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Good old forests

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Killer!!

Sword Fighter

Posts: 263

Joined: 01 Sep 2013, 10:51

KaM Skill Level: Skilled

Location: On my chair

Post 28 Sep 2014, 12:10

Good old forests

Hello!, :D

Maybe you already saw my other topic showing updates of my map.
Now i have finished the map in version 1.0 (ofc there will things change wich are bad now)

I hope it's good for a first map.

starting resources: - 65 stones
- 50 timber
- 60 gold
- 60 wine
- 40 bread
- 20 sausages
- 30 fish

I hope to get some feed back, on my map "Good old forests" :)

I hope it's not a problem i made a new topic for the release of the full map.
Killer!!

JUST UPDATED!
Last edited by Killer!! on 03 Oct 2014, 13:24, edited 2 times in total.
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Moist Face

Woodcutter

Posts: 17

Joined: 20 Sep 2014, 11:09

KaM Skill Level: Average

Location: Latvia

Post 28 Sep 2014, 12:36

Re: Good old forests

Not bad, dude! (H)
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Killer!!

Sword Fighter

Posts: 263

Joined: 01 Sep 2013, 10:51

KaM Skill Level: Skilled

Location: On my chair

Post 29 Sep 2014, 12:57

Re: Good old forests

Thx! Do you have any feedback ont hings I could improve? :)
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Michalpl

Sword Fighter

Posts: 318

Joined: 10 May 2014, 21:46

KaM Skill Level: Fair

Post 29 Sep 2014, 13:24

Re: Good old forests

U forgot about setting screen positon for each player (nodes)
Last edited by Michalpl on 29 Sep 2014, 13:30, edited 2 times in total.
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Tiank

User avatar

Knight

Posts: 592

Joined: 15 Sep 2013, 13:11

KaM Skill Level: Skilled

Location: Poland

Post 29 Sep 2014, 13:30

Re: Good old forests

Overall, map looks pretty good :). Try to improve mountains, now there are too many too sharp edges, that don't look good. For example, that stone mountain at 14:111 looks pretty good, while that golden mountain next to it, has too sharp edges (24:105 and 25:105). Also, most mountains look flat, try elevating one part of the mountain more, to make it more interesting. (For example, that iron mountain near loc 5 looks really flat).

Area 30:38 - fix tiles. Look around the map for places like 19:59, 33:69, they need fixing as well.
Without honour, victory is hollow.
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Michalpl

Sword Fighter

Posts: 318

Joined: 10 May 2014, 21:46

KaM Skill Level: Fair

Post 29 Sep 2014, 13:31

Re: Good old forests

Fix stone evaluation
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Ben

User avatar

Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 30 Sep 2014, 05:24

Re: Good old forests

I have a lot to do this week, but if I get time I will definitely give some thoughts on this map. For now; though, I must say that you really need to capitalize the name of the map...not even the first word is capitalized! (my eyes bleed looking at it!). I'm sure it's not really a problem since Lewin would fix it, but it should be capitalized to -> Good Old Forests.

Also, I'll quickly add to Michalpl's post: When you make stone mountains, use passibility slider set to "9" (can worker). If the edges of the mountain's tiles are green, then the stonemasons will nearly always be able to mine it correctly. I say "nearly" because the terrain can still be corrupted by the laborers' leveling and other similar modifications.
I used to spam this forum so much...
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Killer!!

Sword Fighter

Posts: 263

Joined: 01 Sep 2013, 10:51

KaM Skill Level: Skilled

Location: On my chair

Post 30 Sep 2014, 13:08

Re: Good old forests

Hi Ben, I think that there is a bug when you want to save your map, because I saved the map as " Good Old Forests"' but when I looked back at it in the editor the letters weren't capitalized any more... (good old forests)
So I thought that was normal because it's not a official KaM Remake map?...
But it's not? ;)
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dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 30 Sep 2014, 13:13

Re: Good old forests

nope, just capitalize them :)
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Ben

User avatar

Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 30 Sep 2014, 15:37

Re: Good old forests

It's not really a bug. If you change the capitalization of a map that already exists (like in your case) then the Remake will just ignore the cap changes. You'll have to either change it manually outside the Remake, or save the map as something else (such as "Duckie"), delete "good old forests" and then save Duckie as "Good Old Forests."


Am I making too big a deal out of this? xd
I used to spam this forum so much...
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Killer!!

Sword Fighter

Posts: 263

Joined: 01 Sep 2013, 10:51

KaM Skill Level: Skilled

Location: On my chair

Post 30 Sep 2014, 18:42

Re: Good old forests

Just updated the map a bit on the things you said i ahd to ;)
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Killer!!

Sword Fighter

Posts: 263

Joined: 01 Sep 2013, 10:51

KaM Skill Level: Skilled

Location: On my chair

Post 03 Oct 2014, 13:24

Re: Good old forests

Hello all, I do have a little problem.
I made a mistake by editing my post with the link of the update of my map.
When I download it I miss the .script file, so i overwrited these files with the "not updated ones" so now I lost the whole map...
I hope that i can find the version of the map on my other computer tomorrow otherwise i will have to ask one of you ( someone who downlaoded my map) to give me a link to my map :P

So i want to ask you IF YOU DOWNLOADED MY MAP DON'T DOWNLOAD THE UPDATED VERSION OTHERWISE I WON'T BE ABLE TO GET MY MAP BACK IF EVERONE DOES THAT!

I will to prevend this remove the link to the updated version.

Killer!!
Do you want to play with/against me? Just write me a PM :D
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Michalpl

Sword Fighter

Posts: 318

Joined: 10 May 2014, 21:46

KaM Skill Level: Fair

Post 03 Oct 2014, 13:57

Re: Good old forests

Here u go
old version
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Killer!!

Sword Fighter

Posts: 263

Joined: 01 Sep 2013, 10:51

KaM Skill Level: Skilled

Location: On my chair

Post 03 Oct 2014, 14:05

Re: Good old forests

Thx!
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sado1

User avatar

Council Member

Posts: 1430

Joined: 21 May 2012, 19:13

KaM Skill Level: Skilled

Post 16 Nov 2014, 10:58

Re: Good old forests

Where's the correct download link now? Can you update the first post so I am not confused? :P

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