Rebound (6p)
PostPosted: 29 Oct 2014, 17:20
On Rebound, all locations are located individually; with all resources being very close. The locations are designed to be easily defended early on, but after 60 minutes, the locations become more open due to expansion or exhaustion of stone deposits. Starting resources are very low (needs testing!), too, so this and the other features should make it ideal for 30 minute pt and ffa games.
I want to stress again that the locations were designed to be near "perfect." All resources are very close so the start should be very fast. This is hopefully countered appropriately with low starting food.
Noteworthy changes in 2.0:
Location 1:
Starting location changed slightly
Location 2:
Removed some trees near storehouse
Made more farmland below storehouse
Made more space for trees to the right
Placed more trees on right
Added trees to top
Fixed bad iron mine
Location 3:
Starting location changed slightly
Moved iron one tile to the north
Made it easier to build and place towers on near the road on the left
Changed gold mountain
Location 6:
Moved some coal away from storehouse (coal is now further away but more general building space is located near storehouse).
General:
The center of the map is now passable through the middle
Updates not reflected in screenshot.
I want to stress again that the locations were designed to be near "perfect." All resources are very close so the start should be very fast. This is hopefully countered appropriately with low starting food.
Noteworthy changes in 2.0:
Location 1:
Starting location changed slightly
Location 2:
Removed some trees near storehouse
Made more farmland below storehouse
Made more space for trees to the right
Placed more trees on right
Added trees to top
Fixed bad iron mine
Location 3:
Starting location changed slightly
Moved iron one tile to the north
Made it easier to build and place towers on near the road on the left
Changed gold mountain
Location 6:
Moved some coal away from storehouse (coal is now further away but more general building space is located near storehouse).
General:
The center of the map is now passable through the middle
Updates not reflected in screenshot.