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The Maze - Scripted coop map

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andreus

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Location: Russia

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Post 24 Jan 2014, 09:13

The Maze - Scripted coop map

Description


This mission is a new gamemode. Players should complete all tasks in time. Time is limited: players have 2 hours only.
The enemy is strong and merciless, plepare for ambushes everywhere, patrols etc.
Map overview:
Image
1, 2 - Starting locations; 3 - Western Outpost; 4 - Eastern Outpost; 5 - Northern Outpost; 6 - Enemy ships; 7 - The Castle; 8 - Southern Outpost.


Features


There are features which make the mission easier or more difficult:

- Autofeed for army. The game lasts over 2 hours. Your troops can die in this time. To prevent this, your army feeds every 15 minutes automatically.
- Random reinforcements. Every 7,5 minutes players receive random reinforcements. If one of players is alone on his side of the map he receives reinforcement for 2 players.
- AI Patrols. There are 4 patrols on the map. They check if player's troops are close. When you attack one of patrols the enemy hires reinforcement. Carefully, some troops arrive to Western and Eastern Outposts!
- Smart AI. AI is merciless, when your troops are too close AI attacks immediately with strong army. AI likes ambushes and surrounds the player's army. Sometimes AI can have mercy on you and retreat.
- Points system and bonuses.
- Achievements.
- Additional random tasks.
- Secret tiles.
- Teleport.


Tasks


Players should complete all tasks to win. There are following tasks:

- Take control over all strategic positions: Castle and 4 Outposts. To capture the position players should hold it for 5 minutes. There should be at least one soldier in the middle of Outpost. To capture the Castle, you should destroy military buildings and schools first. The enemy will try to take control over positions again and will attack you:
Image

- Destroy coal, iron, gold mines and storehouses.
- Destroy military complex. Military complex includes military buildings and schools.
- Kill all enemy soldiers.

Also players receive an additional task for every game. This task is random and can be:

- Destroy all enemy buildings.
- Kill all enemy citizens.
- Capture the castle without destroying any tower. This task is more difficult than 2 previous, You can't destroy towers. Destroying any tower is defeat.
- Keep the generals alive. Generals are knights that are given at start. Death of one of them is defeat. Death is not only death in the battle, teleport counts for death too.
- Lose less than 1600 soldiers. Disabled for now, needs rebalance.
- Send to the castle certain amount of certain troops. For example 30 ranged or mounted units. You should place army where enemy barracks was. Militia, rogues, rebels, warriors and vagabonds don't count:
Image


Achievements


There is achievents system which includes 5 team achievements and 15 individual. Players can get achievements under certain conditions. Every achievement gives a bonus.

Image

Image


Team achievements:

- Novice scout. Reveal 33% of the map to get this achievement. Reward: 6 scouts.
- Professional scout. Reveal 75% of the map to get this achievement. Reward: 8 scouts.
- Counterintelligence (Counter-Scout). Kill all patrols to get this achievement. Reward: 9 scouts.
- Pirate. Capture two enemy ships to get this achievement. Reward: reinforcements from pirates.
- Race against the clock. Reach the castle in 1:20 to get this achievement. Reward: 6 sword fighters, 6 bowmen and 4 knights.

Individual achievements:

- Meat Grinder. Kill 500 enemy soldiers to get this achievement. Reward: 6 knights.
- Killer. Kill 50 enemy citizens to get this achievement. Reward: 4 barbarians.
- Demolisher. Destroy 30 enemy buildings to get this achievement. Reward: 6 bowmen.
- Knight. You should have 30 knights at once to get this achievement. Reward: 9 knights.
- Horses! You should have 40 cavalry units at once to get this achievement. Reward: 4 knights and 4 scouts.
- Into Spears! You should have 40 anti-horse units at once to get this achievement. Reward: 6 pikemen.
- Shooter. You should have 40 ranged units at once to get this achievement. Reward: 6 crossbowmen.
- Infantryman. You should have 40 melee units at once to get this achievement. Reward: 6 axe fighters and 4 sword fighters.
- Barbarian's Boss. You should have 20 barbarians at once to get this achievement. Reward: 6 warriors.
- Iron Man. You should have 50 iron armored soldiers to get this achievement. Reward: 8 sword fighters.
- Leather Man. You should have 50 leather armored soldiers to get this achievement. Reward: 8 axe fighters.
- Rebel. You should have 40 townhall units to get this achievement. Reward: 9 rebels.
- Variety. You should have 10 soldiers of each type to get this achievement. Reward: 6 barbarians and 6 bowmen.
- 301st Spartan. You should have 300 soldiers at once to get this achievement. Reward: 9 knights and 9 sword fighters.
- Second Chance. You should lose all soldiers (have no more than 10 men alive) to get this achievement. Reward: 9 axe fighters and 9 bowmen.

NOTE: For alone player there is balancer multiplier 1.5 so it's more difficult to get achievements when you play alone on your side of the map.

Teleport



Sometimes your allies need help, for example when there are not enough horses or ranged. You can help them and send some troops using teleport. Send your troops to the bridge (located to the north from start positions). The soldiers will appear on opposite side of the map.
Image

Amount of teleports is limited, you can send only 100 soldiers using teleport. But there is bonus which gives extra 100 teleports ;p

Secret tiles


There are 25 random secret tiles on the map. When players find certain amount of tiles they get a bonus:

- 5 tiles - 12 axe fighters
- 15 tiles - 9 knights
- 25 tiles - 10 warriors

There are 100 tiles in total, but Remake chooses 25 random tiles from this list.

