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Campaign DDB and some ideas

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Brolian

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Joined: 16 Sep 2014, 19:45

Location: Poland

KaM Skill Level: Skilled

Post 23 Oct 2014, 11:08

Re: Campaign DDB and some ideas

I write at the end summary what style gameplay we can choose. Someone ask for that finally :-)
On that map we first set what we want, next we can start play.
(At start we have like Peace Time, change settings. When ready destroy Woodcutter and mission will start)
I selected some prime style gameplay, we can mix or change all things:

FOR SHORT TIME PLAY:
1).
To Start: Change Settings - During play Map; Editor: Add Army count as we want, add food to supply.
Mission Goal: Try all time defend crossroad and try defend Citizen, Organize army and You have only one army added at start, do not buying new soldiers. Try gain many Total earned ducats as You can.
Loose: If we defend Citizen Enemy power gain +1, if we do not defend Citizen Power Enemy Gain +5.
What Use: ARMY-YES; Ducats-NO; Build-NO;

FILM example style 1:
https://www.youtube.com/watch?v=kpFdt96S5E8

2).
To Start: Change Settings; Editor: Add Army count as we want.
Mission Goal: Try all time defend crossroad and try defend Citizen, Organize army We can buy soldiers by ducats. Try earn many ducats as You can.
Loose: If we defend Citizen Sum Bandits on current crossroad gain +1, if we loose Sum Bandits on current Crossroad Gain +5. After time some crossroad not able to defend, because sum bandits will be to big.
What Use: ARMY-YES; Ducats-YES; Build-NO;
3).
To Start: Change Settings or not; By using cheat where we gain +10 all wares, Set at start count iron and coal.
Mission Goal: Try defend crossaroads with only Shoots from cannon / Traps and Kamikadze Hero. We can too hire guards.
Loose: If we defend Citizen Enemy power gain +1, if bandits kill Citizen, Power Enemy Gain +5.
What Use: ARMY-NO; Ducats-YES; Build-NO;

FOR MEDIUM TIME PLAY:
4).
To Start: Change Settings; Editior: at start we can create some houses on 1 or more villages.
Mission Goal: Try defend villages which You own, With economy 1-2 villages try defend that villages. Attacks are random for Villages, Your village can be choose many times or by random can be just once. Be a lucker as well. Power enemy is growing on over time.
Loose: If Bandits attack and destroy our defense and there move into village and kill our Serfs.
What Use: ARMY-YES; Ducats-NO; Build-YES;
5).
To Start: Change Settings; Editior: at start add some more soldiers, for example 20 axe fighter with 20 bowmans.
Mission Goal: We only defend crossroads, we ignore Villages. We must earn ducats to buy soldiers and supply to feed them. After some time we able to buy more soldiers to defend more crossaroads
Loose: If Bandits kill CITiZEN Power ENEMy loose -1, if we defend citizen POWER enemy gain +2.
What Use: ARMY-YES; Ducats-YES; Build-NO;

FOR LONG TIME PLAY:
6).
To Start: Change Settings or Not; Editior: nothing.
Mission Goal: Try build up with first village, and if You earn some money try buy another village. To max 6 villages. Economy as primary thing. After Every new villages bought we must defend more attacks from Bandits and will be harder.
Loose: If Bandits attack and destroy our defense and there move into village and kill our Serfs. (Power enemy we can change for us what we want, for example if we defend crossroad Enemy power gain +1, if we do not defend Citizen Power enemy change by -1 ).
What Use: ARMY-YES; Ducats-NO(we use ducats only for Buy new villages); Build-YES;
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Brolian

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Posts: 36

Joined: 16 Sep 2014, 19:45

Location: Poland

KaM Skill Level: Skilled

Post 31 Dec 2014, 11:49

Re: Campaign DDB and some ideas

Moved to last post, here i publicated older version of mine map
Last edited by Brolian on 02 Aug 2015, 10:15, edited 1 time in total.
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Michalpl

Sword Fighter

Posts: 318

Joined: 10 May 2014, 21:46

KaM Skill Level: Fair

Post 31 Dec 2014, 18:28

Re: Campaign DDB and some ideas

! MODBREAK: Thank you for your useful contribution to this topic.
Last edited by T*AnTi-V!RuZz on 31 Dec 2014, 22:19, edited 1 time in total.
Reason: Removed off-topic
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Brolian

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Posts: 36

Joined: 16 Sep 2014, 19:45

Location: Poland

KaM Skill Level: Skilled

Post 31 Jul 2015, 18:02

Re: Campaign DDB and some ideas

Hello
After break, i wish publicate new version 7 mine map Mision DDB villages.
Some every time i play Knights and Merchats, but only i use that map :-D
Above half year that map do not boring me :-)


