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Re: New campaign On Foreign Lands 2

PostPosted: 01 Oct 2019, 19:29
by sado1
The new version doesnt play smoothly at all, its like you are on internet and it lags all the time.
It takes 2 to 3 seconds to respond.
I got curious - does this happen with other maps as well, or just with one of this campaign's missions? Maybe the script in this campaign map is a bit too heavy... if there's any change in performance of the new Remake, it should be for the better, not for worse.

Re: New campaign On Foreign Lands 2

PostPosted: 04 Oct 2019, 15:27
by smike
I didnt test it with other maps, but it seemed the scripts was too heavy indeed for my laptop to correctly process it.

Re: New campaign On Foreign Lands 2

PostPosted: 04 Oct 2019, 15:34
by smike
@grayter

Re: New campaign On Foreign Lands 2

PostPosted: 06 Oct 2019, 17:41
by grayter
@grayter
There is some bug in your mission - I think that game if freezing because of error logging. I will check that.

Re: New campaign On Foreign Lands 2

PostPosted: 09 Oct 2019, 12:32
by Boss Battle
Cant pass mision 2, killed all enemys, destroyed buildings (towers, barracks, school, storage, eatery, makets, armory, weapon workshops), killed all serves and builders and still no win, wtf?
KaM r9700.
Pffff, needed also destroy stables

Re: New campaign On Foreign Lands 2

PostPosted: 10 Oct 2019, 16:36
by grayter
You need to destroy all military buildings.
Stable is one of them. People often says that stable is not military but it has no economic purpose at all. This type of building has military purpose only.

Re: New campaign On Foreign Lands 2

PostPosted: 26 Oct 2019, 01:02
by smike
Edit: my mistake, there was a group of enemies left :)

Re: New campaign On Foreign Lands 2

PostPosted: 03 Nov 2019, 12:56
by smike
Mission 7 is a little to much to my taste.
6 scouts and 4 bowman versus waves of 20+ enemies every 5 mins…. and after i managed to defeat them, 2 enemies at once attack them lol
I even ran out of stone, sine my watchtowers are firing non stop :D

I have tried this mission like 20+times now and i am getting to the point where the fun ends and i don't want to continue, i will give it a final go tonight.

Re: New campaign On Foreign Lands 2

PostPosted: 03 Nov 2019, 15:03
by grayter
6 scouts and 4 bowman versus waves of 20+ enemies every 5 mins….
You understand it quite wrong. There are no 4 bowman but superbowman which kills enemy in single shot. Good tactics make this mission quite easy ;)
Also you have some resources to increase number of soldiers. If you need clues watch some videos on yt how to quickly train soldiers or split enemy wave to parts.

I played this mission last month and pass it in ~8hours but I was no problem to defeat soldiers coming in waves. You need to improve your tactics.

Re: New campaign On Foreign Lands 2

PostPosted: 09 Nov 2019, 12:53
by smike
I know the bowman are 1 shot 1 kill, but they can attack only one unit.
I am now within an hour and 3 enemies are attacking at once, around 80 enemies, simply to much lol

Re: New campaign On Foreign Lands 2

PostPosted: 09 Dec 2019, 21:35
by smike
Any tips for mission 11, the food supply level?
Every build order i do, i dont seem to be fast enough, especially for the sausage.
Is the key maybe trading resources for sausages in the beginning?

Re: New campaign On Foreign Lands 2

PostPosted: 10 Dec 2019, 19:35
by grayter
Yes you can trade some goods, but you don't need to reach 100%.
My tip: produce lot of loaves and trade it.

Check yt tutorials how to build village faster. You can increase build efficiency a lot if you know how to do it :)