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What's wrong in this map?

PostPosted: 15 Dec 2014, 15:49
by Esthlos
Hi!

This is a singleplayer campaign map; I know there's something wrong, it *feels* wrong, but I just can't determine *what* that is.

Any halp, plees? :(

(P.S. The volcano and the area on its right under the mineable gold are scripted, and the units and buildings are going to be part of the scripted plot; the iron in the bottom right corner is supposed to be not mineable... I'm just trying to tease the player with it, so close yet unreachable :P )

EDIT: Map preview included:
Preview

Re: What's wrong in this map?

PostPosted: 15 Dec 2014, 16:14
by The Dark Lord
Are you referring to the looks when you say there is 'something wrong'? I'm not sure what kind of feedback you want. :P

Re: What's wrong in this map?

PostPosted: 15 Dec 2014, 16:17
by Esthlos
Are you referring to the looks when you say there is 'something wrong'? I'm not sure what kind of feedback you want. :P
The looks, or maybe the trees. Or not enough animals?
That's the problem: I don't know. :'(

I just know that it looks wrong... but can't say why. :(

Re: What's wrong in this map?

PostPosted: 15 Dec 2014, 16:20
by The Dark Lord
Open a campaign map from TSK or TPR and try to make a list of the differences. :)

Re: What's wrong in this map?

PostPosted: 15 Dec 2014, 17:13
by Esthlos
Open a campaign map from TSK or TPR and try to make a list of the differences. :)
Let's see... it may be that the woods are too big and with the trees too far from each other, but I think that the main difference with TSK11 is that the terrain looks too flat.

How can I make flat, buildable land look less flat? (?)

Re: What's wrong in this map?

PostPosted: 15 Dec 2014, 17:15
by pawel95
..

Re: What's wrong in this map?

PostPosted: 15 Dec 2014, 17:28
by dicsoupcan
Open a campaign map from TSK or TPR and try to make a list of the differences. :)
Let's see... it may be that the woods are too big and with the trees too far from each other, but I think that the main difference with TSK11 is that the terrain looks too flat.

How can I make flat, buildable land look less flat? (?)
that is easily done. when you open the button where normally mesasges would appear you find a slider. there you can find an option that says canbuild which shows where you can and cannot build. just experiment with the elevation and this tool to make it look less flat: example right here: http://youtu.be/3_3hadwfLLc?t=20m9s . you might be able to pick up other useful tips from it, nicae you will make rivers and stuff.

as for fighting areas you only have to look at canwalk, which means you can generally elevate it higher.

Re: What's wrong in this map?

PostPosted: 15 Dec 2014, 18:08
by Esthlos
..
That's not helping. :(
Open a campaign map from TSK or TPR and try to make a list of the differences. :)
Let's see... it may be that the woods are too big and with the trees too far from each other, but I think that the main difference with TSK11 is that the terrain looks too flat.

How can I make flat, buildable land look less flat? (?)
that is easily done. when you open the button where normally mesasges would appear you find a slider. there you can find an option that says canbuild which shows where you can and cannot build. just experiment with the elevation and this tool to make it look less flat: example right here: http://youtu.be/3_3hadwfLLc?t=20m9s . you might be able to pick up other useful tips from it, nicae you will make rivers and stuff.

as for fighting areas you only have to look at canwalk, which means you can generally elevate it higher.
Very helpful, thanks! :D

I'm still not fully sure about its look, but I like it more now. :P
Preview
(Maybe I'll come back to it again later, when I'll be more experienced for having made the other maps... but for now, I'm satisfied :mrgreen: )

Re: What's wrong in this map?

PostPosted: 15 Dec 2014, 18:18
by kocsis1david
don't use the same texture over a large area. Use small mountains, forests, etc.

Re: What's wrong in this map?

PostPosted: 15 Dec 2014, 18:41
by The Dark Lord
don't use the same texture over a large area. Use small mountains, forests, etc.
^ This.

Your map has huge areas with little to no variation. It is very boring that way. It will require a lot of work to fix this, but it should look a lot better.

Re: What's wrong in this map?

PostPosted: 16 Dec 2014, 13:46
by Esthlos
don't use the same texture over a large area. Use small mountains, forests, etc.
Uhm... is it better this way?

Now I like it... thank you all! :mrgreen:

Re: What's wrong in this map?

PostPosted: 17 Dec 2014, 03:19
by Ben
You're breaking it up into more parts now, but it isn't nearly enough. When I paint with the brush, I use large sizes initially, but afterwords I use brush size 1 (or is it 0? Whatever the smallest brush is) to edit the terrain. Look at maps by To or TDL, you will see that nearly every tile is taken into consideration and that nothing looks the same.

Re: What's wrong in this map?

PostPosted: 19 Dec 2014, 10:58
by Esthlos
You're breaking it up into more parts now, but it isn't nearly enough. When I paint with the brush, I use large sizes initially, but afterwords I use brush size 1 (or is it 0? Whatever the smallest brush is) to edit the terrain. Look at maps by To or TDL, you will see that nearly every tile is taken into consideration and that nothing looks the same.
:O

Ok, thanks.
Preview
I don't think I can break it up more... or maybe I can, but I'm quite happy with it now. :P :mrgreen:

P.S. The brown star in the bottom right corner is going to be scripted too. :P

Re: What's wrong in this map?

PostPosted: 19 Dec 2014, 13:43
by dicsoupcan
Ben means something else with brekaing up, i'll get back with an example for you.

Re: What's wrong in this map?

PostPosted: 19 Dec 2014, 21:16
by Esthlos
Ben means something else with breaking up,
Oh.
i'll get back with an example for you.
Ok.