Post 29 Aug 2010, 02:03 by Lewin
I haven't done much research into these commands, but I'll tell you what I know:
- Town Defence sets how the AI will respond when you attack their buildings. It could be useful in a mission where you want the player to destroy the AI's buildings but you don't want the AI to send his troops to defend them. It might be a radius, e.g. defend buildings within 20 tiles of start position/army or something, I really don't know.
- AI Aggressiveness was never used in the original missions! It is in one mission but it is not enabled (they deleted the ! before the command so it wouldn't be processed) I think that's right anyway, it's on an old topic around here somewhere.... In the brief tests I did it seemed to effect how many troops the AI would send if you attack a group of soldiers. So if it is set to 0 then the AI will never come to aid soldiers being attacked, and if it is 200 they send every group they have as soon as a single soldier is being attacked.
However, unless you have a specific reason to modify these values I recommend you leave them as the defaults as that is what they are in 90% of the original missions.
I hope this helps.
Lewin.