Re: Campaign DDB and some ideas
PostPosted: 23 Oct 2014, 11:08
I write at the end summary what style gameplay we can choose. Someone ask for that finally
On that map we first set what we want, next we can start play.
(At start we have like Peace Time, change settings. When ready destroy Woodcutter and mission will start)
I selected some prime style gameplay, we can mix or change all things:
FOR SHORT TIME PLAY:
1).
To Start: Change Settings - During play Map; Editor: Add Army count as we want, add food to supply.
Mission Goal: Try all time defend crossroad and try defend Citizen, Organize army and You have only one army added at start, do not buying new soldiers. Try gain many Total earned ducats as You can.
Loose: If we defend Citizen Enemy power gain +1, if we do not defend Citizen Power Enemy Gain +5.
What Use: ARMY-YES; Ducats-NO; Build-NO;
FILM example style 1:
https://www.youtube.com/watch?v=kpFdt96S5E8
2).
To Start: Change Settings; Editor: Add Army count as we want.
Mission Goal: Try all time defend crossroad and try defend Citizen, Organize army We can buy soldiers by ducats. Try earn many ducats as You can.
Loose: If we defend Citizen Sum Bandits on current crossroad gain +1, if we loose Sum Bandits on current Crossroad Gain +5. After time some crossroad not able to defend, because sum bandits will be to big.
What Use: ARMY-YES; Ducats-YES; Build-NO;
3).
To Start: Change Settings or not; By using cheat where we gain +10 all wares, Set at start count iron and coal.
Mission Goal: Try defend crossaroads with only Shoots from cannon / Traps and Kamikadze Hero. We can too hire guards.
Loose: If we defend Citizen Enemy power gain +1, if bandits kill Citizen, Power Enemy Gain +5.
What Use: ARMY-NO; Ducats-YES; Build-NO;
FOR MEDIUM TIME PLAY:
4).
To Start: Change Settings; Editior: at start we can create some houses on 1 or more villages.
Mission Goal: Try defend villages which You own, With economy 1-2 villages try defend that villages. Attacks are random for Villages, Your village can be choose many times or by random can be just once. Be a lucker as well. Power enemy is growing on over time.
Loose: If Bandits attack and destroy our defense and there move into village and kill our Serfs.
What Use: ARMY-YES; Ducats-NO; Build-YES;
5).
To Start: Change Settings; Editior: at start add some more soldiers, for example 20 axe fighter with 20 bowmans.
Mission Goal: We only defend crossroads, we ignore Villages. We must earn ducats to buy soldiers and supply to feed them. After some time we able to buy more soldiers to defend more crossaroads
Loose: If Bandits kill CITiZEN Power ENEMy loose -1, if we defend citizen POWER enemy gain +2.
What Use: ARMY-YES; Ducats-YES; Build-NO;
FOR LONG TIME PLAY:
6).
To Start: Change Settings or Not; Editior: nothing.
Mission Goal: Try build up with first village, and if You earn some money try buy another village. To max 6 villages. Economy as primary thing. After Every new villages bought we must defend more attacks from Bandits and will be harder.
Loose: If Bandits attack and destroy our defense and there move into village and kill our Serfs. (Power enemy we can change for us what we want, for example if we defend crossroad Enemy power gain +1, if we do not defend Citizen Power enemy change by -1 ).
What Use: ARMY-YES; Ducats-NO(we use ducats only for Buy new villages); Build-YES;
On that map we first set what we want, next we can start play.
(At start we have like Peace Time, change settings. When ready destroy Woodcutter and mission will start)
I selected some prime style gameplay, we can mix or change all things:
FOR SHORT TIME PLAY:
1).
To Start: Change Settings - During play Map; Editor: Add Army count as we want, add food to supply.
Mission Goal: Try all time defend crossroad and try defend Citizen, Organize army and You have only one army added at start, do not buying new soldiers. Try gain many Total earned ducats as You can.
Loose: If we defend Citizen Enemy power gain +1, if we do not defend Citizen Power Enemy Gain +5.
What Use: ARMY-YES; Ducats-NO; Build-NO;
FILM example style 1:
https://www.youtube.com/watch?v=kpFdt96S5E8
2).
To Start: Change Settings; Editor: Add Army count as we want.
Mission Goal: Try all time defend crossroad and try defend Citizen, Organize army We can buy soldiers by ducats. Try earn many ducats as You can.
Loose: If we defend Citizen Sum Bandits on current crossroad gain +1, if we loose Sum Bandits on current Crossroad Gain +5. After time some crossroad not able to defend, because sum bandits will be to big.
What Use: ARMY-YES; Ducats-YES; Build-NO;
3).
To Start: Change Settings or not; By using cheat where we gain +10 all wares, Set at start count iron and coal.
Mission Goal: Try defend crossaroads with only Shoots from cannon / Traps and Kamikadze Hero. We can too hire guards.
Loose: If we defend Citizen Enemy power gain +1, if bandits kill Citizen, Power Enemy Gain +5.
What Use: ARMY-NO; Ducats-YES; Build-NO;
FOR MEDIUM TIME PLAY:
4).
To Start: Change Settings; Editior: at start we can create some houses on 1 or more villages.
Mission Goal: Try defend villages which You own, With economy 1-2 villages try defend that villages. Attacks are random for Villages, Your village can be choose many times or by random can be just once. Be a lucker as well. Power enemy is growing on over time.
Loose: If Bandits attack and destroy our defense and there move into village and kill our Serfs.
What Use: ARMY-YES; Ducats-NO; Build-YES;
5).
To Start: Change Settings; Editior: at start add some more soldiers, for example 20 axe fighter with 20 bowmans.
Mission Goal: We only defend crossroads, we ignore Villages. We must earn ducats to buy soldiers and supply to feed them. After some time we able to buy more soldiers to defend more crossaroads
Loose: If Bandits kill CITiZEN Power ENEMy loose -1, if we defend citizen POWER enemy gain +2.
What Use: ARMY-YES; Ducats-YES; Build-NO;
FOR LONG TIME PLAY:
6).
To Start: Change Settings or Not; Editior: nothing.
Mission Goal: Try build up with first village, and if You earn some money try buy another village. To max 6 villages. Economy as primary thing. After Every new villages bought we must defend more attacks from Bandits and will be harder.
Loose: If Bandits attack and destroy our defense and there move into village and kill our Serfs. (Power enemy we can change for us what we want, for example if we defend crossroad Enemy power gain +1, if we do not defend Citizen Power enemy change by -1 ).
What Use: ARMY-YES; Ducats-NO(we use ducats only for Buy new villages); Build-YES;