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Strangelove's Campaign: The Barbarian King

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woloszek

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Sword Fighter

Posts: 393

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 30 Aug 2013, 11:18

Re: Strangelove's Campain

Wow Strangelove! Your missions are really nice and looks very good. Maybe sometimes are too flat, but overall are OK. I think you gave to much seaweed. This campaign will be awesome, imo. Keep up good work! :wink:
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Strangelove

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Crossbowman

Posts: 230

Joined: 30 Jul 2013, 06:32

KaM Skill Level: Fair

Post 30 Aug 2013, 12:21

Re: Strangelove's Campain

woloszek wrote:Wow Strangelove! Your missions are really nice and looks very good. Maybe sometimes are too flat, but overall are OK. I think you gave to much seaweed. This campaign will be awesome, imo. Keep up good work! :wink:


Thanks! I am aware of that my maps are a lil' too flat sometimes. I am working on gettin' more elevations in there, but its hard haha.

Which map had too much seaweed in your opinion? All of them or one specific?
The problems what i do have with water is that it looks boring, so I tend to stuff 'something' in there lol.
Love the Bomb!

Campaign viewtopic.php?f=5&t=1749
MultiplayerMaps viewtopic.php?f=5&t=2302
AutoComplete viewtopic.php?f=32&t=2722
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woloszek

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Sword Fighter

Posts: 393

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 30 Aug 2013, 12:27

Re: Strangelove's Campain

Strangelove wrote:Which map had too much seaweed in your opinion? All of them or one specific?
The problems what i do have with water is that it looks boring, so I tend to stuff 'something' in there lol.


Shark will be great :mrgreen: . I mean TLK02.. :wink:
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Strangelove

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Crossbowman

Posts: 230

Joined: 30 Jul 2013, 06:32

KaM Skill Level: Fair

Post 30 Aug 2013, 12:39

Re: Strangelove's Campain

woloszek wrote:
Strangelove wrote:Which map had too much seaweed in your opinion? All of them or one specific?
The problems what i do have with water is that it looks boring, so I tend to stuff 'something' in there lol.


Shark will be great :mrgreen: . I mean TLK02.. :wink:


Haha I'd go with whatever. variety is always good! (: I'll reconsider the overusage of seaweed. :P Thanks for feedback!
Love the Bomb!

Campaign viewtopic.php?f=5&t=1749
MultiplayerMaps viewtopic.php?f=5&t=2302
AutoComplete viewtopic.php?f=32&t=2722
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Skypper

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Knight

Posts: 436

Joined: 28 Jun 2013, 09:37

Location: Dutch :D

KaM Skill Level: Fair

Post 30 Aug 2013, 13:48

Re: Strangelove's Campain

Strangelove wrote:
Thanks for your replay, and sorry for the stone-"bug".

Btw funny how you imprisoned the Laborer. :P


thats why i test it ;) shit happens
do you have a screen of that laborer, i can't vind him :(
Greets Skypper (Totally Insane)

- Beginning map maker -
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Strangelove

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Crossbowman

Posts: 230

Joined: 30 Jul 2013, 06:32

KaM Skill Level: Fair

Post 30 Aug 2013, 16:29

Re: Strangelove's Campain

Skypper wrote:
Strangelove wrote:
Thanks for your replay, and sorry for the stone-"bug".

Btw funny how you imprisoned the Laborer. :P


thats why i test it ;) shit happens
do you have a screen of that laborer, i can't vind him :(


Here:
Image
Love the Bomb!

Campaign viewtopic.php?f=5&t=1749
MultiplayerMaps viewtopic.php?f=5&t=2302
AutoComplete viewtopic.php?f=32&t=2722
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Ben

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Council Member

Posts: 3808

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 30 Aug 2013, 16:55

Re: Strangelove's Campain

I had that happen to me on Back in the Desert location 4. Poor guy starved to death :(
#thunderposting #greentornado
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Bence791

Knight

Posts: 618

Joined: 20 Jul 2012, 20:25

Location: Hungary

KaM Skill Level: Beginner

Post 30 Aug 2013, 17:02

Re: Strangelove's Campain

Ben wrote:I had that happen to me on Back in the Desert location 4. Poor guy starved to death :(


With the woodcutter? Same here :S :D
The Kamper is always taking my colour!

