The Dark Lord's multiplayer maps
King Karolus Servant
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Re: The Dark Lord's multiplayer maps
I wanted to try something new/make something unique and the result are those caves. I'm pretty happy with how it worked out, I hope you like it too.
Now, about this map:
- Location 3 has extra iron ore and gold ore because iron and coal are so far away from each other. Back when I made it like this I thought it was necessairy but I'm not so sure anymore. If you're going to test this map, please let me know what you think about this.
- All locations have little iron (140). This means that rushing is an even more dangerous strategy than usual on this map; if you run out of iron, you can only make militia... (On the other hand: you can only make two iron mines so you will run out less quickly compared to most other maps.)
Before I upload the map I have to check some last things, I'll do that tomorrow.
Re: The Dark Lord's multiplayer maps
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Re: The Dark Lord's multiplayer maps
Former Site Admin
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Re: The Dark Lord's multiplayer maps
Still, I can't help but feel jealousy when I see your maps. They are too good
Moorbach's Guard
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Re: The Dark Lord's multiplayer maps
First word: Magic holes
All locations have little iron (140)
Low iron ores on the locs are always a risky option. It will be hard to decide to what start to play.
I dont think too many players will play 3-4smithies and 2-3 armories, and 1-2weaponries. 2 smithies+1-1armory and weaponry (leather base+little support iron). Or trade the whole iron ores;) (16horses-70corn....blablabla) So i think maybe more leather rush will be there than ironrush
Seems to me at first sight loc3's gold is catchable in time.(stonemasons+woodcutters combo...)
Anyway what's size of the map? And how many ironslots/player?
I think the players will like it! Top 10map!
Nice job Lord!
t
Moorbach's Guard
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Joined: 15 Apr 2012, 12:11
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Location: In the Market
Re: The Dark Lord's multiplayer maps
I guess I should prohibit players on leather locs from trading iron.
This is uniqe startegie of the Paradise island;)
Build a 'false ironmine'. Need to know really what do you do. And lot timbers, or trunks are needly, and plus need to build leather locations too. Not really easy. REally need to know the market uses too. So i think its hard management.
Or if use this in the late game, could be more interesting- i dont know exactly how much coal on the map.
Can this start be stronger than only leather?
Maybe 'if' would give this option to the south too I dont now other map/-s where this False ironmines option works.
Re: The Dark Lord's multiplayer maps
Re: The Dark Lord's multiplayer maps
King Karolus Servant
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Re: The Dark Lord's multiplayer maps
Looks awesome as always
As you already know, I love your maps, Dark Lord. Nobody can ever exceed your prowess in map making. Thank you for releasing another one. I hope to play it a lot in the future.
Still, I can't help but feel jealousy when I see your maps. They are too good
All locations have little iron (140)
Low iron ores on the locs are always a risky option. It will be hard to decide to what start to play.
I dont think too many players will play 3-4smithies and 2-3 armories, and 1-2weaponries. 2 smithies+1-1armory and weaponry (leather base+little support iron). Or trade the whole iron ores;) (16horses-70corn....blablabla) So i think maybe more leather rush will be there than ironrush
Anyway what's size of the map? And how many ironslots/player?
I think the players will like it! Top 10map!
Nice job Lord!
t
Hey TDL, how long does making one map mostly take you (in hours)?
About Paradise Island: please note that that post dates from previous year. I haven't changed anything and I'm not planning to do so anymore.
Yesterday I've been having a conversation with Romek and To and they gave me some feedback on Majestic Waters. I will give player 2 and 5 access to one additional iron mine so they can build 3 mines like Romek suggested, I liked that idea (should I also increase the iron in the mountain? I'm not sure). Then I also want to make the map more open. I haven't changed anything yet but I'm planning something like this:
If that isn't enough I can always change more.
Any sort of feedback is welcome, so please keep it coming.
Re: The Dark Lord's multiplayer maps
King Karolus Servant
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Re: The Dark Lord's multiplayer maps
Re: The Dark Lord's multiplayer maps
It really depends on how determined I am to finish it; for now I'd say a couple of months... It will be multiplayer.
King Karolus Servant
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Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
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Re: The Dark Lord's multiplayer maps
Re: The Dark Lord's multiplayer maps
Please take look at the first page of this topic, the map description and the screenshot should be enough to explain.
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