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Krom

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Post 07 Jun 2013, 12:40

Re: Development Blog

I have written a new article for our development blog. It explains how the things are ordered in KaM Remake render.

http://www.kamremake.com/devblog/render-order-2/

I hope you wont die of boredom while reading it =)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Krom

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Post 11 Jun 2013, 08:19

Re: Development Blog

There's a new devblog article, now with more pictures:

http://www.kamremake.com/devblog/how-do ... are-right/
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Krom

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Post 17 Jun 2013, 09:45

Re: Development Blog

This article sheds some light on out backend utility tools: http://www.kamremake.com/devblog/what-e ... game-need/
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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T*AnTi-V!RuZz

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Post 17 Jun 2013, 11:20

Re: Development Blog

Very interesting articles. I like reading them :)
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Krom

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Post 18 Jun 2013, 06:44

Re: Development Blog

Thanks Tom :)

Do you have any ideas for the next article, what topic would community like to see?
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Siegfried

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Post 18 Jun 2013, 07:09

Re: Development Blog

I also enjoy reading them.
Proposal for the next article: how does network play work.
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Lewin

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KaM Remake Developer

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Post 18 Jun 2013, 07:19

Re: Development Blog

Proposal for the next article: how does network play work.
I've been planning to write that at some point :)
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Siegfried

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Post 22 Jun 2013, 18:30

Re: Development Blog

I have another topic that sounds very intersting to me and maybe especially those people who are around for the last decade:

maybe you could write about the whole history of the Remake. Beginning from the missing and map editor to the upcoming competition with TKE and openKAM. And then, of course, why the remake stayed alive. Why did Lewin join the development ...

I had a lovely chat with Krom about that two days ago which brought back so many heart-warming memories. Unfortunaltey, due to a thunderstorm the power supply went down for half an hour, so I was pulled out in the middle of that conversation. And I'd so love to hear the end :)
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Krom

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Knights Province Developer

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Post 22 Jun 2013, 19:06

Re: Development Blog

KaM Remake is rather long story actually and I'm not sure I can recall many details at once, but I'll try. Request taken.

How about making or reviving a topic about OpenKaM and TKE where everyone shares details he knows, how it began and how it ended?
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Krom

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Post 01 Jul 2013, 06:35

Re: Development Blog

Here's the first part of the requested story: http://www.kamremake.com/devblog/kam-re ... ackground/

@Siegfried: Your comments and further ideas are welcome :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Siegfried

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Post 03 Jul 2013, 22:00

Re: Development Blog

I very much enjoyed reading through that story. Especially those screenshots brought back some long forgotten memories. I remember toying with Jan's editor. It was a great step for KaM editing, but the editor was so unusable ;)
Also, you had to manually replace one of the freelance files per hand to play other maps. In retrospective, this really is ridiculous. But this game obviously had something that kept us playing.

It's really the first time I've heard about freeSMSkam. Is he still around?

The other member of the german community that became the 'member of honor' was ka08. I never knew why. Does anybody know?

*edit:
oh wait, wrong thread. @mod please attach this post to the archeology topic. Thanks :)
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Krom

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Post 17 Jul 2013, 11:37

Re: Development Blog

There's a new devblog article about KaM Remake development: http://www.kamremake.com/devblog/unit-picking/
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Siegfried

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Post 17 Jul 2013, 13:28

Re: Development Blog

Image
Anyone remembers quake3 picmip? Reminds me of that ;)
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Krom

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Knights Province Developer

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Post 18 Jul 2013, 06:18

Re: Development Blog

After Lewin has pointed at my mistake (KaM did not used pixel-perfect picking) I had written a second article about that: http://www.kamremake.com/devblog/unit-picking-2/
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Shadaoe

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Post 18 Jul 2013, 15:12

Re: Development Blog

Really interesting to read as always ! Good job

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