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Strangelove's Campaign: The Barbarian King

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woloszek

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Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 30 Aug 2013, 11:18

Re: Strangelove's Campain

Wow Strangelove! Your missions are really nice and looks very good. Maybe sometimes are too flat, but overall are OK. I think you gave to much seaweed. This campaign will be awesome, imo. Keep up good work! :wink:
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Strangelove

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Crossbowman

Posts: 230

Joined: 30 Jul 2013, 06:32

KaM Skill Level: Fair

Post 30 Aug 2013, 12:21

Re: Strangelove's Campain

Wow Strangelove! Your missions are really nice and looks very good. Maybe sometimes are too flat, but overall are OK. I think you gave to much seaweed. This campaign will be awesome, imo. Keep up good work! :wink:
Thanks! I am aware of that my maps are a lil' too flat sometimes. I am working on gettin' more elevations in there, but its hard haha.

Which map had too much seaweed in your opinion? All of them or one specific?
The problems what i do have with water is that it looks boring, so I tend to stuff 'something' in there lol.
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woloszek

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Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 30 Aug 2013, 12:27

Re: Strangelove's Campain

Which map had too much seaweed in your opinion? All of them or one specific?
The problems what i do have with water is that it looks boring, so I tend to stuff 'something' in there lol.
Shark will be great :mrgreen: . I mean TLK02.. :wink:
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Strangelove

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Crossbowman

Posts: 230

Joined: 30 Jul 2013, 06:32

KaM Skill Level: Fair

Post 30 Aug 2013, 12:39

Re: Strangelove's Campain

Which map had too much seaweed in your opinion? All of them or one specific?
The problems what i do have with water is that it looks boring, so I tend to stuff 'something' in there lol.
Shark will be great :mrgreen: . I mean TLK02.. :wink:
Haha I'd go with whatever. variety is always good! (: I'll reconsider the overusage of seaweed. :P Thanks for feedback!
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Skypper

Knight

Posts: 436

Joined: 28 Jun 2013, 09:37

KaM Skill Level: Fair

Location: Dutch :D

Post 30 Aug 2013, 13:48

Re: Strangelove's Campain


Thanks for your replay, and sorry for the stone-"bug".

Btw funny how you imprisoned the Laborer. :P
thats why i test it ;) shit happens
do you have a screen of that laborer, i can't vind him :(
Greets Skypper (Totally Insane)

- Beginning map maker -
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Strangelove

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Crossbowman

Posts: 230

Joined: 30 Jul 2013, 06:32

KaM Skill Level: Fair

Post 30 Aug 2013, 16:29

Re: Strangelove's Campain


Thanks for your replay, and sorry for the stone-"bug".

Btw funny how you imprisoned the Laborer. :P
thats why i test it ;) shit happens
do you have a screen of that laborer, i can't vind him :(
Here:
Image
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Ben

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Former Site Admin

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Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 30 Aug 2013, 16:55

Re: Strangelove's Campain

I had that happen to me on Back in the Desert location 4. Poor guy starved to death :(
I used to spam this forum so much...
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Bence791

Knight

Posts: 618

Joined: 20 Jul 2012, 20:25

KaM Skill Level: Beginner

Location: Hungary

Post 30 Aug 2013, 17:02

Re: Strangelove's Campain

I had that happen to me on Back in the Desert location 4. Poor guy starved to death :(
With the woodcutter? Same here :S :D
The Kamper is always taking my colour!

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Skypper

Knight

Posts: 436

Joined: 28 Jun 2013, 09:37

KaM Skill Level: Fair

Location: Dutch :D

Post 30 Aug 2013, 19:12

Re: Strangelove's Campain

haha thx, didn't even noticed
i think he deserves a darwin award for it :P
Greets Skypper (Totally Insane)

- Beginning map maker -
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Strangelove

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Crossbowman

Posts: 230

Joined: 30 Jul 2013, 06:32

KaM Skill Level: Fair

Post 31 Aug 2013, 12:52

Re: Strangelove's Campain

Uploaded a new Mission. Its still an early version and the Attack-Timings on your Allies might not be right yet. There are also alot of Mission-Briefings missing yet, but if you are interested you can still give it a shot! :)
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pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 06 Sep 2013, 21:39

Re: Strangelove's Campain

Oh one more campaign :D I will try to find some time and play it soon, I´ll write feedback also :P
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Skypper

Knight

Posts: 436

Joined: 28 Jun 2013, 09:37

KaM Skill Level: Fair

Location: Dutch :D

Post 16 Aug 2014, 20:21

Re: Strangelove's Campain

Hi,
I saw your signature and did have a look at your campaign again, don't know if you are still working on it, but here is some feed back.
I played the fighting mission and the beginning TLK02.
The reinforcements in the fighting mission are maybe a bit to big, since you meant it to make it a hard fighting map.
And you can hunger out the enemy with your knights since they spawn later.
maybe you can auto-feed the enemy and give the initial troops full food.
Greets Skypper (Totally Insane)

- Beginning map maker -
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Strangelove

User avatar

Crossbowman

Posts: 230

Joined: 30 Jul 2013, 06:32

KaM Skill Level: Fair

Post 16 Aug 2014, 22:54

Re: Strangelove's Campain

Hi,
I saw your signature and did have a look at your campaign again, don't know if you are still working on it, but here is some feed back.
I played the fighting mission and the beginning TLK02.
The reinforcements in the fighting mission are maybe a bit to big, since you meant it to make it a hard fighting map.
And you can hunger out the enemy with your knights since they spawn later.
maybe you can auto-feed the enemy and give the initial troops full food.
Yes, I am kind of still working on that campaign, but since I got back on it and looked at my work again I am not satisfied with the mapdesign at all - means I have to rework/redesign a lot of the maps. Especially TLK01 and TLK03. The ones I did later, which are not uploaded yet, are way better (designwise).

Anyway, thanks for your feedback. I guess I will just give the Enemy-Forces MaxHunger and the spawning reinforcements the same amount of food as the remaining forces have. I also do have to test the script and maybe make some modifications to it, to make the Enemys a little smarter.
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Skypper

Knight

Posts: 436

Joined: 28 Jun 2013, 09:37

KaM Skill Level: Fair

Location: Dutch :D

Post 17 Aug 2014, 18:58

Re: Strangelove's Campain

played TLK02 today in the newest version.
It was fun, nice looking map.
I beated the smaller village with the initial army, but used single unit formations.
The unit amount is good, i think.

Nice that you change sword fighters to barbs, it gives the campaign something uniqe.
Replay in attachment.
You do not have the required permissions to view the files attached to this post.
Greets Skypper (Totally Insane)

- Beginning map maker -
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Strangelove

User avatar

Crossbowman

Posts: 230

Joined: 30 Jul 2013, 06:32

KaM Skill Level: Fair

Post 17 Aug 2014, 21:40

Re: Strangelove's Campain

played TLK02 today in the newest version.
It was fun, nice looking map.
I beated the smaller village with the initial army, but used single unit formations.
The unit amount is good, i think.

Nice that you change sword fighters to barbs, it gives the campaign something uniqe.
Replay in attachment.
Nice looking? I already thought of discarding it and making a new one haha. Glad you liked it tho.
Thanks for the replay; I really enjoyed watching it, since it makes the balancing a lot easier. For example, I know now that I have to drastically increase the Enemies defence-radius haha. :P

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