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Andreus' Maps

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andreus

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Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

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Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 31 May 2014, 15:48

Re: Andreus' Maps

thx :)
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Skypper

Knight

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Location: Dutch :D

Post 31 May 2014, 17:25

Re: Andreus' Maps

Map looks nice, but personally I don't think ice should go up hill...

I didn't played your map, but the replay tiank uploaded looks fun
Greets Skypper (Totally Insane)

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andreus

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Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 31 May 2014, 17:39

Re: Andreus' Maps

Skypper, you mean waterflow direction?


Updated Castle Defenders, renamed one violent bonus :P Update is in repos ;)
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Skypper

Knight

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Post 31 May 2014, 18:38

Re: Andreus' Maps

I think that ice shouldn't have "hills", it should be flatter I think.
Waterflow looks good :wink: , "ice waterflow" can be a pain in the ass.
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Greets Skypper (Totally Insane)

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Tiank

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Post 31 May 2014, 19:06

Re: Andreus' Maps

Andre made magic ice, so iceflow shouldn't be a problem now :). Elevating ice a bit makes sense, it makes it not boring then. But yeah, near that hill with tree it looks weird...
Last edited by Tiank on 31 May 2014, 20:12, edited 1 time in total.
Without honour, victory is hollow.
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andreus

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Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 31 May 2014, 20:09

Re: Andreus' Maps

ok I'll fix ice :)
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Skypper

Knight

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Location: Dutch :D

Post 31 May 2014, 20:28

Re: Andreus' Maps

magic ice that's good :D
It doesn't look bad, but it isn't very logical
Greets Skypper (Totally Insane)

- Beginning map maker -
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andreus

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Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

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Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 02 Jun 2014, 09:19

Re: Andreus' Maps

Well, I fixed ice elevation :)
kamrepos/map.php?id=155

Also rebalanced Castle Defenders a bit:
kamrepos/map.php?id=131

+ decreased bonus chance to 0.125 :P
+ players won't get extra recruits for waves 26-30
+ less gold for waves 1, 25-30
+ decreased horses amount (now you can equip only 100 cavalry units :P )
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Tiank

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Knight

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Post 02 Jun 2014, 09:48

Re: Andreus' Maps

+ decreased horses amount (now you can equip only 100 cavalry units )
No more epic horse spam :(

But seriously, I hope these changes will finally make difficulty right :).
Without honour, victory is hollow.
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andreus

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Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 02 Jun 2014, 10:47

Re: Andreus' Maps

yeah, I hope too :)
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andreus

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Location: Russia

Post 02 Jun 2014, 16:53

Re: Andreus' Maps

I also rebalanced Icewind 6p: locs 3 and 6 were too weak IMO. Updated version needs tests before it becomes official :P

EDIT: added story for Icewind Valley. Thanks Tiank ;)
Update is in the repos.
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andreus

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Posts: 343

Joined: 18 Dec 2011, 12:05

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Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 23 Jun 2014, 16:59

Re: Andreus' Maps

Updated some coops: A Way to East, Castle Defenders, Lakeland, No Escape, The Last Hope. Updates are in the repos ;)
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andreus

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Posts: 343

Joined: 18 Dec 2011, 12:05

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Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 25 Jun 2014, 17:58

Re: Andreus' Maps

Fixed attacks on Castle Defenders. Latest version is in the Repos ;)
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andreus

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Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

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Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 27 Jun 2014, 21:16

Re: Andreus' Maps

A new battle map is there :) This time 4v4. Map needs a name ( :$ ) and test games of course...

Screenshot:
Image

Download:
http://speedy.sh/DDDVu/8p-map-sketch.zip
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pawel95

Castle Guard Swordsman

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Post 27 Jun 2014, 21:37

Re: Andreus' Maps

I´m ready to test a new battle map :D

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