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Skypper

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Knight

Posts: 436

Joined: 28 Jun 2013, 09:37

Location: Dutch :D

KaM Skill Level: Fair

Post 30 Aug 2013, 19:12

Re: Strangelove's Campain

haha thx, didn't even noticed
i think he deserves a darwin award for it :P
Greets Skypper (Totally Insane)

- Beginning map maker -
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Strangelove

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Crossbowman

Posts: 230

Joined: 30 Jul 2013, 06:32

KaM Skill Level: Fair

Post 31 Aug 2013, 12:52

Re: Strangelove's Campain

Uploaded a new Mission. Its still an early version and the Attack-Timings on your Allies might not be right yet. There are also alot of Mission-Briefings missing yet, but if you are interested you can still give it a shot! :)
Love the Bomb!

Campaign viewtopic.php?f=5&t=1749
MultiplayerMaps viewtopic.php?f=5&t=2302
AutoComplete viewtopic.php?f=32&t=2722
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pawel95

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Castle Guard Swordsman

Posts: 1911

Joined: 03 Oct 2008, 22:00

Location: "Pawel95" on Youtube.com

KaM Skill Level: Skilled

Post 06 Sep 2013, 21:39

Re: Strangelove's Campain

Oh one more campaign :D I will try to find some time and play it soon, I´ll write feedback also :P
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Skypper

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Knight

Posts: 436

Joined: 28 Jun 2013, 09:37

Location: Dutch :D

KaM Skill Level: Fair

Post 16 Aug 2014, 20:21

Re: Strangelove's Campain

Hi,
I saw your signature and did have a look at your campaign again, don't know if you are still working on it, but here is some feed back.
I played the fighting mission and the beginning TLK02.
The reinforcements in the fighting mission are maybe a bit to big, since you meant it to make it a hard fighting map.
And you can hunger out the enemy with your knights since they spawn later.
maybe you can auto-feed the enemy and give the initial troops full food.
Greets Skypper (Totally Insane)

- Beginning map maker -
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Strangelove

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Crossbowman

Posts: 230

Joined: 30 Jul 2013, 06:32

KaM Skill Level: Fair

Post 16 Aug 2014, 22:54

Re: Strangelove's Campain

Skypper wrote:Hi,
I saw your signature and did have a look at your campaign again, don't know if you are still working on it, but here is some feed back.
I played the fighting mission and the beginning TLK02.
The reinforcements in the fighting mission are maybe a bit to big, since you meant it to make it a hard fighting map.
And you can hunger out the enemy with your knights since they spawn later.
maybe you can auto-feed the enemy and give the initial troops full food.


Yes, I am kind of still working on that campaign, but since I got back on it and looked at my work again I am not satisfied with the mapdesign at all - means I have to rework/redesign a lot of the maps. Especially TLK01 and TLK03. The ones I did later, which are not uploaded yet, are way better (designwise).

Anyway, thanks for your feedback. I guess I will just give the Enemy-Forces MaxHunger and the spawning reinforcements the same amount of food as the remaining forces have. I also do have to test the script and maybe make some modifications to it, to make the Enemys a little smarter.
Love the Bomb!

Campaign viewtopic.php?f=5&t=1749
MultiplayerMaps viewtopic.php?f=5&t=2302
AutoComplete viewtopic.php?f=32&t=2722
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Skypper

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Knight

Posts: 436

Joined: 28 Jun 2013, 09:37

Location: Dutch :D

KaM Skill Level: Fair

Post 17 Aug 2014, 18:58

Re: Strangelove's Campain

played TLK02 today in the newest version.
It was fun, nice looking map.
I beated the smaller village with the initial army, but used single unit formations.
The unit amount is good, i think.

Nice that you change sword fighters to barbs, it gives the campaign something uniqe.
Replay in attachment.
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Greets Skypper (Totally Insane)

- Beginning map maker -
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Strangelove

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Crossbowman

Posts: 230

Joined: 30 Jul 2013, 06:32

KaM Skill Level: Fair

Post 17 Aug 2014, 21:40

Re: Strangelove's Campain

Skypper wrote:played TLK02 today in the newest version.
It was fun, nice looking map.
I beated the smaller village with the initial army, but used single unit formations.
The unit amount is good, i think.

Nice that you change sword fighters to barbs, it gives the campaign something uniqe.
Replay in attachment.


Nice looking? I already thought of discarding it and making a new one haha. Glad you liked it tho.
Thanks for the replay; I really enjoyed watching it, since it makes the balancing a lot easier. For example, I know now that I have to drastically increase the Enemies defence-radius haha. :P
Love the Bomb!

Campaign viewtopic.php?f=5&t=1749
MultiplayerMaps viewtopic.php?f=5&t=2302
AutoComplete viewtopic.php?f=32&t=2722
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