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Shadaoe's maps

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Lewin

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Post 25 Jul 2012, 11:49

Re: Shadaoe's maps

Do you mean that they actually look too artificial on the WIP screen ? I can try to improve them if that's the case ;)
Yeah I think they look a bit artificial because the ground surrounding the "lumps" is perfectly flat, so it's like someone put a pile of dirt in the middle of a flat sheet of concrete, rather than a natural flowing landscape where you don't often get very large areas of exactly the same height with mounds in it. Think of real landscapes, the ground is always changing height slightly, you don't really get massive areas which are the same height with some mounds poking up from it.

To be honest I think it might be better if the map editor started with all the ground at 20% raised, so you can lower bits and more easily make a natural landscape. Starting with everything at 0 height encourages people to leave most of the ground at that height and make the elevation look unnatural by just raising some mounds and mountains out of it.
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Shadaoe

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Post 25 Jul 2012, 12:49

Re: Shadaoe's maps

Ok i'll try to improve that too !
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The Dark Lord

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Post 28 Jul 2012, 00:13

Re: Shadaoe's maps

The market will not be buildable, just survive with what the nature gives you !
<3

It's good to see you're improving the terrain quality of your maps. :)
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Shadaoe

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Post 29 Jul 2012, 14:55

Re: Shadaoe's maps

Thanks :p
Yes I'm trying to make it better, but I'm not really good at doing realistic landscapes, even if I'm really willing to improve :p
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Shadaoe

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Post 10 Aug 2012, 00:28

Re: Shadaoe's maps

Some news about The Valley Of Dangers 2.

Thanks to Lewin's advices and help, the map has improved a lot :
- the map width has been increased so the corridor became again a decent valley
- iron and gold have been added in the sides if the valley, and there are only 3 moutains of each for each side, so these are strategic points
- coal have been added in good quantity in the valley, thanks to the larger map
- a desolated theme is applied to the valley (bumpy sand, dirt, dead trees, rocks ..), after all this is the valley of dangers ! Although the valley part isn't entirely done yet, it progressed a lot.


Here are some screenshots of the (near final) map
(yes that's only half of the map, the other side will be perfectly simmetrycal)

.A global view
Image

.An overview of a player's area
Image

.Some details on the player's area to see the starting position (the stone square on the dirt is where the storehouse will be) and the improved entrance
Image
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T*AnTi-V!RuZz

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Post 10 Aug 2012, 09:04

Re: Shadaoe's maps

Aren't you missing a lot of trees?
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Lewin

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Post 10 Aug 2012, 09:48

Re: Shadaoe's maps

Aren't you missing a lot of trees?
It looks like he hasn't done objects in the valley yet, I hope there'll be at least a few trees there. But yeah I think there could be a few more trees in the player areas too.
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Shadaoe

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Post 10 Aug 2012, 10:23

Re: Shadaoe's maps

I'll add some trees in the Valley, but not too much, it' desolated :p
Aren't you missing a lot of trees?
Maybe. I'll see.
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The Dark Lord

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Post 10 Aug 2012, 11:57

Re: Shadaoe's maps

Awesome, this is so much better than the current Valley of Dangers. :D
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T*AnTi-V!RuZz

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Post 10 Aug 2012, 12:05

Re: Shadaoe's maps

Aren't you missing a lot of trees?
It looks like he hasn't done objects in the valley yet, I hope there'll be at least a few trees there. But yeah I think there could be a few more trees in the player areas too.
I meant in the starting area. There are no trees near the storehouses, so it's likely you'll be running out of timber in the beginning.
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Shadaoe

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Post 10 Aug 2012, 12:29

Re: Shadaoe's maps

In the original TVOD, there were not trees at all, I added enough planks to build buildings before the production started. I'll add enough in this version too, even if there are some trees now.
Awesome, this is so much better than the current Valley of Dangers. :D
Thanks a lot :p
With Lewin's help it improved a lot, and it indeed looks better :p
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Lewin

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Post 10 Aug 2012, 12:55

Re: Shadaoe's maps

With Lewin's help it improved a lot, and it indeed looks better :p
I really only gave suggestions and wrote a program to mirror the map from left to right. The only bit of terrain I directed edited was the top part of the entrance to the player's area, I was trying to show Shadaoe my idea for it to be higher and he liked it so he used my version instead of recreating it himself :P

I also like the way it looks now, the way he did elevation and tiles in the player's area looks just great in my opinion. The valley part is also coming along nicely.
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Shadaoe

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Post 10 Aug 2012, 17:37

Re: Shadaoe's maps

Here's the (I hope so) final terrain of The Valley Of Dangers 2 :
Image
Image
Image
I also like the way it looks now, the way he did elevation and tiles in the player's area looks just great in my opinion. The valley part is also coming along nicely.
Thanks :p
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The Dark Lord

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Post 10 Aug 2012, 17:40

Re: Shadaoe's maps

Thou canst be proud sir.
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Shadaoe

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Post 10 Aug 2012, 17:42

Re: Shadaoe's maps

Thanks my Lord :p
(I can't answer you with old english, I don not know anything of it :( )

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