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Re: Strangelove's Campain

PostPosted: 30 Aug 2013, 11:18
by woloszek
Wow Strangelove! Your missions are really nice and looks very good. Maybe sometimes are too flat, but overall are OK. I think you gave to much seaweed. This campaign will be awesome, imo. Keep up good work! :wink:

Re: Strangelove's Campain

PostPosted: 30 Aug 2013, 12:21
by Strangelove
Wow Strangelove! Your missions are really nice and looks very good. Maybe sometimes are too flat, but overall are OK. I think you gave to much seaweed. This campaign will be awesome, imo. Keep up good work! :wink:
Thanks! I am aware of that my maps are a lil' too flat sometimes. I am working on gettin' more elevations in there, but its hard haha.

Which map had too much seaweed in your opinion? All of them or one specific?
The problems what i do have with water is that it looks boring, so I tend to stuff 'something' in there lol.

Re: Strangelove's Campain

PostPosted: 30 Aug 2013, 12:27
by woloszek
Which map had too much seaweed in your opinion? All of them or one specific?
The problems what i do have with water is that it looks boring, so I tend to stuff 'something' in there lol.
Shark will be great :mrgreen: . I mean TLK02.. :wink:

Re: Strangelove's Campain

PostPosted: 30 Aug 2013, 12:39
by Strangelove
Which map had too much seaweed in your opinion? All of them or one specific?
The problems what i do have with water is that it looks boring, so I tend to stuff 'something' in there lol.
Shark will be great :mrgreen: . I mean TLK02.. :wink:
Haha I'd go with whatever. variety is always good! (: I'll reconsider the overusage of seaweed. :P Thanks for feedback!

Re: Strangelove's Campain

PostPosted: 30 Aug 2013, 13:48
by Skypper

Thanks for your replay, and sorry for the stone-"bug".

Btw funny how you imprisoned the Laborer. :P
thats why i test it ;) shit happens
do you have a screen of that laborer, i can't vind him :(

Re: Strangelove's Campain

PostPosted: 30 Aug 2013, 16:29
by Strangelove

Thanks for your replay, and sorry for the stone-"bug".

Btw funny how you imprisoned the Laborer. :P
thats why i test it ;) shit happens
do you have a screen of that laborer, i can't vind him :(
Here:
Image

Re: Strangelove's Campain

PostPosted: 30 Aug 2013, 16:55
by Ben
I had that happen to me on Back in the Desert location 4. Poor guy starved to death :(

Re: Strangelove's Campain

PostPosted: 30 Aug 2013, 17:02
by Bence791
I had that happen to me on Back in the Desert location 4. Poor guy starved to death :(
With the woodcutter? Same here :S :D

Re: Strangelove's Campain

PostPosted: 30 Aug 2013, 19:12
by Skypper
haha thx, didn't even noticed
i think he deserves a darwin award for it :P

Re: Strangelove's Campain

PostPosted: 31 Aug 2013, 12:52
by Strangelove
Uploaded a new Mission. Its still an early version and the Attack-Timings on your Allies might not be right yet. There are also alot of Mission-Briefings missing yet, but if you are interested you can still give it a shot! :)

Re: Strangelove's Campain

PostPosted: 06 Sep 2013, 21:39
by pawel95
Oh one more campaign :D I will try to find some time and play it soon, I´ll write feedback also :P

Re: Strangelove's Campain

PostPosted: 16 Aug 2014, 20:21
by Skypper
Hi,
I saw your signature and did have a look at your campaign again, don't know if you are still working on it, but here is some feed back.
I played the fighting mission and the beginning TLK02.
The reinforcements in the fighting mission are maybe a bit to big, since you meant it to make it a hard fighting map.
And you can hunger out the enemy with your knights since they spawn later.
maybe you can auto-feed the enemy and give the initial troops full food.

Re: Strangelove's Campain

PostPosted: 16 Aug 2014, 22:54
by Strangelove
Hi,
I saw your signature and did have a look at your campaign again, don't know if you are still working on it, but here is some feed back.
I played the fighting mission and the beginning TLK02.
The reinforcements in the fighting mission are maybe a bit to big, since you meant it to make it a hard fighting map.
And you can hunger out the enemy with your knights since they spawn later.
maybe you can auto-feed the enemy and give the initial troops full food.
Yes, I am kind of still working on that campaign, but since I got back on it and looked at my work again I am not satisfied with the mapdesign at all - means I have to rework/redesign a lot of the maps. Especially TLK01 and TLK03. The ones I did later, which are not uploaded yet, are way better (designwise).

Anyway, thanks for your feedback. I guess I will just give the Enemy-Forces MaxHunger and the spawning reinforcements the same amount of food as the remaining forces have. I also do have to test the script and maybe make some modifications to it, to make the Enemys a little smarter.

Re: Strangelove's Campain

PostPosted: 17 Aug 2014, 18:58
by Skypper
played TLK02 today in the newest version.
It was fun, nice looking map.
I beated the smaller village with the initial army, but used single unit formations.
The unit amount is good, i think.

Nice that you change sword fighters to barbs, it gives the campaign something uniqe.
Replay in attachment.

Re: Strangelove's Campain

PostPosted: 17 Aug 2014, 21:40
by Strangelove
played TLK02 today in the newest version.
It was fun, nice looking map.
I beated the smaller village with the initial army, but used single unit formations.
The unit amount is good, i think.

Nice that you change sword fighters to barbs, it gives the campaign something uniqe.
Replay in attachment.
Nice looking? I already thought of discarding it and making a new one haha. Glad you liked it tho.
Thanks for the replay; I really enjoyed watching it, since it makes the balancing a lot easier. For example, I know now that I have to drastically increase the Enemies defence-radius haha. :P