What i added:
v7:
-I do not have fun with build lumberjack so now after block Tree trunk and stone we can buy Tree trunk
-New StoreHouse with function to active attack enemy village.
-All time we must defend, Now i added new style gameplay where we able to attack enemy village, we must "only" kill 60 melee and 48 range units
-We can choose what type unit we wanna kill (Militia/Rogue or Axe Fighter/Bowman or Sword Fighter/Crossbow Man)
-After kill enemy soldiers we get reward , which is better if harder is enemy . Are 9 random type reward. For example Easy enemy (Militia) only food, Medium enemy (AxeFighter) Axe. Hard (Sword Fightter ) Sword
-We can decide to fight 60/48 or 30/24, and get 50% reward.
-Better manage in Major StoreHouse ( Sell wares with more stacks, set in store house in fuctions )
-We can invest in our Development. Pay with Ducats or coppers to get more money and supply every some time. So i made new StoreHouse to control that.
7a:
-We can make game much harder now, by set chance % to spawn additional enemy group after we defend citizen. After spawn will show message about that.
-Deleted appear message after defend/killed citizen
7b:
-Someone ask me why os no mines. Now we can build mines and quarry, but before we must unlock second village and pay ducats, 350 for Gold mine. After buy we are able to build mine in right place, ofc resources will respawn every 3 minutes.
7c:
-We can feed all our army instanly, very use full, if we have 100+ soldiers
-Added another enemy to which we can farm. Random type enemy will spawn and we will get random reward.
7d:
-Now we can just only atack enemy, we do not need defend villages or crossroads
-We can only earn / collect money/wares from attack enemy. Do not need build village for example
-Added some idea, after killed enemy group, we have chance to get +1 bonus and next time all rewards what we get be increase by 1 more. So if we keep killing that enemy group we can earn not 20 wares but for example 50 wares. So at start we will loose to much soldiers , but if we keep farming and killing enemy, we have every time chance to get +1 BONUS for more rewards in next attack.
So at the end we earn much more :-)
-Added some % chance to we get some reward (after defend crossroads). So now after defend citizen on crossroad 1 its only 2% chance for reward, but on crossroad 4 will be 35%. and on crossroad 7 100%


That map i tested in 6619RC and have full Polish and English translate.

REMEMBER: At start we have 1 own village, poor with army and poor with resources. Will be hard at start, but with Editor we can modify it for our gamestyle or to make easier start, where we add more army and resources :-). Map have many things , and be very hard to understand all functions, but i all write for example by block Fish in storehouses will display more infromations.
Ofc we must decide what gamestyle we want to play.


If You want pls give Your Opinion about that map :-)
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Brolian

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Posts: 36

Joined: 16 Sep 2014, 19:45

Location: Poland

KaM Skill Level: Skilled

Post 08 Aug 2015, 16:32

Re: Campaign DDB and some ideas

Hello.

I think i finished mine map Mission DDB Villages :-)
That map is like my Dream came true.
I very like K&M, and manage with houses, army, and having many ways to choose from many thing at one time.
Ofc prefer function RANDOM, what i used like 10 times and i as creator do not know where enemy will spawn for example :-)

I wish to make K&M better, and i need to all things what i used on that map make a list.


Mission DDB Villages v8 Finished:

Advantages:
-350 pages A4 scripts with full translate Polish and English.
-Many things to doo! We can Attack, build up, defend, manage our economy, farming for loot. We can choose what we want.
-We can set many things during playing. We are using storehouses where by block some wares we can easy change settings.
For example by block Fish we active that storehouse and display incructions.
-I play on that map like 4-20 hours in game. Normal like half a day :-) to get all things and full bonusses with only iron army.
-We can set difficult by change many things. That map is with i think easy sets. We can set difficult like map will be imposible to win.
So You have 500 iron only soldiers?? Ok change 1 setting to lose in 30 minutes :-)


Defects:
-Do not like make map look like, and many scripts have to normal tiles. For example if i add some water that map can easly crush.
-Very hard to understand how map work. At start player have to read instructions. But we do not need use all functions.
-I tested on RC 6619 Kam Remake, and can crush on another versions.
-Display some errors, like Group dead but all work fine, just Game show that and all worls fine just delete message :-)


Map have like 7 crossroads, and 6 villages. After destroy lumberjuck we get soldiers and we can build up on first village. Another we can buy.
Normal we try defend Citizen, because enemy group try kill him. At start we can some build up. Try defend only crossroad 1 and 2.


