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Spring Battle

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Ugur

Serf

Posts: 8

Joined: 16 Apr 2013, 20:09

KaM Skill Level: Skilled

Website: http://web.itu.edu.tr/yildirimu

Location: Turkey

Post 05 Jun 2014, 12:08

Spring Battle

Here is my second map try :)
Spring Battle 1.1.rar
Spring Battle 1.0.rar
springbattlesmall.jpg
springbattlelarge.jpg
loc12.jpg
loc34.jpg
loc56.jpg
loc78.jpg
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Last edited by Ugur on 05 Jun 2014, 15:12, edited 1 time in total.
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andreus

User avatar

Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 05 Jun 2014, 13:05

Re: Spring Battle

Nice :) I like that lake in the middle

I think you wanted to make walkable shallows, right? Otherwise the map becomes too campy with 2-3 small entrances per loc :P Use tile #123 to make shallows walkable ;)
Also forests with only one tree type look unnatural.
And... maybe add a bit more objects (small rocks, mushrooms, dead trees) in these forests?
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Skypper

Knight

Posts: 436

Joined: 28 Jun 2013, 09:37

KaM Skill Level: Fair

Location: Dutch :D

Post 05 Jun 2014, 13:22

Re: Spring Battle

Yeah it would be a good plan to check your map with the "CanWalk" option, some locs can't even leave there location.

For your second map really not bad.
but even if you make the swamp titles walk-able it still would be campy I think.
But perhaps some people or you like that.

the gold mountain on X:240 Y:130 has some wrong title connections.
And the map would look better with some more objects

and some trees stand on the wrong ground, I once saw woloszek posting a picture with what trees belong to what ground, but I can't find it any more.
Greets Skypper (Totally Insane)

- Beginning map maker -
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Ugur

Serf

Posts: 8

Joined: 16 Apr 2013, 20:09

KaM Skill Level: Skilled

Website: http://web.itu.edu.tr/yildirimu

Location: Turkey

Post 05 Jun 2014, 15:16

Re: Spring Battle

Thank you for your replys. I thought that all shallows are walkable and didnt check CanWalk option :) I fixed it and added some more objects with different trees. I found Woloszek post, but the images have broken link so i couldnt care the tree-ground relation. V1.1 of the map is in the first post. Thank you again :)
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kocsis1david

Crossbowman

Posts: 204

Joined: 12 Mar 2011, 23:00

KaM Skill Level: Skilled

Location: Hungary

Post 05 Jun 2014, 19:54

Re: Spring Battle

I think you need to use smaller brushes for the terrain. For both elevation and tiles.
Some bridges are unreallistically wide on the south-west.
You are using the same object too many times. The small objects are placed just randomly. Try to group them and place then onto a good spot.
I don't like that the middle has those trees in this way. They need to be groupped and you could make some field too without trees.

In general you would need to work more on details which takes a lot of time. Check out other famous maps.

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