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Project TSK Coop Campaign Updated28/2 - Delayed

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Wesley762

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Location: Netherlands

Post 08 Feb 2012, 20:34

Project TSK Coop Campaign Updated28/2 - Delayed

NOTE This project has been delayed until the next release since this will bring me ALOT more possibilties and oppertunities for making better coop campaigns.
in the meantime i will only work on the Terraforming of the maps.


Hello Folks,

in this topic il keep you all updated on my progress on my project "TSK Coop Campaign".
this is my first KAM project and i hope ive come to the right place to get some feedback and suggestions for my work.
im really looking forward to working on this project as i really enjoy KAM and il probly never stop enjoying it.

For now my goal is to make all 20 missions playable with 2 players in coop.
The plan is to keep it lore friendly but also harder then the original since your with 2 players now.
which requires me to make suitable locations for the 2nd human player and adjust the map accordingly to make it look natural.
Im also going to adjust and beef up the AI and adjust them to fix problems il run into (like pre-programmed autobuild).
And make new ingame messages to cover the lore and difficulty adjustments feel natural and exciting. - delayed till further notice.

So i hope i can count on lots of feedback from you all so that i can deliver you all the full TSK Coop Compaign in all its glory !

Future Plans :
- Finish mission 1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20.
- Make all missions playable with an Coop AI.
- Adjust some favorite missions even further to allow more humans to join the fun.
- The Peasants Rebellion Campaign.
Changelogs of past updates and installation instructions in Readme in the downloaded rar's.

Here are some screenies of rescent updates.
Image

Updates and Known Issues :
- Mission 1 the AI of the 2nd human Player is also somewhat programmed for testing purposes in Single player.
- Screen Center is not functional in any missions yet. FIXED
- All fightng missions are on hold till i find a way to make them challanging with the current AI. Ideas ? let me know.
- issue of AI troops returning when out of combat for a few seconds cannot be fixed until further notice il do my best to work around this.
- i will be taking a small break from 17/2 to 21/2 to celebrate carnaval :) Cheers

Download TSK 1 Release 1.4
Download here - Filefront
Download here - 2Shared

Download TSK 2 Release 1.2
Download here - Filefront
Download here - 2Shared

Download TSK 4 Release 1.2
Download here - Filefront
Download here - 2Shared

Download TSK 5 Beta 0.6
Download here - Filefront
Download here - 2Shared

Download TSK 9 Beta 0.5
Download here - Filefront
Download here - 2Shared

Mission 5 - Beta 0.6
- working on landscape/terrain -Done
- Configuring and adjusting AI - Done
- Tweaking AI Troops and Beta Testing

Mission 9 - Beta 0.5
- tweaking terrain/AI
- tweaking AI positioning.
- AI 4 has to much serfs.



Please dont hasitate to criticize or comment all feedback is appriciated !

Updated Daily.
Last edited by Wesley762 on 28 Feb 2012, 22:46, edited 45 times in total.
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caykroyd

Crossbowman

Posts: 228

Joined: 27 Nov 2011, 23:00

Location: Brazil

Post 08 Feb 2012, 21:21

Re: Project TSK Coop Campaign Updated 8/2

Player 2 on the mission seems good! :mrgreen:

Concerns:
- Does he have enough build space??
- Does he begin with those bowmen?? If he does, it doesn't seem balanced to me, because player 1 doesn't.

Mainly this. hope you continue :)

caykroyd
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Wesley762

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Location: Netherlands

Post 08 Feb 2012, 23:06

Re: Project TSK Coop Campaign Updated 8/2

Thanks for your feedback il do my best to explain my reasons behind this.
- Does he have enough build space??
in my opinion i dont see this as a balancing issue. infact im trying to make both sides a diffrent experience in the same mission.
so this is on purpose. in this mission player 1 gets more combat but as its coop player 2 can help him with the extra bowmen he has.
so this is what im trying to acomplish with these coop missions. true cooperation helping eachother with there weakneses.
- Does he begin with those bowmen?? If he does, it doesn't seem balanced to me, because player 1 doesn't.
Yes he does, altho player 2 has more bowmen. he also has less bows/leathers in his barracks.
so eventually player 1 can still make more bowmen but he has to recruit them first.
and as i said since its a coop campaign player 2 can use those bowmen to help defend player 1 and visa versa.

