Strangelove's Campaign: The Barbarian King
Wow Strangelove! Your missions are really nice and looks very good. Maybe sometimes are too flat, but overall are OK. I think you gave to much seaweed. This campaign will be awesome, imo. Keep up good work!
Re: Strangelove's Campain
Wow Strangelove! Your missions are really nice and looks very good. Maybe sometimes are too flat, but overall are OK. I think you gave to much seaweed. This campaign will be awesome, imo. Keep up good work!
Which map had too much seaweed in your opinion? All of them or one specific?
The problems what i do have with water is that it looks boring, so I tend to stuff 'something' in there lol.
Love the Bomb!
Campaign http://knightsandmerchants.net/forum/vi ... f=5&t=1749
MultiplayerMaps http://knightsandmerchants.net/forum/vi ... f=5&t=2302
AutoComplete http://knightsandmerchants.net/forum/vi ... =32&t=2722
Campaign http://knightsandmerchants.net/forum/vi ... f=5&t=1749
MultiplayerMaps http://knightsandmerchants.net/forum/vi ... f=5&t=2302
AutoComplete http://knightsandmerchants.net/forum/vi ... =32&t=2722
Re: Strangelove's Campain
Which map had too much seaweed in your opinion? All of them or one specific?
The problems what i do have with water is that it looks boring, so I tend to stuff 'something' in there lol.
Re: Strangelove's Campain
Shark will be great . I mean TLK02..Which map had too much seaweed in your opinion? All of them or one specific?
The problems what i do have with water is that it looks boring, so I tend to stuff 'something' in there lol.
Love the Bomb!
Campaign http://knightsandmerchants.net/forum/vi ... f=5&t=1749
MultiplayerMaps http://knightsandmerchants.net/forum/vi ... f=5&t=2302
AutoComplete http://knightsandmerchants.net/forum/vi ... =32&t=2722
Campaign http://knightsandmerchants.net/forum/vi ... f=5&t=1749
MultiplayerMaps http://knightsandmerchants.net/forum/vi ... f=5&t=2302
AutoComplete http://knightsandmerchants.net/forum/vi ... =32&t=2722
Re: Strangelove's Campain
Thanks for your replay, and sorry for the stone-"bug".
Btw funny how you imprisoned the Laborer.
do you have a screen of that laborer, i can't vind him
Re: Strangelove's Campain
thats why i test it shit happens
Thanks for your replay, and sorry for the stone-"bug".
Btw funny how you imprisoned the Laborer.
do you have a screen of that laborer, i can't vind him
Love the Bomb!
Campaign http://knightsandmerchants.net/forum/vi ... f=5&t=1749
MultiplayerMaps http://knightsandmerchants.net/forum/vi ... f=5&t=2302
AutoComplete http://knightsandmerchants.net/forum/vi ... =32&t=2722
Campaign http://knightsandmerchants.net/forum/vi ... f=5&t=1749
MultiplayerMaps http://knightsandmerchants.net/forum/vi ... f=5&t=2302
AutoComplete http://knightsandmerchants.net/forum/vi ... =32&t=2722
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Re: Strangelove's Campain
I had that happen to me on Back in the Desert location 4. Poor guy starved to death
I used to spam this forum so much...
Re: Strangelove's Campain
I had that happen to me on Back in the Desert location 4. Poor guy starved to death
Re: Strangelove's Campain
haha thx, didn't even noticed
i think he deserves a darwin award for it
i think he deserves a darwin award for it
Re: Strangelove's Campain
Uploaded a new Mission. Its still an early version and the Attack-Timings on your Allies might not be right yet. There are also alot of Mission-Briefings missing yet, but if you are interested you can still give it a shot!
Love the Bomb!
