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thunder's map

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thunder

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Moorbach's Guard

Posts: 1044

Joined: 15 Apr 2012, 12:11

KaM Skill Level: Fair

Location: In the Market

Post 02 Dec 2012, 12:33

Re: thunder's map

Helelelello again!:)

I had an idea. and i made a new mapy.
Destiny was:
low resources-->earlymarkets,
low space-->hard city planning.
Divided fighting area.
and really hard gamplay.
Need to work together with your teammates.


http://www.mediafire.com/?cw2tm1e28t872xz

http://www.mediafire.com/?bi4ndlx3bwslyht

http://www.mediafire.com/?jojifyl50p3v78z

Have fun games!
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Last edited by thunder on 11 Dec 2012, 22:34, edited 5 times in total.
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Bo_

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Knight

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Location: Belgium

Post 02 Dec 2012, 14:51

Re: thunder's map

What size is this? :)
Kick fast, think Bo.
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kocsis1david

Crossbowman

Posts: 204

Joined: 12 Mar 2011, 23:00

KaM Skill Level: Skilled

Location: Hungary

Post 02 Dec 2012, 15:11

Re: thunder's map

I like it, the terrain is beautiful. But I think the stone is not placed well at location 1, 2. Stonecutters will always have to walk around it.
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thunder

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Moorbach's Guard

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Joined: 15 Apr 2012, 12:11

KaM Skill Level: Fair

Location: In the Market

Post 02 Dec 2012, 20:48

Re: thunder's map

Ok.
Thanks David, i remade the stone hills. Little be smaller than were. And thanks to Bence and Revo for help and some ideas!

80*256 #Đ
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thunder

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Moorbach's Guard

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Joined: 15 Apr 2012, 12:11

KaM Skill Level: Fair

Location: In the Market

Post 11 Dec 2012, 22:39

Re: thunder's map

http://www.mediafire.com/?jojifyl50p3v78z

Larger space for location 1. :)
and still hard :):)

Be Clever;)

Have fun.
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Jeronimo

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Post 12 Dec 2012, 01:39

Re: thunder's map

My recommendations:
1) Disable Towers.
2) Suggest 40 PT for 4v4 / 60 PT for 2v2.

1) 4v4 in narrow map? No need of towers when everyone will have ranged units.
I think the strategy will be very one directioned, like front player rushing to enemy's entrance to spam towers during PT.
Still placing towers all along center is ugly, like WW trench warfares (not enjoyable).

2) Since you have 3 buildings unlock (quarry, woodcutter, farm), and lots of initial timber, the first base developments will go very fast paced.
Considering the narrow space, then people might avoid doing horses, so easy leather spam and I guess 50 xbows (with those 100 iron for each player).
Anyway... everything you need is close to storehouses, main reason to decrease the PT time when 4v4.

Then if game is about 2v2, 60 PT are fine... but write suggestions in map description.
KaM Skill Level: Jeronimo
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Ben

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Former Site Admin

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Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 12 Dec 2012, 18:18

Re: thunder's map

Still placing towers all along center is ugly, like WW trench warfares (not enjoyable).
I like that comparison. It's what a lot of KaM games feel like :P
I used to spam this forum so much...
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thunder

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Moorbach's Guard

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Joined: 15 Apr 2012, 12:11

KaM Skill Level: Fair

Location: In the Market

Post 05 Jan 2013, 22:05

Re: thunder's map

Hi!
I have to say sorry for everybody, because i make a little mistake on Alice what i repaired already august of 2012 only what i forget to send it Lewin.
Sorry!

here is the repaired stones:
http://www.mediafire.com/?l52h07q0xd0jahc

And thank you Sado to told me this mistakes!

t
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thunder

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Moorbach's Guard

Posts: 1044

Joined: 15 Apr 2012, 12:11

KaM Skill Level: Fair

Location: In the Market

Post 12 Jan 2013, 14:41

Re: thunder's map

Hello!

I made a little map for the big gamers on this week:)
DL:
http://www.mediafire.com/?i2z5bqf7baofwcc

Just have fun!
t

PS.: i dont tell you its easy.. ;P
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Jeronimo

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Post 13 Jan 2013, 00:44

Re: thunder's map

Annie map is "Alice + Desert Line" (in XXL).
I like your new style... I can see many things in the work of your tiles.
Overall is a great map -> random players will love it.
KaM Skill Level: Jeronimo
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sado1

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Council Member

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Joined: 21 May 2012, 19:13

KaM Skill Level: Skilled

Post 13 Jan 2013, 11:13

Re: thunder's map

Annie map is "Alice + Desert Line" (in XXL).
I like your new style... I can see many things in the work of your tiles.
Overall is a great map -> random players will love it.
Why do you think it is (only?) random players who will love it? :P
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The Dark Lord

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King Karolus Servant

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Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 13 Jan 2013, 13:37

Re: thunder's map

Looks like a great map for building, building, building, and building. :D Lots of space... I like it. Could be great for ffa as well.
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Jeronimo

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Knight

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Joined: 24 Feb 2011, 23:00

Post 13 Jan 2013, 17:27

Re: thunder's map

Annie map is "Alice + Desert Line" (in XXL).
I like your new style... I can see many things in the work of your tiles.
Overall is a great map -> random players will love it.
Why do you think it is (only?) random players who will love it? :P
Do you think I meant "only for" random players, because I didn't mention TeamSpeak guys? :)
Tricky tricky. :D Is good for any player, but about random ones... they specially like defensive areas (natural walls).
KaM Skill Level: Jeronimo
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sado1

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Joined: 21 May 2012, 19:13

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Post 13 Jan 2013, 17:48

Re: thunder's map

Annie map is "Alice + Desert Line" (in XXL).
I like your new style... I can see many things in the work of your tiles.
Overall is a great map -> random players will love it.
Why do you think it is (only?) random players who will love it? :P
Do you think I meant "only for" random players, because I didn't mention TeamSpeak guys? :)
Tricky tricky. :D Is good for any player, but about random ones... they specially like defensive areas (natural walls).
That was a great answer, you know how to avoid being trolled :) I like these natural walls as well, if you mean the ones in the middle (bit like Cursed Ravine which is my favourite eco map for fighting on). The map surely looks interesting enough to try it out in a game soon.
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kocsis1david

Crossbowman

Posts: 204

Joined: 12 Mar 2011, 23:00

KaM Skill Level: Skilled

Location: Hungary

Post 18 Jan 2013, 21:32

Re: thunder's map

I think it's a nice map, definitely one of the top maps in KaM. Defending is not that easy as it looks like, because some natural walls are far away.

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