory (campaign)- Update 4-6

I can do czech translation ;)
I fixed The Shattered Kingdom and The Peasants Rebellion here!
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Islar

Pikeman

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Post 04 Jun 2013, 19:42

Re: The Barbarian Territory (campaign)- Update 4-6

I can do czech translation ;)
That would be nice :D
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Vatrix

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Post 04 Jun 2013, 20:22

Re: The Barbarian Territory (campaign)- Update 4-6

Ok I will send it to you in about 2 days
I fixed The Shattered Kingdom and The Peasants Rebellion here!
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Vatrix

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Post 06 Jun 2013, 12:12

Re: The Barbarian Territory (campaign)- Update 4-6

After the update to RC3 your in-game messages doesn´t work, maybe because dynamic script changes.
I fixed The Shattered Kingdom and The Peasants Rebellion here!
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Islar

Pikeman

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Location: The Netherlands

Post 06 Jun 2013, 15:37

Re: The Barbarian Territory (campaign)- Update 4-6

After the update to RC3 your in-game messages doesn´t work, maybe because dynamic script changes.
:(

What can i do to fix this?
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Vatrix

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Post 06 Jun 2013, 16:39

Re: The Barbarian Territory (campaign)- Update 4-6

I dont know how to do it, ask Lewin or Krom or someone who understand dynamic scripting, because I dont ;)
And I have czech translations for your campaign.
Translations_CZE.rar
I fixed The Shattered Kingdom and The Peasants Rebellion here!

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