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The Maze - Scripted coop map

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andreus

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Post 24 Jan 2014, 17:45

Re: The Maze - Scripted coop map

ah, btw, guys. If you want to translate the map into any language, feel free. Atm I have dutch, german and polish translations (75-90% done, just need to translate some lines - check with translation manager ;P) and completed english and russian texts.
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andreus

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Post 27 Jan 2014, 13:29

Re: The Maze - Scripted coop map

Fixed some issues and released RC2.

+ Tower worked in reverse in nightlies.
+ Fixed autoattack range abuse
+ Updated polish translation
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Sebas

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Post 01 Feb 2014, 23:15

Re: The Maze - Scripted coop map

Great map
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andreus

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Post 02 Feb 2014, 07:51

Re: The Maze - Scripted coop map

nice :)
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CrazyGuy

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Post 20 Mar 2014, 10:04

Re: The Maze - Scripted coop map

Sounds cool. Waiting for a game on this map!
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andreus

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Post 21 Mar 2014, 15:18

Re: The Maze - Scripted coop map

I added script which changes team settings at start if players forgot to do this in the lobby (to prevent rehosts). Also fixed some issues with counters.
Hopefully this version is final :D
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andreus

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Post 06 May 2014, 11:37

Re: The Maze - Scripted coop map

Hopefully this version is final :D
Not final, LOL :D

Yesterday we played and found some issues. I'll try to fix them today and post new version here.
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andreus

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Post 07 May 2014, 08:44

Re: The Maze - Scripted coop map

Finally the fix is ready ;)

Download: kamrepos/map.php?id=130

+ Fixed "Mistake in script usage: States.GroupDead: 0" errors
+ Fixed team changer script
+ Fixed secret tiles selector (sometimes the same tile was selected twice)
+ Fixed teleport (sometimes groups would not link)
+ Added hints for some additional tasks
+ Added Readme
+ Updated tranlations (EN, PL, RU) and converted to UTF-8

Before Remake release, I'd like to have at least completed dutch (31 lines needed [DONE! Thx TRB ;)]) and german (15 lines) translations ;)

German:
  Code:
11:Team Score: 12:Secret Tiles found: 25:The Pirates sent reinforcements! 35:You get a new bonus: %s, for %d points. 36:You have found %d secret tiles! 37:When you try to capture a strategic location, the enemy will attack you. Be careful! 95:NOTE: Place them where enemy barracks was. 96:Vagabonds don't count! 97:Rebels don't count! 98:Rogues don't count! 99:Militia and Warriors don't count! 200:You get an extra troop! 201:Teleports counter is reverted! 202:Time will be inverted for next 2 minutes! Every second gives you extra time! 203:Time is stopped for next 5 minutes!
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pawel95

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Post 07 May 2014, 13:01

Re: The Maze - Scripted coop map

ok
Last edited by pawel95 on 14 May 2014, 14:53, edited 2 times in total.
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andreus

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Post 07 May 2014, 13:06

Re: The Maze - Scripted coop map

ok ok, sry, plz translate them ;)
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andreus

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Post 13 May 2014, 17:54

Re: The Maze - Scripted coop map

New update is here. Thanks Tiank, LadyPauline and TRB for test game and bugreports! ;)

+ Hopefully fixed strange behavior of enemy reinforcements (when we try to capture outposts)
+ Teleports counter could count units dying from NoSpace
+ Added a new ship, updated pirate achievement and fixed spawn locations for AI groups attacking us when we capture northern outpost (groups will appear near the ships, like orange militias group):

Image

+ Variety achievement worked wrong for alone players
+ Fixed crazy bowmen behavior
+ Alone players get 4 extra groups at start (randomly) for balance:

Image Image Image

+ Updated dutch translation

Download: kamrepos/map.php?id=130

p.s. strange that Lewin still did not comment this crazy map :P
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dicsoupcan

Moorbach's Guard

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Post 13 May 2014, 22:04

Re: The Maze - Scripted coop map

oh your post reminded me of something, while playing i noticed the enemy ranged units not attacking properly, i suggets reading lewin and krom their replies on this issue on this topic: viewtopic.php?f=27&t=2068&start=45
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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Lewin

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KaM Remake Developer

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Post 14 May 2014, 01:44

Re: The Maze - Scripted coop map

p.s. strange that Lewin still did not comment this crazy map :P
Why? I don't comment on maps very often these days :P I played an early version of this map as part of the competition (which Ben and TDL need to finish judging!), I haven't really looked at the new features you added. But yes, it's good to see more scripted maps :)

Be aware that AI changes since r6157 may give you some issues... so when the next nightly comes out (will be before RC testing starts), you might like to test it (I'll be making a post about this to help all map authors though).
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andreus

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Post 21 May 2014, 18:19

Re: The Maze - Scripted coop map

it's good to see more scripted maps :)
thanks ;)
Be aware that AI changes since r6157 may give you some issues... so when the next nightly comes out (will be before RC testing starts), you might like to test it (I'll be making a post about this to help all map authors though).
yep... there were some problems with AI on some of my maps. The Siege is fixed already...



More bugs fixed (thanks Tiank, TRB and Pauline again ;) )

+ reinforcement on ships appeared in reverse :D
+ fixed bugs when units/houses, killed or destroyed by AI, did not count for tasks...
+ some attacks did not work

kamrepos/map.php?id=130

it's not final version anyway. a lot of things will be simplified later with new scripts, like
  Code:
NoMilitaryLeft := States.StatHouseTypeCount(7, 2) + States.StatHouseTypeCount(7, 10) + States.StatHouseTypeCount(7, 13) + States.StatHouseTypeCount(7, 19) + States.StatHouseTypeCount(7, 20) + States.StatHouseTypeCount(7, 21) = 0;
  Code:
NoMilitaryLeft := States.StatHouseMultipleTypesCount(7, [2, 10, 13, 19, 20, 21]) = 0;
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TaBull

Peasant

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Joined: 13 Jun 2014, 12:35

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Post 13 Jun 2014, 12:58

Re: The Maze - Scripted coop map

I'm very interested by this map, but it seems the map is not working. I downloaded the "Final version: kamrepos/map.php?id=130"

I put the map to MapsMP folder, should I move "data" folder inside to somewhere else? Or do I have to activate the script somehow?

Only message I get in game is "[Error] (1253:17): Unknown identifier 'GROUPHUNGERSET'" and there is no reinforcements of teleport. Or even that text box in left side of the screen what is on screenshots.

So do anyone got any idea how to make things work?

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