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MegaMap Project 2

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kocsis1david

Crossbowman

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Joined: 12 Mar 2011, 23:00

Location: Hungary

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Post 01 May 2014, 07:05

Re: MegaMap Project 2

I would make 16 and 17
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thunder

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Moorbach's Guard

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Post 01 May 2014, 08:30

Re: MegaMap Project 2

That river is on the top is cool:) If the missed part of that river be finished well then this huge map seems will be good for a top vs bottom fight. 5-6entrances, fake bridges, gates are there. GG guys!:)
The global pictures of the huge maps are awsome:)
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kocsis1david

Crossbowman

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Joined: 12 Mar 2011, 23:00

Location: Hungary

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Post 04 May 2014, 11:08

Re: MegaMap Project 2

I have made that two part. Have you found anyone to help?
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woloszek

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Sword Fighter

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Joined: 23 Apr 2012, 19:50

Location: Poland

Post 13 May 2014, 15:36

Re: MegaMap Project 2

No bad David, but look at the top of map. Terrain is closed (i think about economy) beetwen players 12 and 56, so it should be similar on down, don't you think?
Maybe these "snowdrifts" could be "can'tbuild"? Then will be better imo.
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kocsis1david

Crossbowman

Posts: 203

Joined: 12 Mar 2011, 23:00

Location: Hungary

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Post 13 May 2014, 17:38

Re: MegaMap Project 2

I don't understand what you mean by closed.
Snowdrifts are in the top of fighting zone 1? Or the other small snow hill? I think only the obvious places should be marked with can't build, because it could be annoying if you are figthing and you think it is walkable.
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woloszek

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Sword Fighter

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Joined: 23 Apr 2012, 19:50

Location: Poland

Post 13 May 2014, 18:08

Re: MegaMap Project 2

yes you have right, but what will be when we want play top vs down? On down players will have more space to economy, especially that down locs have small entrances..and whole army will be concentrated in the middle :rolleyes: ( I know that now loc 67 have too less space for building- needed fixes).
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kocsis1david

Crossbowman

Posts: 203

Joined: 12 Mar 2011, 23:00

Location: Hungary

KaM Skill Level: Skilled

Post 13 May 2014, 18:25

Re: MegaMap Project 2

South locations are really hard to attack, because of small entrances, it should be much more open. There are many zones that needs fixing. But I would suggest to finish the fighting zones first.
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woloszek

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Sword Fighter

Posts: 393

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 25 Jan 2017, 16:47

Re: MegaMap Project 2

Hello everyone!!

I decided to finish our joint work! I fixed some bugs, and I think that everything is ok. What is needed is only a few games to test everything. Do you have any ideas for a different name than the megamap2?

Link to download on the 1st post!

Have fun!!!
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Rey

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KaM Remake Developer

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Joined: 12 Oct 2016, 07:41

Location: Moscow

KaM Skill Level: Fair

Post 25 Jan 2017, 19:58

Re: MegaMap Project 2

Nice map )
The funniest thing I found on it is that starting positions for labourers and serf are all different for almost all locs! But 2nd and 5th loc have the same positions for them - please fix it! They all must be unique :D
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woloszek

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Sword Fighter

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Joined: 23 Apr 2012, 19:50

Location: Poland

Post 25 Jan 2017, 21:32

Re: MegaMap Project 2

Thanks Rey for respond!!
I didnt think that this was big problem, but I fixed it. ;)
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woloszek

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Sword Fighter

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Joined: 23 Apr 2012, 19:50

Location: Poland

Post 30 Jan 2017, 15:46

Re: MegaMap Project 2

In the first post you can see how megamap2 looks ;)
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Jeronimo

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Knight

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Joined: 24 Feb 2011, 23:00

Post 31 Jan 2017, 10:15

Re: MegaMap Project 2

This brings back some memories! :) Who made that imba obtuse angle forest in top center?

Map Title: Unholy Ziggurat

Description: Ziggurats were massive structures built in ancient Mesopotamia and the western Iranian plateau. They had the form of a terraced step pyramid and supported a shrine for sacred marriage and the central rite of the great new year festival.
But our Ziggurat is somehow different... built upon a glacial location, it's rumoured that an unrecognized Evil lies dormant beneath its platform... I'm so s-scared I can't continue this d-description...
KaM Skill Level: Jeronimo
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woloszek

User avatar

Sword Fighter

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Joined: 23 Apr 2012, 19:50

Location: Poland

Post 31 Jan 2017, 12:19

Re: MegaMap Project 2

Thanks Jeronimo for your proposition! Who else? After few tests i will put the newest version of this map (i think it takes 2-3 days).

(About this forest I think you know this person Jeronimo :P )
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woloszek

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Sword Fighter

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Joined: 23 Apr 2012, 19:50

Location: Poland

Post 13 Feb 2017, 21:28

Re: MegaMap Project 2

The newest version (the last) of megamap 2 you can download from first post ;)
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