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Glittering Mountain - scripted 3vs3 MP map testing

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Duke Valennius

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Militia

Posts: 44

Joined: 10 Jul 2013, 11:01

KaM Skill Level: Average

Post 10 Jul 2013, 12:29

Glittering Mountain - scripted 3vs3 MP map testing

Dear fellow captains, i plead for your help in testing my map. Script should be working, but what I really need tested is following:
- difficulty & balance
- fun coefficient :)
- script timing (if particular event should happen sooner or later)
- assessment of resources (is there enough/too much/too little stone, coal, etc. ?), is there enough/too much place for village? are starting resources overkill? (intended for really quick start)
- is starting map-revealer too big, or is it actually helping (again, quick start intended, without too much labourer based scouting)
- is narrow connection between players (top connected, bottom connected) useful/annoying/anything when top players are allies/enemies
- are passages too narrow? when/if mercenaries at the end are pouring through, is it possible to kill them? (because AI moves like lemmings!)
- is AI player at the center (a.k.a. Baron) overpowered? (note, the he cannot replenish his army)

Now to the map...
Situation is like follows: 3vs3 teams (optimally) battle over large deposits of gold situated in the center of the map, currently occupied by AI player. When AI players is attacked (or after some time if players are pacifists) he will call for help from mercenaries. After some time (at the time of writing: one hour) they will arrive and will ally with team with most gold(=ore+2*chests) (they are mercenaries after all...). Victory and defeat conditions are as normal (economy buildings). If mercenaries should fail to eradicate those with less gold, game continues as normal. (there are over 1000 mercs. around 250 will be present on map simultaneously)

Thank you for testing in advance! Map is in attachment.
Please send replays if possible.

Image Image Image

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I would also like to thank to two Russian players who helped me with testing script
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Last edited by Duke Valennius on 11 Jul 2013, 11:19, edited 2 times in total.
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Krom

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Knights Province Developer

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Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 10 Jul 2013, 12:37

Re: Glittering Mountain - scripted 3vs3 MP map testing

Sounds interesting, could you attach a picture of the map and maybe few gameplay screens please?
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Ben

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Former Site Admin

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Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 10 Jul 2013, 13:58

Re: Glittering Mountain - scripted 3vs3 MP map testing

Maybe enter this mission into the competition? :)
I used to spam this forum so much...
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Kungen

Blacksmith

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Joined: 12 Mar 2013, 18:36

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Post 10 Jul 2013, 14:07

Re: Glittering Mountain - scripted 3vs3 MP map testing

The map look really interesting :)
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Duke Valennius

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Militia

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Joined: 10 Jul 2013, 11:01

KaM Skill Level: Average

Post 10 Jul 2013, 14:24

Re: Glittering Mountain - scripted 3vs3 MP map testing

Maybe enter this mission into the competition? :)
I didn't wanted to spam it with WIP, but when it's tested and tuned properly, I'll submit it. ;)
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The Duke

Woodcutter

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Joined: 11 Jul 2013, 08:48

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Post 11 Jul 2013, 11:26

Re: Glittering Mountain - scripted 3vs3 MP map testing

that map idea sounds awesome:P
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

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Location: Poland

Post 11 Jul 2013, 14:11

Re: Glittering Mountain - scripted 3vs3 MP map testing

idea ok,
script maybe ok,
area creepy flat !
mountains .... ugly
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Duke Valennius

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Militia

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Post 11 Jul 2013, 14:46

Re: Glittering Mountain - scripted 3vs3 MP map testing

@Remake 2012: Thank you for your feedback. Does the "creepy flat" refer to amount of flat buildable area or only to flatness of flat areas (including buildable)? (if it makes any sense to you... I'll try to reformulate: too much flat buildable area or buildable is too flat?) Anyway, I know it is nothing much to look at, but knowing if there is too much space to build would be useful.
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dicsoupcan

Moorbach's Guard

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Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 11 Jul 2013, 14:57

Re: Glittering Mountain - scripted 3vs3 MP map testing

I think he means flat as in there are no hills on the map.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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The Duke

Woodcutter

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Joined: 11 Jul 2013, 08:48

KaM Skill Level: Average

Post 11 Jul 2013, 14:58

Re: Glittering Mountain - scripted 3vs3 MP map testing

the map is way to flat overall
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woloszek

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Sword Fighter

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Joined: 23 Apr 2012, 19:50

Location: Poland

Post 11 Jul 2013, 14:59

Re: Glittering Mountain - scripted 3vs3 MP map testing

@Remake 2012: Thank you for your feedback. Does the "creepy flat" refer to amount of flat buildable area or only to flatness of flat areas (including buildable)? (if it makes any sense to you... I'll try to reformulate: too much flat buildable area or buildable is too flat?) Anyway, I know it is nothing much to look at, but knowing if there is too much space to build would be useful.
In your opinion, only on flat ground can be built? The map can be tal crease to make it nice and could build ... The mountains I have no pretensions, because not everyone knows how to do it, but the terrain... yes... Give a little more varied terrain and flat it. Add or objects. View other maps such persons as TDL, Thunder, TO, Hellracer, Koczis, etc (and I do advertisement :$ ).
For idea - big plus ;)

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