You do realize that when the recruit is in the tower it does 100% dmg on hit .. right ?
If you want to have the recruit more often in the tower build an Inn right next to it.
Yeah, but that is on a hit. In my experience a tower misses quite often. And as a tower only has 5 stones, they aren't that effective at all.
I guess I get what you guys are 'afraid' of: people online only building towers as defense, resulting in a thick impregnable layer of towers. I agree that should not happen, but right now I think recruit leaving to eat kinda defeats it's purpose.
Maybe it is possible to slightly alter the damage inflicted by a tower (again?).. For example: a hit on a non shield/steel bearing unit is 100%? Wooden shield: 95%, steel armor: 70%, steel armor + shield: 50%?
I don't even know if KaM works this way, but it is just an idea.
Personally I would prefer to see towers unchanged apart from the serfs taking food to the recruits, but I would like to keep the discussion going and read some opinions.