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Re: thunder's map

PostPosted: 03 Oct 2012, 00:25
by Lewin
I like it :)
Could you add a story/description? We're planning to do the public release today so if that happens before you write back I'll just make up something quickly.

Re: thunder's map

PostPosted: 03 Oct 2012, 20:20
by woloszek
Abrak is a good map, but you should improvement tiles (coal), because it looks terrible. I see that you used auto multiland also decorate ... omg ;/

Re: thunder's map

PostPosted: 05 Nov 2012, 17:34
by thunder
Hey!

I played sometimes on Multiland. I think its fair, but not really easy. There's really little space on the corners. Hard to figurated out how and where to build the farms and any other larger buildings mainly the barrack. Players always found really impressive solution.
So I changed many little things. I hope it will solve the areas problems.

-Changed form of the coal mainly in the corners ->seems larger space
-deleted part of the main iron mountains-> more free space every locs
-Added to all locs fishes-> more fairly
-and many little object add on it...
:)


http://www.mediafire.com/?7r7pzzissew0thw

Have fun games ;)
t

Re: thunder's map

PostPosted: 06 Nov 2012, 19:32
by woloszek
ok nice :) but mushrooms in the water?? (on screen)

Re: thunder's map

PostPosted: 06 Nov 2012, 21:31
by thunder
WoW....
Yes this is an epic question and here is an epic answer ;)
The crab threw it in because mushroom wasnt 'shell' ;D

Tx, Wolo!

P.S. i didnt see 8-) - old mistake.

Re: thunder's map

PostPosted: 06 Nov 2012, 21:49
by Ben
I totally didn't notice those mushrooms at first either. Funny the things we miss :lol:

Re: thunder's map

PostPosted: 07 Nov 2012, 06:19
by Lewin
I've updated the official KaM Remake folder to be using this version of Multiland. If you make any more changes to your maps please send them to us or write about it here :)

Re: thunder's map

PostPosted: 07 Nov 2012, 10:07
by thunder
Ok, thank You!

Re: thunder's map

PostPosted: 07 Nov 2012, 21:58
by thunder
Hey again!

Today i made a tactic/or battle map.

DL:
http://www.mediafire.com/?gg657qf2l8yra2f

Symmetrical. Maybe the center locs are stronger than corners. Some balance tests need it.

Have fun game!

t

PS: from sector 'B'

Re: thunder's map

PostPosted: 08 Nov 2012, 13:59
by woloszek
I think that those serfs on these "stands" should be turned away in the direction of the arena. However, players should not have archers or crossbowmen or not to shoot into the audience (unless you placed a so shooters would not kill the people in the audience). while those stands should be done as well as possible. Folding could also improve. Overall, a very cool idea.

Re: thunder's map

PostPosted: 08 Nov 2012, 19:37
by thunder
Hez Wolo!

I dont know how could i turn the serfs to the right way in the Remake editor:(
Archers turnable. If i could test it with some battle master the balance then i will change positions of archers same the rouge.
And thanks the remark!

t

Re: thunder's map

PostPosted: 08 Nov 2012, 20:05
by Ben
However, players should not have archers or crossbowmen or not to shoot into the audience
What? I think this sounds like a great idea! (6)

Re: thunder's map

PostPosted: 08 Nov 2012, 20:21
by woloszek
However, players should not have archers or crossbowmen or not to shoot into the audience
What? I think this sounds like a great idea! (6)
idea that misses the point. Most players would be upset that instead of shooting at the enemy, shoot us an audience ... Thunder this problem can only do Lewin ^ ^
The whole arena would be surrounded by bleachers (or as is now).

Re: thunder's map

PostPosted: 08 Nov 2012, 20:28
by Ben
I was merely making petty sarcasm.
I audience is a great feature, but it sounds like it just might cause problems. :? Right now they are not looking the right way, they may starve to death, get shot at, etc. It's a shame because a arena sounds like a cool idea.

Re: thunder's map

PostPosted: 09 Nov 2012, 09:53
by thunder
'they are not looking the right way'
:)

Yes and if you have sharp eyes then will find some hotdog vendors ;)
Yes sers will die. Same to the soilders. :) (most tactic maps are this kind of-no feeding)
(No problem if the archers are shuting the audiance because i didnt want to lot strong archs there.And those serfs will be service of the enemies ;) )
Sorrund to the arena. I needed some entry places (4corners-its easier to make than 2-4 sides) where to guards could come in and make order.

The map has waiting fighting tests .

Tx!
GladAItor! ;)

PS:

My mission was made an arena. Its the third edition and maybe the best. Other two was more greek theather than arena.
i have a version without them. or an empty arena. So if you have fighting idea I can send to you the map and easy to modified in the remake editor. I dont know exactly power of the units :(