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The Final Frontier 8p

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Leeuwgie

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Sword Fighter

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Joined: 22 Apr 2012, 00:33

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Post 28 Jan 2013, 14:02

The Final Frontier 8p

Some weeks ago I decided to start making a new map. I wanted to do a new 6p map at first but since we mainly play with maximum players I decided to make a my 3rd 8p map. Before I started I looked at other good maps first and I tried to combine the best aspects together in one map. I looked at the following maps:
Golden Cliffs - has a large centre part where all different strategies are possible so isn't fixed to one style of gameplay.
Back in the Desert - is known for it's variety of different starting locations.
Dead of Winter - is very well fit to play in the latest release where foodchanges require more space for extra farms while there is still enough room to place the extra woodcutters.
Cursed Ravine - has the same resources for each player.
Paradise Island - versatile gameplay because of the 4 leather only locations.

Some of these maps are too small to build a complete village, or give too much advantage for a defensive playstyle while others are limited to one succesfull strategy only.

So the plan was to make a map large enough for all possible buildorders, open enough to eliminate camping only games, create different starting locations, have exactly the same resources per team and create a large centre part where different strategies can be used.

An overview of the complete map (256 x 176)
Image

It's supposed to be played left vs right. Each team has 2 players in the middle who can rush to iron pretty easy if they want, they have more recources nearby then their teammates on the corners, need less space so start with less citizens and a little less starting timber and stone. Downside is that their base is pretty open so harder to defend.
The 2 players in the corners of each team have much more space to set up their base so begin with more citizens and more timber/stone. And because they rely more on leather troops they can built a farm from start although they have the possibilty to set up an iron weapon production but the ironmines are too far away to reach early in the game. I've tried to mirror the locations to keep both teams evenly balanced without making it look symmetric.

Location 1 mirrors location 8. They only need to defend the large bridge and can use the small bridge to quickly send help to their allies in the middle if needed:
Image

Image

Location 2 mirrors location 7. They can get to the ironmines very early but they also have the most open base:
Image

Image

Location 3 mirrors location 6. Still early to get ironmines up, their base is also a pretty open:
Image

Image

Location 4 mirrors location 5. They need to defend the large bridge and a small passage to the centre of the map:
Image

Image

Resources for middle locations(2/3/6/7):
They can set up 5 ironmines maximum holding a total of 500 iron ore, they can mine a total of 400 gold ore and have 1500 coal on their locations. They can get 1025 stone from their rock before it's depleted.

Resources for the corner locations(1/4/5/8):
They can set up 3 ironmines maximum holding a total of 300 iron ore, they can mine a total of 400 gold ore and have 1300 coal on their locations. They can get 1200 stone from their rock before it's depleted. Because these locs also need more timber in the end they have acces to more trees.

Picture showing the centre of the map:
Image

Downloadlink: http://www.mediafire.com/?v28uryxny7tftq0

As usual, suggestions are always welcome,
To
No matter what, always keep smiling ~ Bassie (from Bassie & Adriaan)
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Bo_

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Knight

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Joined: 26 Apr 2012, 17:18

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Location: Belgium

Post 29 Jan 2013, 18:15

Re: The Final Frontier 8p

I don't really play kam anymore but I have to say that I'd love to test this map with you,
so if you seek somebody for a test game you can find me on skype. ;)
Kick fast, think Bo.
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koczis12

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Militia

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Joined: 18 Dec 2011, 19:34

Post 29 Jan 2013, 21:34

Re: The Final Frontier 8p

This map looks great! Now all we have to do, is to test it becouse there is a lot of small passages. Anyway really good job To, congratulations!
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Leeuwgie

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Sword Fighter

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Joined: 22 Apr 2012, 00:33

KaM Skill Level: Beginner

Post 29 Jan 2013, 21:51

Re: The Final Frontier 8p

Thanks Koczis, the map has been tested several times online yesterday, but too few to really know if it needs some change.
No matter what, always keep smiling ~ Bassie (from Bassie & Adriaan)
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vovets1

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Location: Russia

Post 01 Feb 2013, 11:19

Re: The Final Frontier 8p

Map is very beautiful, but i think that it is unbalanced. E.g: Somewhere iron is close, but on some locations iron is long way from Warehouse.
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Chris