1) Map major principle:
-We can have up to 6 villages. Build up and sell wares/ Buy wares for buy soldiers and things.
-Crossroads where travel citizens, try defend they to get reward.
-After kill citizen robbers can attack our vilalge so we can defend villages too (normal sets robbers will not attack villages)
-By blocking wares in storehouse we can control map and BUY/ SELL things and buy bonusses, villages, development ,
-We can attack enemy group, (by block wares they will spawn) and get random reward.
- We decide what we want. For example Stone and Timber we will use from only reward after kill enemy group. We do not use lumber juck and we do not BUY it :-)
So stone and timber will be limited.

2) How we can get more money
-Ofc are setting and we can set it
-Build up in first village and next buy up to 6 villages
-Keep defend Citizen
-Defend our villages
-Attack Enemy groups for random reward
-Killing many times enemy group , and farming +Bonus to loot. So we can do to get 10 money but 11, next 12 money up to ... :-)
-Improve Our Development ( every 90 second we get some money, we can improve how many it be)
-Selling wares. For example we can sell Corn for 1 Copper.


3) How we can lost money or ways to lose in combat soldiers?
-Robbers1 attack our Citizen on croosroad
-Robbers2 attack our villages
-We can set: will be random type units or random counts. For example will random spawn 20 SwordMans , or just 6 Militia
-By attack enemy groups (we are able to spawn they, that groups do not attack crossroad or villages)
-We can set, after defended citizen can spawn another enemy group Robber5 who can attack crossroad or our village


4) Currency
a) Ducats - very powerfull and usefull,
Collect from:
-Defend Citizen (Coppers, and supply too)
-Defend our Village (Coppers, and supply too)
-Sell Gold from Major Storehouse
-From setting (Like +5 ducats every 5 minutes)
-From Development we can loot it and/or invest 60 ducats to get +1 ducats every 90 seconds

We can buy for Ducats:
-Soldiers. Axe Figher cost 6 ducats.
-We can Buy Supply,
-We can BUy wares: Iron with coal and gold.
-We can buy another village
-We can invest it for ducats/Coopers/supply for every 90 second (Ofc Coppers we can use it too)
-We can BUy guards for our citizen


b) Coopers - usefull
Collect from:
-Mainly sell our wares in major storehouse, for example sell Corn for 1 copper
-From development

We can buy for Coppers:
-Soldiers: Militia, rebel, Rogue
-Stone, TreeTrunk, Iron ore, Coal, Gold Ore

c) Supply
-We have 6 separate villages and another separate map with crossroads. SO our Serfs cannot bring food to our soldiers.
I decided to make Supply and by sell food we can get it . And next by use Beacon on hungry group we can instant feed them.
Next if we have many SUPPLY, we are able to use function to instant Feed all army.
Its very usefull, if we have like 200+ soldiers :-)
-Its use for travel, and to use bombs and shoot from cannon

5) Tools:
-We can plant bombs, if enemy soldier move on it , he will kill.
-Kill from Shoot.


6) Scripts and ideas which we can use for another maps:
-Separate villages and how link it to one major store house. For example first village make only wine , another Corn. by using it all can have all wares.
-Travel citizen and events if he reach some place
-Added new currecy
-How we can use storehouses for manage map
-Instant summon
-Instant feed
-unlimited resources
-Buying new villages, change tiles on map
-Added possible to after kill enemy group will reward
-Added many things what will appear some every time
-Development
-Place road can be as bomb, shoot from cannot
-Sounds after event
-Diplay tekst and information, ofc it diplay by block wares "Fish".
-Idea at farming one group, to chance loot +1 Bonus on next reward
-Added many things which are random


7) how "win" on that map? For example:
-Build up first village, many wineyards to get coppers and supply.
-keep buing army and defend crossroad > next crossroad 2.
-Can kill group where is 33 soldiers (storehouse will diplay infromation)
-Can kill group EAsy/POOR on enemy village 60/48
-Defend crossroad 3, 6. Or can keep try defend crossroad 4 for loot +development
-Next try kill Medium/Good group from 60/48

Just decide magestyle and what You want, during playing can change mind and change easy settings.


THE END
All things what i wanted are.
Do not plan publicate another map.
I hope by that map, and ideas i can improve some K&M :-)

Map v8a to download:
ADDED: Like in real life, Corn is cheaper then pig or horse. So Corn sell price is 1 copper, horse sell price 3 copper. So we can now produce wares like Leather, pig and horse to get more money.

DDB Mission Villages v8a Finished.rar
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