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Strangelove's Campaign: The Barbarian King

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Strangelove

User avatar

Crossbowman

Posts: 230

Joined: 30 Jul 2013, 06:32

KaM Skill Level: Fair

Post 19 Aug 2013, 15:15

Strangelove's Campaign: The Barbarian King

As of this moment the Campaign contain 12Maps, featuring mostly big maps and dynamic scripting to make the AI feel more alive or/add more depth to the player-experience. Initially I was hoping to release my campaign in finished and more polished state, but I need people to help me playtest and provide feedback. ;)

If someone is able to help me write a story, design a worldmap or whatnot, please let me know!


Details & Features:
- Some of the maps feature unique scripts
- AI can rebuild their buildings (if given the time to do so)
- In a lot of Maps the AI expands their town
- Sometimes previous decisions impact later maps
- Other under the hood tweaks


Here a few Screenshots:
Image
Image
Image
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Image


Join the Discord Server!
https://discord.gg/39mzwcg



Best regards,
Strange
Last edited by Strangelove on 21 Mar 2019, 18:45, edited 64 times in total.
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Skypper

Knight

Posts: 436

Joined: 28 Jun 2013, 09:37

KaM Skill Level: Fair

Location: Dutch :D

Post 19 Aug 2013, 15:46

Re: Strangelove's Campain

i will test your maps when i have time i think tonight ;)
if you need some help send me a PM, i have a unfinished campaign maybe we can make one of it, if a few missions fit in your storie
but first i need to work now :(
Greets Skypper (Totally Insane)

- Beginning map maker -
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Strangelove

User avatar

Crossbowman

Posts: 230

Joined: 30 Jul 2013, 06:32

KaM Skill Level: Fair

Post 19 Aug 2013, 16:37

Re: Strangelove's Campain

Thanks man! :)

I got a feeling that you are goin' to like the first map. :P
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Islar

Pikeman

Posts: 180

Joined: 22 Apr 2013, 20:18

KaM Skill Level: Average

Location: The Netherlands

Post 19 Aug 2013, 17:29

Re: Strangelove's Campain

Hi

I played your fightmission and i must say it was great. The way the enemy approach you is really fun. Because you cannot know when they coming. In the description of the download attachment you say it is intended to be hard. I cannot say it was hard to win. Maybe more troops will fix this, or a ambush from 3 directions so they hit your xbows. :D

But i really like this way of a fighting map and the map itself is very nice.
With such maps i think you campaign will be really nice. :wink:

Here is my replay.
Fightmission.zip
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Strangelove

User avatar

Crossbowman

Posts: 230

Joined: 30 Jul 2013, 06:32

KaM Skill Level: Fair

Post 19 Aug 2013, 17:39

Re: Strangelove's Campain

Well, you are the first one who tested it tbh. :P
I mean I played it myself a few times, but since I am not a really good player, it wasn't that easy for me xD

Thanks for your replay. Gonna watch it immidiatly! :D

EDIT: Just finished watching. I think I have to tune my Attackscript a bit xD Maybe some additional troops as well :P
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dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 19 Aug 2013, 18:02

Re: Strangelove's Campain

I did not test the missions yet, but i do have a question for you. Are you going to use dynamic scripts in your campaign?
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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Strangelove

User avatar

Crossbowman

Posts: 230

Joined: 30 Jul 2013, 06:32

KaM Skill Level: Fair

Post 19 Aug 2013, 18:18

Re: Strangelove's Campain

I did not test the missions yet, but i do have a question for you. Are you going to use dynamic scripts in your campaign?
Yes, goin to use and using dynamic script in every map of the campain. Feel free to download the missions and take a look at the scripts. ;) (Scripting-Noob tho :P)
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dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 19 Aug 2013, 18:27

Re: Strangelove's Campain

I did not test the missions yet, but i do have a question for you. Are you going to use dynamic scripts in your campaign?
Yes, goin to use and using dynamic script in every map of the campain. Feel free to download the missions and take a look at the scripts. ;) (Scripting-Noob tho :P)
haha i cannot script at all, maybe you should come to teamspeak so we can share our ideas :D
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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Strangelove