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Militia

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Post 01 Feb 2013, 13:55

Re: The Final Frontier 8p

We should still test this 4vs4, the first few games looked very promising.
The clown formerly known as Fu
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Remake 2012

Knight

Posts: 475

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Location: Poland

Post 01 Feb 2013, 14:15

Re: The Final Frontier 8p

Yep, nice map! But... IMO too flat
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The Dark Lord

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King Karolus Servant

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Post 01 Feb 2013, 15:21

Re: The Final Frontier 8p

Trololol?
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ChrisEggII

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Sword Fighter

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Post 01 Feb 2013, 20:10

Re: The Final Frontier 8p

Yep, nice map! But... IMO too flat
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...................................,<`.._|_,-&``................`\
<<

pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 01 Feb 2013, 20:35

Re: The Final Frontier 8p

Yep, nice map! But... IMO too flat
............................................________
....................................,.-‘”...................``~.,
.............................,.-”...................................“-.,
.........................,/...............................................”:,
.....................,?......................................................\,
.................../...........................................................,}
................./......................................................,:`^`..}
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.........../(_....”~,_........“~,_....................,:`........_/
..........{.._$;_......”=,_.......“-,_.......,.-~-,},.~”;/....}
...........((.....*~_.......”=-._......“;,,./`..../”............../
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............(....`=-,,.......`........................(......;_,,-”
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.............\`~.*-,.....................................|,./.....\,__
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........................................_\..........._,-%.......`\
...................................,<`.._|_,-&``................`\

Good point Chris and I wanna add this map for Paker:

Image
Look on the Netherlands...
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Leeuwgie

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Sword Fighter

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Joined: 22 Apr 2012, 00:33

KaM Skill Level: Beginner

Post 03 Feb 2013, 09:51

Re: The Final Frontier 8p

After several tests online I decided to update the map. The changes included the following:
20 less timber in the storehouse (was 80 now 60) but 10 more trees near the starting location for the cornerlocations.
80 stone for the cornerlocations (was 90).
Loc 4 has now coal closer to the gold.
The goldmine for loc 6 has been fixed.
Equalized coalfield for loc 3 so you can build all coalmines now.
Made it harder to block bridges with buildings.

New link: http://www.mediafire.com/?8vrblbj8rwxd49t
No matter what, always keep smiling ~ Bassie (from Bassie & Adriaan)
<<

Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 03 Feb 2013, 20:10

Re: The Final Frontier 8p

Yep, nice map! But... IMO too flat
............................................________
....................................,.-‘”...................``~.,
.............................,.-”...................................“-.,
.........................,/...............................................”:,
.....................,?......................................................\,
.................../...........................................................,}
................./......................................................,:`^`..}
.............../...................................................,:”........./
..............?.....__.........................................:`.........../
............./__.(.....“~-,_..............................,:`........../
.........../(_....”~,_........“~,_....................,:`........_/
..........{.._$;_......”=,_.......“-,_.......,.-~-,},.~”;/....}
...........((.....*~_.......”=-._......“;,,./`..../”............../
...,,,___.\`~,......“~.,....................`.....}............../
............(....`=-,,.......`........................(......;_,,-”
............/.`~,......`-...............................\....../\
.............\`~.*-,.....................................|,./.....\,__
,,_..........}.>-._\...................................|..............`=~-,
.....`=~-,_\_......`\,.................................\
...................`=~-,,.\,...............................\
................................`:,,...........................`\..............__
.....................................`=-,...................,%`>--==``
........................................_\..........._,-%.......`\
...................................,<`.._|_,-&``................`\
Ohh..... I mean, concept map is good, but imo map is too flat. ( e.g water)
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dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 03 Feb 2013, 21:34

Re: The Final Frontier 8p

how can water be flat or hilly?
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
<<

Lewin

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KaM Remake Developer

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Location: Australia

Post 04 Feb 2013, 01:24

Re: The Final Frontier 8p

how can water be flat or hilly?
Very small elevations in water appear as underwater sand in KaM TSK/TPR/Remake and make it look nicer. Perfectly flat water doesn't look as nice, you'll see most original maps have small amounts of elevation variation in the water. However I wouldn't describe it as "hilly" :P
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dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 04 Feb 2013, 10:12

Re: The Final Frontier 8p

that makes perfect sense :D
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill

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