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PAKER TEAM Maps [MULTI]

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dicsoupcan

Moorbach's Guard

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Post 27 Jun 2014, 23:45

Re: PAKER TEAM Maps [MULTI]

but if you let people wait too long they lose interest :C
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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Da Revolution

Knight

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Location: Near the inn

Post 28 Jun 2014, 09:00

Re: PAKER TEAM Maps [MULTI]

but if you let people wait too long they lose interest :C
I'll never lose interest in Paker projects.
"No one saves us but ourselves. No one can and no one may. We ourselves must walk the path" - Buddha
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Remake 2012

Knight

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Joined: 28 Jan 2012, 08:17

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Location: Poland

Post 28 Jun 2014, 11:01

Re: PAKER TEAM Maps [MULTI]

but if you let people wait too long they lose interest :C
I'll never lose interest in Paker projects.
My Boy : D
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 28 Jun 2014, 12:56

Re: PAKER TEAM Maps [MULTI]

Hello PAKER TEAM Fan's!

I present improving map: Cube (still in progress!)
Image
Image
Image

It's better?
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Tiank

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Knight

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Post 28 Jun 2014, 13:09

Re: PAKER TEAM Maps [MULTI]

Yea, it looks better at screenshot :). I would like to see it when it's finished.
Without honour, victory is hollow.
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Remake 2012

Knight

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Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 28 Jun 2014, 13:36

Re: PAKER TEAM Maps [MULTI]

Yea, it looks better at screenshot :). I would like to see it when it's finished.
The map is not complete. I do not know what else to do on the map.
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Skypper

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Location: Dutch :D

Post 28 Jun 2014, 14:09

Re: PAKER TEAM Maps [MULTI]

well if you don't know what else to do with this map, start fixing wrong title connections.
Because there is a shit load of them.

corner locs are a bit campy

hopefully there are no more players that only want to play on one specific loc :p
Greets Skypper (Totally Insane)

- Beginning map maker -
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Remake 2012

Knight

Posts: 475

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KaM Skill Level: Average

Location: Poland

Post 28 Jun 2014, 14:31

Re: PAKER TEAM Maps [MULTI]

well if you don't know what else to do with this map, start fixing wrong title connections.
Because there is a shit load of them.

corner locs are a bit campy

hopefully there are no more players that only want to play on one specific loc :p
Yep tiles... :/ Editor vs PAKER 1:0
corner locs are a bit campy - Yes... but I block build towers.
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Remake 2012

Knight

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Location: Poland

Post 29 Jun 2014, 08:40

Re: PAKER TEAM Maps [MULTI]

HELLO FANS!

Today I present PAKER TEAM MAPS ! > 30 <

A Clash of Kings
Bad Mountains
Battle Moon
Battle Sun
Battle Sun 1 vs 4
Center Castle
Center Castle Looting
Clash 8P
Cube
Dangerous Swamp
Dream (it's new version and "old" name)
Game of Thrones
Game of Thrones 2
God of Vengeance
In Hell
Monsters Islands
New World Order
No Mercy
Open World
Other War
Pirate Bond
Riversides
Swamp of Death
The King Says
The Kingdoms
The Passage
The Pirates
The Same Rocks
Time to Die - Gorge
Unknown Danger

UFF !
DELETE MAPS:
Clash 6P
Dark Rock
King's Bounty
L-O-S-T - Survival
Roads
The Exciting Journey
The Journey
1000 Corpses


DEVELOPERS REMAKE please replaced files.
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Remake 2012

Knight

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Joined: 28 Jan 2012, 08:17

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Location: Poland

Post 03 Aug 2014, 08:58

Re: PAKER TEAM Maps [MULTI]

Hello!
Currently I am working on a map Cube. The revised version will be in a few days.




CUBE:

- 12 playable postions for max 8 players ! (or more if Lewin add)
- Good map for FFA or team playing
- Excellent balance


Image


We love map CUBE!
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The Dark Lord

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King Karolus Servant

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Location: In his dark thunderstormy castle

Post 03 Aug 2014, 09:05

Re: PAKER TEAM Maps [MULTI]

We love map CUBE!
xD
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Da Revolution

Knight

Posts: 720

Joined: 13 Apr 2012, 12:07

Location: Near the inn

Post 03 Aug 2014, 10:03

Re: PAKER TEAM Maps [MULTI]

We love map CUBE!
We sure do!
"No one saves us but ourselves. No one can and no one may. We ourselves must walk the path" - Buddha
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thunder

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Moorbach's Guard

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Joined: 15 Apr 2012, 12:11

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Location: In the Market

Post 03 Aug 2014, 11:22

Re: PAKER TEAM Maps [MULTI]

We love map CUBE!
xD
Yes, good to see how a map is developing.






Anyway I played The Centre Castle looting again.(twice)
MegaImbaMappa. Possible because the randoms, the 3x speed,85 PT and the holly molly plannaable locations.
Did i see well r6478 have a new version of CCL?