Campaign http://knightsandmerchants.net/forum/vi ... f=5&t=1749
MultiplayerMaps http://knightsandmerchants.net/forum/vi ... f=5&t=2302
AutoComplete http://knightsandmerchants.net/forum/vi ... =32&t=2722
Campaign http://knightsandmerchants.net/forum/vi ... f=5&t=1749
MultiplayerMaps http://knightsandmerchants.net/forum/vi ... f=5&t=2302
AutoComplete http://knightsandmerchants.net/forum/vi ... =32&t=2722
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Re: Strangelove's Campain
Oh one more campaign I will try to find some time and play it soon, I´ll write feedback also
Re: Strangelove's Campain
Hi,
I saw your signature and did have a look at your campaign again, don't know if you are still working on it, but here is some feed back.
I played the fighting mission and the beginning TLK02.
The reinforcements in the fighting mission are maybe a bit to big, since you meant it to make it a hard fighting map.
And you can hunger out the enemy with your knights since they spawn later.
maybe you can auto-feed the enemy and give the initial troops full food.
I saw your signature and did have a look at your campaign again, don't know if you are still working on it, but here is some feed back.
I played the fighting mission and the beginning TLK02.
The reinforcements in the fighting mission are maybe a bit to big, since you meant it to make it a hard fighting map.
And you can hunger out the enemy with your knights since they spawn later.
maybe you can auto-feed the enemy and give the initial troops full food.
Re: Strangelove's Campain
Hi,
I saw your signature and did have a look at your campaign again, don't know if you are still working on it, but here is some feed back.
I played the fighting mission and the beginning TLK02.
The reinforcements in the fighting mission are maybe a bit to big, since you meant it to make it a hard fighting map.
And you can hunger out the enemy with your knights since they spawn later.
maybe you can auto-feed the enemy and give the initial troops full food.
Anyway, thanks for your feedback. I guess I will just give the Enemy-Forces MaxHunger and the spawning reinforcements the same amount of food as the remaining forces have. I also do have to test the script and maybe make some modifications to it, to make the Enemys a little smarter.
Love the Bomb!
Campaign http://knightsandmerchants.net/forum/vi ... f=5&t=1749
MultiplayerMaps http://knightsandmerchants.net/forum/vi ... f=5&t=2302
AutoComplete http://knightsandmerchants.net/forum/vi ... =32&t=2722
Campaign http://knightsandmerchants.net/forum/vi ... f=5&t=1749
MultiplayerMaps http://knightsandmerchants.net/forum/vi ... f=5&t=2302
AutoComplete http://knightsandmerchants.net/forum/vi ... =32&t=2722
Re: Strangelove's Campain
played TLK02 today in the newest version.
It was fun, nice looking map.
I beated the smaller village with the initial army, but used single unit formations.
The unit amount is good, i think.
Nice that you change sword fighters to barbs, it gives the campaign something uniqe.
Replay in attachment.
It was fun, nice looking map.
I beated the smaller village with the initial army, but used single unit formations.
The unit amount is good, i think.
Nice that you change sword fighters to barbs, it gives the campaign something uniqe.
Replay in attachment.
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Re: Strangelove's Campain
played TLK02 today in the newest version.
It was fun, nice looking map.
I beated the smaller village with the initial army, but used single unit formations.
The unit amount is good, i think.
Nice that you change sword fighters to barbs, it gives the campaign something uniqe.
Replay in attachment.
Thanks for the replay; I really enjoyed watching it, since it makes the balancing a lot easier. For example, I know now that I have to drastically increase the Enemies defence-radius haha.
Love the Bomb!
Campaign http://knightsandmerchants.net/forum/vi ... f=5&t=1749
MultiplayerMaps http://knightsandmerchants.net/forum/vi ... f=5&t=2302
AutoComplete http://knightsandmerchants.net/forum/vi ... =32&t=2722
Campaign http://knightsandmerchants.net/forum/vi ... f=5&t=1749
MultiplayerMaps http://knightsandmerchants.net/forum/vi ... f=5&t=2302
AutoComplete http://knightsandmerchants.net/forum/vi ... =32&t=2722
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