
Scripting demo release candidate
Castle Guard Swordsman
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Re: Scripting demo release candidate
Re: Scripting demo release candidate
When I want to add a warehouse of a new player, you first need to make a person (Knight, Labour, or something), before I can make the warehouse.
I guess you need to make the person for removing "the fog", because you can only build near to the placed person.
When you want to build 5 more warehouses, it is kinda annoying. You need to build first a person on a place near the wanted place and than you can build the warehouse.
Re: Scripting demo release candidate
The exact way to reproduce the bug was to open the map, save it and then continue editing - FOW will be wrong.
To solve the bug locally - place storehouses before saving the map in MapEd.
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
Re: Scripting demo release candidate
When I select a option (Copy terrain) nothing is happening. I tried it before I saved it, like you suggested, but it doesn't work.
Or do I something wrong?

Re: Scripting demo release candidate
Another thing that is not working properly is the Copy/Paste function of landscape in the mapmaker.
When I select a option (Copy terrain) nothing is happening. I tried it before I saved it, like you suggested, but it doesn't work.
Or do I something wrong?
Re: Scripting demo release candidate
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de

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Website: http://lewin.hodgman.id.au
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Location: Australia
Re: Scripting demo release candidate
Since we are also perfecting names of certain things ( i remember the wares/goods discussion) i think it will be better in the map editor if the buttons are changed to save/load map instead of save/load game simply because your are not playing a game. Just a small thing to add here

Former Site Admin
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Re: Scripting demo release candidate

While on the subject, I'll say that I think that the line should be left-justified instead of being centralized.


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Re: Scripting demo release candidate
The white line that shows a defeated player is rather distracting in the latest release. On the players on the right side of the scroll, the line can run off, and it's "kinda annoying."
While on the subject, I'll say that I think that the line should be left-justified instead of being centralized.

Re: Scripting demo release candidate
i want report a bug. When i maked a map i use tree trunks.(what you get when you cut a tree) Today i notice that their were all gone.
Is this a bug?


Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Re: Scripting demo release candidate
Re: Scripting demo release candidate
Do you mean that you placed tree trunks in a storehouse? Because if you fiddle around with storehouses (I.e., you delete one) than you will mess up all the storage in them. I'm not sure, but it may work the same with sawmills (or any other building for that matter).

Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Re: Scripting demo release candidate
Unless you mean trees? If you placed trees with the Remake's editor and then later opened it with Krom's map editor, then Krom's editor might remove them because it doesn't recognize some of the objects.
...or you found a bug

......or I'm still not understanding you

Re: Scripting demo release candidate
You can't place tree-trunks on the map...?
Unless you mean trees? If you placed trees with the Remake's editor and then later opened it with Krom's map editor, then Krom's editor might remove them because it doesn't recognize some of the objects.
...or you found a bug
......or I'm still not understanding you

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