Some recommenditation:
*use larger scape or opened vison at the start. Then every player could see the resources placements and then the changes of the map wont counting drastically.
*or make visions for the gold and iron hills. Nowadays this is usual/normal.
*try to compare the location's powah/strenght with the same strategy.
*Try to create a better center zone to this map. The castle be a little bit more opened or around the castle be more opened also then possible more players can fight at the same time.
*I know this map has Boarder Rivers clone feeling but really there tons of problems with object placements.
*im missing good quality forests, I found one-two. Lo4-5
*Personally i hate your wooden bridges. Worst ever what I've seen! Sorry, this is the truth. (my maps alo have problems-mushrooms in the volcanos...etc;) )
*this map has potential, but need lot good quality modification. LOT! /And i dont mean on the Polish AeroFlot;)/
*use tons of fish:S. It is making also IMBA situation, just compare all locs
*some location can develope to the centre---> can make towers there, making IMBA situations. Loc1 has the same situation as the Borader Rivers loc2 where the situation is the same. Building to the centre via the small gate.
*your map has some totally unused fighting zone.233,129. I dont think to somebody will send bowmans there. If opened that part could more tacticaly that part.
*this is a huge map with huge maps problems.
*I think to basicly you divided well the spaces of the zones and sometimes i had camping feelings. MYabe this is GG on a huge maps, but really should to solve some figthing zone problems.
*coalfields edges.
*personally i dont like loc 3 1365stone hill. You can randomize the tiles of the stonehills there are enough space for the same amount stone. Usualy the mapmakers use one type of tile when there arent too much space.;)
*about the castle:) I've never seen this kind of castle advertisement ;P I think to that be hill with some small walkable path and with randomized edges or be a castle with thin walls with large inside flats.
*some location has coalmines goldmines distance problems. :S this is very annoying.
*too much unwalkable space in the centre next to the castle...
*Shitty store setting. 200++stones... Yes. Look please. Almost every locations have 2000stones in the hills! Why necesarry 200 to the store. A better player can build up a micro city from 200 stones. This is b..l..i. setting.
*Could you modified the castle setting? I meant what if the castle could give not only weapons? Gold ore,Foods etc...;P
*need much much more elevations. I know the map is huge and this is lot lot time.
*I dont remember well but the red signed unwalkablle-buildable tiles arent visible in under the game. Please replace them with some visible unwalkable objects or hills.This is better solution.
***


Im sorry but if reedit some parts of the map maybe will be much much better.
These locations need over 80++PT and still then not as effective than a normal 60PT base on another map. Ye this map is uniqe i know.;)

Well and just i say some positive thing also:
*The hills are good, Im wondering you could give back us some of the Boarder R. feelings
*good waterflowing direction
*huge same style areas
*classical snowy mountains!!! Fourth best ever what ive ever seen.
*on this map everything could happen. Here ive seen a player with 8 schools! and with 3 markets. /okay that wasnt very effective, he made 420units around 4 hours/
*dont need too mmuch finalization issues.



And congratilation to 30th released map! WEll done Paker and your team! Have a nice annyversary! If i have the 30th i will invite you my celebration party;P into Thunder topic.
I wish the bests!



PS: If you could give those photosoppin advertisement editing times and energy to your map's finalization/editing...
With REgards!
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 13 Sep 2014, 07:07

Re: PAKER TEAM Maps [MULTI]

Hello Fans KAM and PT ! :)

I present map CUBE:
(NEW) [The picture is cropped and does not show the whole map]
Image
(OLD)
Image


locations:
Image
Image
Image
Image


upadate:
- more trees
- better mountains
- fix food in storage
- other small fix


Cube is the first map where players can enjoy 12 playable locations of which choose their 8.
You do not have the required permissions to view the files attached to this post.
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thunder

User avatar

Moorbach's Guard

Posts: 1044

Joined: 15 Apr 2012, 12:11

KaM Skill Level: Fair

Location: In the Market

Post 13 Sep 2014, 08:04

Re: PAKER TEAM Maps [MULTI]

Hey Paker!

Quality of Cube is Ok. But there isn't two similar locations just because position of the store houses.
Loc7 and loc3 have similar starting point. But Loc7 can overbuild his territory into the centre is easier. Okay not jus loc7 can do.I dont know but if building into centre can make Imba stuffs.Bloccking half of the map etc...:S
This map vision has finally fino quality.:) Okay simply and not overcomplicated.
About the gameplay, should to test it. How is the starting trees? Will be enough?






Hello Fans KAM and PT ! :)

I present map CUBE:
(NEW) [The picture is cropped and does not show the whole map]
Image
(OLD)
Image


locations:
Image
Image
Image
Image


upadate:
- more trees
- better mountains
- fix food in storage
- other small fix


Cube is the first map where players can enjoy 12 playable locations of which choose their 8.

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