Help please?!
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hey, i'm kinda creating my first mission, and i wondered if i could get some help, as the momeny i try the mission it just not shows any of my buildings or anything?! tho the map and mission all fit in perfectly, it still doesn't do what i want! tho i used both the map editor, and mission editor it fails D= help please? as it's kinda an awesome mission i designed to be the first in a superhard campain!
Hey, there's not many on at the moment I think, people seem to be busy :s but you need to check that the files are saved in the same place:
- dmission1-14.dat - are The Peasants Rebellion mission files.
- mission1-20.dat - are The Shattered Kingdom mission files.
- mission0.dat - is the tutorial
- smission0-7.dat - are the single maps. (in the same order as they appear in the menu)
- mmission0-9.dat - are the multiplayer maps. (in the same order as they appear in the menu)
- dmission0.dat - is not actually used in the game, so don't use it!
- dmaps are The Peasants Rebellion map files
- smaps are The Shattered Kingdom map files
- mmaps are multiplayer map files
In the editor (Lewin's), dmissions should be loaded whern loading the dmaps (the map/mission numbers must be identical, so 'dmission01.dat' will use 'save01.map' in the dmaps folder), then mission0-20 should use the maps from the smaps folder (and multiplayer must use mmaps). Make sure to save, then play the correct campaign (smaps>TSK, dmaps>TPR)
Tell me how you get on:)
- dmission1-14.dat - are The Peasants Rebellion mission files.
- mission1-20.dat - are The Shattered Kingdom mission files.
- mission0.dat - is the tutorial
- smission0-7.dat - are the single maps. (in the same order as they appear in the menu)
- mmission0-9.dat - are the multiplayer maps. (in the same order as they appear in the menu)
- dmission0.dat - is not actually used in the game, so don't use it!
- dmaps are The Peasants Rebellion map files
- smaps are The Shattered Kingdom map files
- mmaps are multiplayer map files
In the editor (Lewin's), dmissions should be loaded whern loading the dmaps (the map/mission numbers must be identical, so 'dmission01.dat' will use 'save01.map' in the dmaps folder), then mission0-20 should use the maps from the smaps folder (and multiplayer must use mmaps). Make sure to save, then play the correct campaign (smaps>TSK, dmaps>TPR)
Tell me how you get on:)
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[Tommo2008=quote]
In the editor (Lewin's), dmissions should be loaded whern loading the dmaps (the map/mission numbers must be identical, so 'dmission01.dat' will use 'save01.map' in the dmaps folder), then mission0-20 should use the maps from the smaps folder (and multiplayer must use mmaps). Make sure to save, then play the correct campaign (smaps>TSK, dmaps>TPR) [/quote]
Actually, dmissions can use maps located in the smaps folder.
In the editor (Lewin's), dmissions should be loaded whern loading the dmaps (the map/mission numbers must be identical, so 'dmission01.dat' will use 'save01.map' in the dmaps folder), then mission0-20 should use the maps from the smaps folder (and multiplayer must use mmaps). Make sure to save, then play the correct campaign (smaps>TSK, dmaps>TPR) [/quote]
Actually, dmissions can use maps located in the smaps folder.
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Two most common causes:
1. The map isn't loading. Save the map as something like in data\mission\smaps\MyMap.map and make sure it is set correctly in the mission file. (under Treeview -> Generic -> Map File) Note that the map name can NOT contain spaces!
2. Make sure that buildings of the human player have Map Revealers placed near them, or else they might not appear at all.
@Tomo: Actually a mission file can use ANY map name located in ANY folder of the KaM directory. You could even put it under data\gfx\fonts or something if you really want to, the location is defined by the "Map File" property in the mission.
Lewin.
1. The map isn't loading. Save the map as something like in data\mission\smaps\MyMap.map and make sure it is set correctly in the mission file. (under Treeview -> Generic -> Map File) Note that the map name can NOT contain spaces!
2. Make sure that buildings of the human player have Map Revealers placed near them, or else they might not appear at all.
@Tomo: Actually a mission file can use ANY map name located in ANY folder of the KaM directory. You could even put it under data\gfx\fonts or something if you really want to, the location is defined by the "Map File" property in the mission.
Lewin.
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