Points and bonuses


The players receive points for killed enemy soldiers, captured locations, destroyed buildings, achievements. Also players lose 2x points for lost soldiers (e.g. -14 points for lost knight):

- Capturing of Outpost. 100 points for every player.
- Capturing of the Castle. 200 points for every player.
- Destroyed building. 20 poits.
- Achievements, excluding Variety and Second Chance. 250 points.
- Variety. 1000 points.
- Second chance. -1000 points.
- For killed soldiers:

Militia: 1 point;
Axe Fighter: 3 points;
Sword Fighter: 5 points;
Bowman: 2 points;
Crossbowman: 2 points;
Lance Carrier: 2 points;
Pikeman: 3 points;
Scout: 4 points;
Knight: 7 points;
Barbarian: 5 points;
Warrior: 5 points;
Rebel: 1 point;
Rogue: 1 point;
Vagabond: 2 points.

Every player has current an possible score shown like this: 500/600. There is team score, certain team points give bonuses:

EXTRA: 3500 points, gives extra troop for every player.
TELEPORT: 5000 points, gives 100 extra teleports.
INVERT: 7500 points, inverts time for 2 minutes.
FREEZE: 10000 points, stops the time for 5 minutes.


Download RC1: http://speedy.sh/ChGMj/The-Maze-RC1.zip
Download RC2: http://speedy.sh/YW3gb/The-Maze-RC2.rar
Final version: http://speedy.sh/UUdsK/The-Maze-FINAL-r6427.zip

Special thanks to: woloszek, Kamykos, Luki, TianK, Thunder, Bence, TDL, Pawel95, David, TRB, MpM, vovets, Kirelareus and many others who helped me with tests, ideas and translations ;)
Last edited by andreus on 29 Jun 2014, 09:13, edited 9 times in total.
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sado1

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Post 24 Jan 2014, 09:29

Re: The Maze - Scripted coop map

Holy... this makes me wish I was a coop fan :P Good job!
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MaxDeus

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Post 24 Jan 2014, 09:51

Re: The Maze - Scripted coop map

I would like to test it with some other players. Only played it alone yet, and there it was very cool. Hard, but cool!
GR
MaxDeus
It is not to be against something, it is to be for something!!!
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pawel95

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Post 24 Jan 2014, 10:01

Re: The Maze - Scripted coop map

Very great map, played it many times.
Just wanted to add a photo of our genetic experiments :$

Image
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andreus

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Post 24 Jan 2014, 10:08

Re: The Maze - Scripted coop map

Thanks for feedback guys :)

@genetic experiments: haha, yep, I remember these DNA modifications :D
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andreus

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Post 24 Jan 2014, 10:14

Re: The Maze - Scripted coop map

And next funny screenshot:

Image

Invisible enemy :P This bug is fixed now, of course :D
Last edited by andreus on 28 Jan 2014, 17:19, edited 1 time in total.
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MaxDeus

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Post 24 Jan 2014, 10:26

Re: The Maze - Scripted coop map

I don´t know if it´s because of the map or because of the update, but in this pucture you can see, that the swordmen does not fight diagonal, but in fact he should, i think.
bug maybe.jpg


GR
MaxDeus
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It is not to be against something, it is to be for something!!!
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andreus

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Post 24 Jan 2014, 10:33

Re: The Maze - Scripted coop map

some objects (including trees) block diagonal movements and fighting so it's ok ;)
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MaxDeus

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Post 24 Jan 2014, 10:34

Re: The Maze - Scripted coop map

Aaah. Good to know. You are so mean :D
GR
MaxDeus
It is not to be against something, it is to be for something!!!
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vovets1

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Post 24 Jan 2014, 11:38

Re: The Maze - Scripted coop map

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RandomLyrics

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Post 24 Jan 2014, 13:01

Re: The Maze - Scripted coop map

Great map! :)
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woloszek

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Post 24 Jan 2014, 13:34

Re: The Maze - Scripted coop map

One of the best? No, the best special coop ever (!) I'm proud that I could help you with this. You have done a great job. Ok, when we will test it? :D
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andreus

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Post 24 Jan 2014, 15:51

Re: The Maze - Scripted coop map

RandomLyrics wrote:Great map! :)


Thanks ;)

woloszek wrote:One of the best? No, the best special coop ever (!) I'm proud that I could help you with this. You have done a great job. Ok, when we will test it? :D


Thank you wolo, for feedback and help ;) I'm plannng to test the map this weekend.
Last edited by andreus on 25 Jan 2014, 11:57, edited 1 time in total.
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Tiank

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Post 24 Jan 2014, 16:44

Re: The Maze - Scripted coop map

Yay, you finally post it! It's a great map! I can see, that you added few new things (updating never ends, huh?).

What about not posting this map before Dynamic Script Competition results, are they known already?
Without honour, victory is hollow.
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andreus

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Post 24 Jan 2014, 16:52

Re: The Maze - Scripted coop map

Ben wrote:Feel free to post competition maps. Maybe then I can actually get some of you fools to test it with me :D


so I posted the map :P

hmm, yep, maybe updates will never end. But atm I don't have ideas about adding something more. I think this version (RC1) is final, regarding features ;)
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