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Re: Strangelove's Campaign: The Barbarian King

PostPosted: 14 Aug 2017, 15:36
by Strangelove
Black wrote:Yeah it's the same for me, I have recently worked on some new maps but usually I couldn't find anyone who play/test these maps. So I have quite abbandoned mapmaking; Dynamic scripts always gets my interest, so maybe I will take a look at your scripts, after I've played the various maps ;)

I think you made a really good work, so it isn't wasted time for me

As long as least someone can get some fun out of it, it was worth uploading imo. (:
You are welcome to check out the scripts if you want to. Maybe you can help me understand them once again. I got no idea how I was able to script those hahaha.


Tiank wrote:I could try to help you with story, as well as with testing. I enjoyed playing it back then, will surely like to see whole campaign completed :). Don't say it's a waste of time, KaM has it ups and downs with players, but there are still many players enjoying the game and there's still some income of new players, so it's not that bad. I also think you did good work, so keep it up!

There's still chance for another release (with some fixes and some useful features implemented), so another campaign would be perfect :)

I'd really appreciate, if you were able to help me with the story-writing. I ofc do have something in mind, however my native language is not english, so I am having a hard time phrasing it. Even if I was writing it in german, I'd fuck up big time haha.
If there is even the slightest chance of a new release at some point, I'll try to finish and polish it before that. Might even be able to get somebody to draw a proper worldmap for me, even tho it might cost me a few bucks. ;)


BTW, found a little error in one of the scripts. Seems like I added some random bs by accident while the file was open in the background. I will repack and reupload the campaign today.
If you want, you can even fix it by yourself: In "TBK09.script", Line 92, after the code there is a "vb" - just delete it and it works flawless.

Best regards,
Strange~

Re: Strangelove's Campaign: The Barbarian King

PostPosted: 08 Oct 2017, 12:02
by Strangelove
Updated first post and uploaded the newest version of the Campaign! Please test and give feedback! Thanks! (:


Here the changes:

Version 0.9.2:

- Updated pretty much all Mission-Briefings (still ongoing...)


TBK01: Version 1.1c (31.08.2017)
- Editted some typos in eng.libx-file
- Optimised traslations and changed script accordingly
- Added rudimentary german-translation (libx file only for now)
- Added a new script that makes Waterfalls and Lava more dynamic

TBK02: Version 1.1e (31.08.2017)
- Added german translation (ger.libx)

TBK04: Version 1.0d (08.10.2017)
- Added a new script that makes Waterfalls and Lava more dynamic

TBK06: Version 1.3 (01.09.2017)
- Slightly decreased Ally Knights defence area to avoid weird AI behavior
- All trades are blocked on Startup
- You can now only trade wares in the market of which you have the respective production building built

TBK09: Version 0.9b: (08.10.2017)
- Cover vision of killed unit thats needed to activate player0

TBK10: Version 1.1 (01.09.2017)
- All trades are blocked on Startup
- You can now only trade wares in the market of which you have the respective production building built (Weapon can be unlocked as well now)

TBK12: Version 1.1 (08.10.2017)
- Fixed AI attacks
- Increased recruitment rate of Ally to last longer
- Decreased starting supply of Wood and Wine in Player0 storehouse
- Added alot of Gold to Ally's storehouse
- Changed amount of Fish in the more distant lakes
- Removed recruits from Enemy Barracks (first attacks happen later)

TBK14: (31.08.2017)
- Revamped City of last enemy to make it look more intimidating
- Increased the size of Player0's gold Mountain to increase its gold supply
- Increased fish in big lake

Re: Strangelove's Campaign: The Barbarian King

PostPosted: 13 Oct 2017, 15:55
by RIP_Buddler
can upload the map in as a zip data for me it dont works to install mapparts if i klick the link only seen the translates to ger en fr and co

Re: Strangelove's Campaign: The Barbarian King

PostPosted: 13 Oct 2017, 17:05
by Strangelove
RIP_Buddler wrote:can upload the map in as a zip data for me it dont works to install mapparts if i klick the link only seen the translates to ger en fr and co

I do not know what the problem is, but I uploaded it as zip file as well. Hope it works now.

Re: Strangelove's Campaign: The Barbarian King

PostPosted: 25 Oct 2017, 12:06
by Black
Hi Strangelove, here is a replay of one of your campaign's tactics mission, if you are interested:)

It should be full working
TBK 5.zip

Re: Strangelove's Campaign: The Barbarian King

PostPosted: 09 Nov 2017, 19:25
by Strangelove
Black wrote:Hi Strangelove, here is a replay of one of your campaign's tactics mission, if you are interested:)

It should be full working
TBK 5.zip


Thanks for your feedback, black! Always appreciated!
Seems like I am not the only one whos units are almost starved to death by the end of the mission haha. Prolly need to give them more a bigger hunger-level at the start of the game. :P

Btw, if you want to play more tactical maps you can also try Map3 and Map13! ;)

Re: Strangelove's Campaign: The Barbarian King

PostPosted: 18 Nov 2017, 11:36
by Black
Mmm no i don't think you need to give units a bigger hunger level, it will be less challenging :D

I have already played TBK3, and i was trying TBK13, but i had a problem.
When i killed all the barbarians, i get the defeat message :| Is this intended? I mean maybe i don't understand correctly the mission task.

autosave01.zip

Re: Strangelove's Campaign: The Barbarian King

PostPosted: 28 Nov 2017, 18:31
by Strangelove
Black wrote:Mmm no i don't think you need to give units a bigger hunger level, it will be less challenging :D

I have already played TBK3, and i was trying TBK13, but i had a problem.
When i killed all the barbarians, i get the defeat message :| Is this intended? I mean maybe i don't understand correctly the mission task.

autosave01.zip

Thanks for bringing that to my attention! It seems like there has been a mistake with the victory conditions. I'll fix it this week and upload the whole campaign again!

Thanks again, Black! :D

Re: Strangelove's Campaign: The Barbarian King

PostPosted: 26 Dec 2017, 18:12
by Strangelove
Sorry, took me a while. Forgot to upload the newest bugfixed version... Shame on me! :$

  Code:
Version 0.9.2b:

TBK13: Version 1.0b: (28.11.2017)
- Fixed Winning conditions

Re: Strangelove's Campaign: The Barbarian King

PostPosted: 28 Jan 2018, 00:21
by HellFriend
Guys can you link me this mission ? if it is for KaMRemake. Cause the link on the first topic is some shitty extension add into chrome

Re: Strangelove's Campaign: The Barbarian King

PostPosted: 28 Jan 2018, 14:46
by Strangelove
HellFriend wrote:Guys can you link me this mission ? if it is for KaMRemake. Cause the link on the first topic is some shitty extension add into chrome

Since the Campaign is still in Beta it is not included in the Remake yet (Not even in the Beta-Versions). Whats the problem with downloading the Campaign from File Upload?

Re: Strangelove's Campaign: The Barbarian King

PostPosted: 28 Jan 2018, 15:38
by HellFriend
nothing more :) i got it thanks