Map Database  •  FAQ  •  RSS  •  Login

don't canbuild but canwalk in editor

<<

Adimax

Serf

Posts: 8

Joined: 07 Aug 2014, 18:57

KaM Skill Level: Average

Location: Poland

Post 26 Aug 2014, 16:21

don't canbuild but canwalk in editor

I have a issue in the editor. I would like to make the place could not be built, but that was nevertheless can walk there. I was looking at the editor different functions that do this, but it usually came down to the fact that I had to give a lot of object for example mushrooms or flowers, Which destroyed look.

I found objects that solve my problem, but to my surprise, these objects are visible during gameplay.


page: http://prntscr.com/4gobrp
Image


Is there a possibility to block the place for the construction of not blocking walking, and without affecting the look of the place?
<<

Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 26 Aug 2014, 17:03

Re: don't canbuild but canwalk in editor

There are few types of cobblestone tiles. Some are blocking building if I remember correctly.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

Adimax

Serf

Posts: 8

Joined: 07 Aug 2014, 18:57

KaM Skill Level: Average

Location: Poland

Post 26 Aug 2014, 18:00

Re: don't canbuild but canwalk in editor

I can I give the desert a texture or mushrooms, flowers, tree trunks, etc.. but it does not help me. a place where I would like to not being able to build, is a place where troops are stationed. When you fill in this place trees and other objects, this would affect the course of the fight you just would like to avoid.
<<

Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 26 Aug 2014, 19:01

Re: don't canbuild but canwalk in editor

Did you read my message?
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

Adimax

Serf

Posts: 8

Joined: 07 Aug 2014, 18:57

KaM Skill Level: Average

Location: Poland

Post 26 Aug 2014, 20:05

Re: don't canbuild but canwalk in editor

I read your message, but do not understand what you mean by saying "There are a few types of cobblestone tiles" I could not find it.

if you had in mind texture for example grass, swamps, etc.. This unfortunately but this also I can not use it. I have already done the map in which the use of other textures.

I mean here is if there is some object that would block the building, but was invisible in the game. Just as an object "block walking".
<<

TheRagingBullet

Warrior

Posts: 115

Joined: 05 Aug 2013, 09:37

KaM Skill Level: Beginner

Location: at home

Post 26 Aug 2014, 20:53

Re: don't canbuild but canwalk in editor

use tile number 198, it's the same type of texture but you can't build on it :wink: .
<<

sado1

User avatar

Council Member

Posts: 1430

Joined: 21 May 2012, 19:13

KaM Skill Level: Skilled

Post 26 Aug 2014, 20:57

Re: don't canbuild but canwalk in editor

There are few types of cobblestone tiles. Some are blocking building if I remember correctly.
Is it the case? I thought only the bordering bridge tiles (cobblestone+wall) work like that. I think a better "solution" is to make round bridges, instead of flat ones :p
<<

dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 26 Aug 2014, 20:58

Re: don't canbuild but canwalk in editor

you can make a tricky elevation, you can walk over stepper hills then you can build, so that might be a solution although a hard one.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
<<

Ben

User avatar

Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 26 Aug 2014, 23:53

Re: don't canbuild but canwalk in editor

There are few types of cobblestone tiles. Some are blocking building if I remember correctly.
Is it the case? I thought only the bordering bridge tiles (cobblestone+wall) work like that. I think a better "solution" is to make round bridges, instead of flat ones :p
sado, I know you played the original campaign at some point in your life. You may recall that In mission 1 TSK, there is a bridge that roads can't be built on. To use this terrain in the editor, you have to place bridge/road tiles individually (as in, use tiles, not terrain brush).
I used to spam this forum so much...
<<

Adimax

Serf

Posts: 8

Joined: 07 Aug 2014, 18:57

KaM Skill Level: Average

Location: Poland

Post 27 Aug 2014, 14:33

Re: don't canbuild but canwalk in editor

Thank you Ben. I checked what you wrote about the first mission of the campaign. Admittedly, it did not resolve my problem, but the lack of an idea I decided to land cover various objects, and these tiles.

Thank you all for your help.
<<

Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 27 Aug 2014, 14:43

Re: don't canbuild but canwalk in editor

Thank you Ben. I checked what you wrote about the first mission of the campaign. Admittedly, it did not resolve my problem, but the lack of an idea I decided to land cover various objects, and these tiles.

Thank you all for your help.
If you go to the tile tab, there are two different cobblestone tiles which look the same. One is only canWalk, not canBuild. Try them both and then use that one on your bridge.

Return to “Map Design”

Who is online

Users browsing this forum: Google [Bot] and 17 guests