User avatar

Crossbowman

Posts: 230

Joined: 30 Jul 2013, 06:32

KaM Skill Level: Fair

Post 19 Aug 2013, 18:40

Re: Strangelove's Campain

Oh, I thought you might be a lil' more familiar with scripts than I am haha. I try to improve and optimize my scripting. :)

What TS-Server you talking about? However, I got no mic, so i could only chat there. :P
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dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 19 Aug 2013, 18:46

Re: Strangelove's Campain

no worries most people only use the chat here, no shame in doing that :mrgreen: :
KaM.guildshout.com
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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Skypper

Knight

Posts: 436

Joined: 28 Jun 2013, 09:37

KaM Skill Level: Fair

Location: Dutch :D

Post 19 Aug 2013, 19:25

Re: Strangelove's Campain

i like your fight mission
lost 33 units and 19:33 minutes of my live :p
it wasn't very hard it wasn't easy, just good to do for every player i think
your mountain map looked really nice :)

i have just had a first look at your first mission
and it looks really interesting and promising :D
especially the amount of ally's, something else :D

i thought maybe i can help you with some script, but you are way better than me xD
Greets Skypper (Totally Insane)

- Beginning map maker -
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Strangelove

User avatar

Crossbowman

Posts: 230

Joined: 30 Jul 2013, 06:32

KaM Skill Level: Fair

Post 19 Aug 2013, 20:17

Re: Strangelove's Campain

i like your fight mission
lost 33 units and 19:33 minutes of my live :p
it wasn't very hard it wasn't easy, just good to do for every player i think
your mountain map looked really nice :)

i have just had a first look at your first mission
and it looks really interesting and promising :D
especially the amount of ally's, something else :D

i thought maybe i can help you with some script, but you are way better than me xD
Glad you liked it!
I made it a bit harder since Islar got so many troops remaining at the end. :P And since it should be a higher level map anyways.^^

Well, you better protect your allies, else you are dead (if you loose more than 2 of them) )haha. :P

Please provide as much feedback as possible. I wanna make this as perfect as possible! :)
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koczis12

User avatar

Militia

Posts: 40

Joined: 18 Dec 2011, 19:34

Post 19 Aug 2013, 21:28

Re: Strangelove's Campain

Hi, I've played your "FightingMission" and I really enjoyed it. You wrote that this suppose to be a hard mission, well I have to say that it isn't. There is easy way to win this, if you're intresting in game replay:
Here it is: http://speedy.sh/5P278/GG.rar
Keep up the good work. I will write the impression about first mission of your campain soon.
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Strangelove

User avatar

Crossbowman

Posts: 230

Joined: 30 Jul 2013, 06:32

KaM Skill Level: Fair

Post 19 Aug 2013, 21:54

Re: Strangelove's Campain

Hi, I've played your "FightingMission" and I really enjoyed it. You wrote that this suppose to be a hard mission, well I have to say that it isn't. There is easy way to win this, if you're intresting in game replay:
Here it is: http://speedy.sh/5P278/GG.rar
Keep up the good work. I will write the impression about first mission of your campain soon.
Thanks for the replay! I am glad you enjoyed it! (:
It seems like I do have to improve my AutoAttack-Procedure, that it cant be trigged by one Unit only. :P
Maybe some additional Troops and less reinforcement as well haha.

Wow I just realized what a bad Player I actually am :$ XD
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Skypper

Knight

Posts: 436

Joined: 28 Jun 2013, 09:37

KaM Skill Level: Fair

Location: Dutch :D

Post 19 Aug 2013, 22:37

Re: Strangelove's Campain

i didn't had much troops left xD
8 knights and all xbows
don't make it to hard, the most guys on the forum are better than the "normal" player.

i played your first mission to, the start was awesome but after 45 minutes it became boring, it would be nice if the waves would be bigger and a grand final i think
at the end i could still train 50 units and i had 40 units on the field.
and it would be nice to know what the lose/win conditions were
example
showmsg : we need to defend the inoccent villagers if 3 or more villages are sacked we have no hope
Greets Skypper (Totally Insane)

- Beginning map maker -

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