Thanks for your feedback i really appriciate it.
another update comming soon.
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caykroyd

Crossbowman

Posts: 228

Joined: 27 Nov 2011, 23:00

Location: Brazil

Post 08 Feb 2012, 23:22

Re: Project TSK Coop Campaign Updated 8/2

Your explanation seems reasonable... So most of the attacks go to the red player then?

I am waiting anxiously for your update :P
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Wesley762

Militia

Posts: 41

Joined: 06 Feb 2012, 12:04

Yahoo Messenger: Skype : DJ-Goldeneye

Location: Netherlands

Post 08 Feb 2012, 23:26

Re: Project TSK Coop Campaign Updated 9/2

For now the attack go fairly equal but yes red does get an extra notch on the head sometimes.
and well maybe in mission 2 it will be the other way around :D.

i still got some questions posted in the Kam remake forum tho which i hope to get some answers to so that i can script the AI well.

- Wesley762

Update 0.4 released. im done for today :)
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Into_The_Battle

Farmer

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Joined: 04 Feb 2012, 00:03

KaM Skill Level: Average

Location: Brazil

Post 09 Feb 2012, 00:54

Re: Project TSK Coop Campaign Updated 9/2

I can't download the map, file unavailable in the link you've posted.
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Wesley762

Militia

Posts: 41

Joined: 06 Feb 2012, 12:04

Yahoo Messenger: Skype : DJ-Goldeneye

Location: Netherlands

Post 09 Feb 2012, 06:05

Re: Project TSK Coop Campaign Updated 9/2

I can't download the map, file unavailable in the link you've posted.
Thanks for letting me know.
seems filefront is having some hickups ive added a mirror.

- Wesley762
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Kridge

User avatar

Crossbowman

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Joined: 25 Dec 2010, 23:00

KaM Skill Level: Fair

Location: Netherlands (GMT+1)

Post 09 Feb 2012, 07:08

Re: Project TSK Coop Campaign Updated 9/2

I can't take a close look, but the preview look good!
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Infidelius

Post 09 Feb 2012, 08:34

Re: Project TSK Coop Campaign Updated 9/2

Maybe an odd question but, where can i change or set the AI scripting ?

You do that with the in-game editor in Remake ? Or with Lewins ?
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Wesley762

Militia

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Joined: 06 Feb 2012, 12:04

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Location: Netherlands

Post 09 Feb 2012, 09:40

Re: Project TSK Coop Campaign Updated 9/2

i use kroms map editor and lewins mission editor since the ingame map editor isnt finised yet.
for the AI scripting i use lewins mission editor u can adjust and set the AI there in treeview or the script tab.
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Thomas ( new kid )

Post 09 Feb 2012, 10:24

Re: Project TSK Coop Campaign Updated 9/2

Many thanks !
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caykroyd

Crossbowman

Posts: 228

Joined: 27 Nov 2011, 23:00

Location: Brazil

Post 09 Feb 2012, 18:39

Re: Project TSK Coop Campaign Updated 9/2

just remember there are some co-op missions already made... it would be a shame to make a map twice because of distraction :D
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Wesley762

Militia

Posts: 41

Joined: 06 Feb 2012, 12:04

Yahoo Messenger: Skype : DJ-Goldeneye

Location: Netherlands

Post 09 Feb 2012, 19:10

Re: Project TSK Coop Campaign Updated 9/2

i am indeed planning to contact Lewin for his premission to adjust his Coop map a bit to make it fit in the complete campaign.
and if not that is ok to i am indeed not planning to do the exisiting coop maps.
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Siegfried

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Knight

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Joined: 24 Jul 2009, 22:00

Post 10 Feb 2012, 08:36

Re: Project TSK Coop Campaign Updated 10/2

That's a very good project, I like it a lot!

I think that most of the Coop maps were not made by Lewin himself, but I'm not entirely sure.
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Wesley762

Militia

Posts: 41

Joined: 06 Feb 2012, 12:04

Yahoo Messenger: Skype : DJ-Goldeneye

Location: Netherlands

Post 10 Feb 2012, 08:58

Re: Project TSK Coop Campaign Updated 10/2

thanks siegfried,

yes im planning to consult lewin and the possible original mapmakers for there premission to edit the coops maps,
lore wise to make player2 fit in my campaign etc.
Last edited by Wesley762 on 15 Feb 2012, 21:52, edited 1 time in total.

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