Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Re: Shadaoe's maps
Do you mean that they actually look too artificial on the WIP screen ? I can try to improve them if that's the case
To be honest I think it might be better if the map editor started with all the ground at 20% raised, so you can lower bits and more easily make a natural landscape. Starting with everything at 0 height encourages people to leave most of the ground at that height and make the elevation look unnatural by just raising some mounds and mountains out of it.