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MegaMap Project

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kocsis1david

Crossbowman

Posts: 204

Joined: 12 Mar 2011, 23:00

KaM Skill Level: Skilled

Location: Hungary

Post 25 Sep 2013, 20:02

Re: MegaMap Project

I fixed it.
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thunder

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Moorbach's Guard

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Joined: 15 Apr 2012, 12:11

KaM Skill Level: Fair

Location: In the Market

Post 26 Sep 2013, 17:20

Re: MegaMap Project

Thunder
TO
The Dark Lord
Woloszek
Ben
Sado
Menszu(Area 8th)
Shadaoe
HellRacer
Jeronimo(Area1st)
Andreus(Area4th)
Kirelareus(Area PI)
Koczis12(KO,MA,Area3th)
PAKER/Remake2012/
Dicsoupcan
Kamykos(Area6th)
Joker(Area5th)
Piko(Area2nd)
Islar(Area10th)
Lewin(Area9th)
The Viking(Area7th)
David(AreaVa)

Bence(AreaVo)
Köszönjük David;)!

Bence tiéd a pálya! Csak lazán;)
GG!
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Kamykos

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Pikeman

Posts: 159

Joined: 19 Dec 2011, 16:19

Post 26 Sep 2013, 17:43

Re: MegaMap Project

The water connected to Dark Lord's water isn't consistent in flow direction!!! :O
Image
Hahaha :D. I'm waiting for the new season by the way.

Good luck Bence! :P
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Bence791

Knight

Posts: 618

Joined: 20 Jul 2012, 20:25

KaM Skill Level: Beginner

Location: Hungary

Post 29 Sep 2013, 07:46

Re: MegaMap Project

Sorry guys that it took so long, but I couldn't find time for it :(

GG MM
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The Kamper is always taking my colour!

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Menszu

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Vagabond

Posts: 94

Joined: 05 Jan 2013, 09:45

KaM Skill Level: Fair

Location: Warsaw

Post 29 Sep 2013, 07:57

Re: MegaMap Project

Awesomeeee ! So when we play? Who's up for first game today? :D
Puny lords starving your subjects, such weakness, shame on you...
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Kamykos

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Pikeman

Posts: 159

Joined: 19 Dec 2011, 16:19

Post 29 Sep 2013, 11:54

Re: MegaMap Project

Awesomeeee ! So when we play? Who's up for first game today? :D
Count me in ;)
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thunder

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Moorbach's Guard

Posts: 1044

Joined: 15 Apr 2012, 12:11

KaM Skill Level: Fair

Location: In the Market

Post 29 Sep 2013, 11:55

Re: MegaMap Project

Thunder
TO
The Dark Lord
Woloszek
Ben
Sado
Menszu(Area 8th)
Shadaoe
HellRacer
Jeronimo(Area1st)
Andreus(Area4th)
Kirelareus(Area PI)
Koczis12(KO,MA,Area3th)
PAKER/Remake2012/
Dicsoupcan
Kamykos(Area6th)
Joker(Area5th)
Piko(Area2nd)
Islar(Area10th)
Lewin(Area9th)
The Viking(Area7th)
David(AreaVa)
Bence(AreaVo)

Finally the day is arrived! :)
I really thank you for the first cooperated map making! i 've never thought seriously it will be working, but you guys you made awsome job!
Thank you for your patiens and the quality job!

I made the final touches, i repaired some visible unconnected tiles, some where just made a little fading, and i gave an unwalkable part to north of TO's loc, because that location is little bit open. I hope to i dont hurt anybody with the small terrian changes. Oh and i repaired some edges of stonehills.

The name was changed because we have too much megamap name with numbers;) so the new name of the map, i hapo everybody will agree:
MegaLand
Thank you again! And lets up to test!

t

Download please Menszu's verion!
Last edited by thunder on 29 Sep 2013, 18:27, edited 1 time in total.
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Menszu

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Vagabond

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Joined: 05 Jan 2013, 09:45

KaM Skill Level: Fair

Location: Warsaw

Post 29 Sep 2013, 12:26

Re: MegaMap Project

I think it's a great move with closing a bit TO's base, however I'd propose giving it back to him to make it more visible, like - desert dunes. For now it's disturbing, and player won't know where to place his defences, thinking there's an open terrain.

Edit: or instead if TO have nothing against, we can just use more interventionist fix of mine:
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Puny lords starving your subjects, such weakness, shame on you...
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woloszek

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Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 29 Sep 2013, 13:17

Re: MegaMap Project

NICE!! but which version I should download? Thunders or Menszu's? hmm? hehe

Edit: I agree with menszu. His version will be more understanding for players. :wink:
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thunder

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Moorbach's Guard

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Joined: 15 Apr 2012, 12:11

KaM Skill Level: Fair

Location: In the Market

Post 29 Sep 2013, 13:30

Re: MegaMap Project

I just wouldnt like to make drastic changes. This is why i didnt make elevations. But yes should be visible the margin. so if TO, Shad,Kire and Koczis say okay, for me absolutaly okay.
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Bence791

Knight

Posts: 618

Joined: 20 Jul 2012, 20:25

KaM Skill Level: Beginner

Location: Hungary

Post 29 Sep 2013, 13:34

Re: MegaMap Project

Maybe you should ask To himself to do it? Since it is his work. I'm sure he could make some changes :D
The Kamper is always taking my colour!

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woloszek

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Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 29 Sep 2013, 13:42

Re: MegaMap Project

yes but quickly, because I want play it :P
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thunder

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Moorbach's Guard

Posts: 1044

Joined: 15 Apr 2012, 12:11

KaM Skill Level: Fair

Location: In the Market

Post 29 Sep 2013, 14:12

Re: MegaMap Project

Maybe you should ask To himself to do it? Since it is his work. I'm sure he could make some changes :D
Yes, this is good idea!
So To please download megaland and please find out how can you make a little bit closer your locations (some unwalkable tiles as Menszu suggests also, or some hills etc...). After we can start to making tests and balancing.
(still some bad tiles are there of course(thanks Wolo's warning). If somebody see one please sign here with coordinates and i hope To can repair them also. )

Thank you!
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kocsis1david

Crossbowman

Posts: 204

Joined: 12 Mar 2011, 23:00

KaM Skill Level: Skilled

Location: Hungary

Post 29 Sep 2013, 19:14

Re: MegaMap Project

Location 3 has annoying mushrooms that are unbuildable on. Some tiles are also could be less elevated to allow build.
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Ben

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Former Site Admin

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Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 30 Sep 2013, 02:44

Re: MegaMap Project

I don't see them. Could you give me the coordinates?

Also, is anyone else annoyed by the obvious horizontal seam across the top-middle part of the minimap? It makes my eyes hurt :P
I used to spam this forum so much...

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