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woloszek's maps

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woloszek

User avatar

Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 27 Apr 2012, 22:19

Re: woloszek's map

I played the map, it's original but..
Loc 5 isn't good, you're in the middle of the map,
and if you're doing 4 vs 4 they can't join the rest of the team because of the bridge.
Then loc 7 isn't flat enough, you can't build annything. (the whole zone North of the gold mine)
And finaly loc 6 and 8 are a bit too big compared to the rest of the locs.

If you could change it a bit it would be a great map! :D

Loc 5 is strong, look in storehouse. Sites at the bottom are quite a few places, but for example, has far-ranging eight to iron. Sites such as the top have more grain in the granary. 6 location also has a lot of places, but the remaining iron mines is far away. Much depends on the skill players. Also admit that I wanted to finish this map to show the remake. My new map will be more real and I promise you will not be disappointed :) sorry for my english ...


You can play for example 4v4, so 1234 (up) v 5678 (down) or 1256 (left) v 3478 (right) or 1468 (lef, right) v 2357 (middle) ^^
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Bo_

User avatar

Knight

Posts: 538

Joined: 26 Apr 2012, 17:18

KaM Skill Level: Beginner

Location: Belgium

Post 27 Apr 2012, 23:47

Re: woloszek's map

I played the map, it's original but..
Loc 5 isn't good, you're in the middle of the map,
and if you're doing 4 vs 4 they can't join the rest of the team because of the bridge.
Then loc 7 isn't flat enough, you can't build annything. (the whole zone North of the gold mine)
And finaly loc 6 and 8 are a bit too big compared to the rest of the locs.

If you could change it a bit it would be a great map! :D

Loc 5 is strong, look in storehouse. Sites at the bottom are quite a few places, but for example, has far-ranging eight to iron. Sites such as the top have more grain in the granary. 6 location also has a lot of places, but the remaining iron mines is far away. Much depends on the skill players. Also admit that I wanted to finish this map to show the remake. My new map will be more real and I promise you will not be disappointed :) sorry for my english ...


You can play for example 4v4, so 1234 (up) v 5678 (down) or 1256 (left) v 3478 (right) or 1468 (lef, right) v 2357 (middle) ^^
Well I haven't played all the locs yet, but if you say so well then ok. :)
Kick fast, think Bo.
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woloszek

User avatar

Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 05 Jun 2012, 14:37

Re: woloszek's map

I added my new map! Tactic map and I'm waiting for your opinions!
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Florek

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Pikeman

Posts: 162

Joined: 29 Feb 2012, 13:26

Location: Poland

Post 05 Jun 2012, 15:58

Re: woloszek's map

About Pirates - i didn't play it yet, but Idea as for battle map it's just amazing. :) Well made map, good work!
powah gamin! - trusted source of best KaM Remake replays!
Conquest of Paradise - balanced 1v1 map in the spirit of maps like Golden Cliffs or Across the Desert
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vojta_f

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Militia

Posts: 42

Joined: 01 May 2012, 23:32

Post 05 Jun 2012, 16:38

Re: woloszek's map

I added my new map! Tactic map and I'm waiting for your opinions!

Remove the pirate map archer
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woloszek

User avatar

Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 05 Jun 2012, 17:38

Re: woloszek's map

thanks Florek :)
Why vojta_f?
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vojta_f

User avatar

Militia

Posts: 42

Joined: 01 May 2012, 23:32

Post 06 Jun 2012, 12:55

Re: woloszek's map

thanks Florek :)
Why vojta_f?

attack can not be won, is defensive.
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Mulberry

Pikeman

Posts: 185

Joined: 18 Apr 2012, 19:14

Post 06 Jun 2012, 13:29

Re: woloszek's maps

That is Czechboss actually. And he is not very good in english. He is trying to say that defensive team will always win because of archers (amount i guese).
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Luki

Lance Carrier

Posts: 69

Joined: 21 May 2012, 09:31

KaM Skill Level: Skilled

Location: Poland

Post 06 Jun 2012, 14:05

Re: woloszek's maps

I disagree with that opinion. Maybe decreasing archers from 15 to 12 or 9 can be possible, but with right tactic and cooperate with ally isnt that hard to win.
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woloszek

User avatar

Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 22 Aug 2012, 18:24

Re: woloszek's maps

Lewin... what do you think about my map "The Pirates"? Is it ok and can be add into kam remake?
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Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 23 Aug 2012, 03:01

Re: woloszek's maps

Lewin... what do you think about my map "The Pirates"? Is it ok and can be add into kam remake?
I sent you a PM, sorry for the delay.
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woloszek

User avatar

Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 12 Sep 2012, 10:21

Re: woloszek's maps

my new map: The Pirate Bond. Link to download - soon
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woloszek

User avatar

Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 14 Sep 2012, 16:19

Re: woloszek's maps

I invite you to download my new tactic map. I ask you for opinions. THX!
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sado1

User avatar

Council Member

Posts: 1430

Joined: 21 May 2012, 19:13

KaM Skill Level: Skilled

Post 14 Sep 2012, 19:05

Re: woloszek's maps

After playing The Pirate Bond with you yesterday I must say I like the map, and its conception of the "pirates" in the middle outnumbering the non-pirates on the ground and in small boats (while the latter have less units but most are iron, also the small passages make the numbers of pirates less important, as long as all the passages are defended) is great. I'm not sure about the balance of the right side, the battles were too hard when I was playing the small boats team (maybe I shouldn't have attacked you first though :) )
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woloszek

User avatar

Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 14 Sep 2012, 20:57

Re: woloszek's maps

After playing The Pirate Bond with you yesterday I must say I like the map, and its conception of the "pirates" in the middle outnumbering the non-pirates on the ground and in small boats (while the latter have less units but most are iron, also the small passages make the numbers of pirates less important, as long as all the passages are defended) is great. I'm not sure about the balance of the right side, the battles were too hard when I was playing the small boats team (maybe I shouldn't have attacked you first though :) )
I agree with you. You shouldn't attack me without the support of archers. Thank you very much for help in testing map. Our battles was great. I changed just a little bit to keep the best balance.

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