Should TKE be revived?
But the original motivation doesn't exist anymore. I started TKE because TPR had, in my opinion, too many bugs. But now there's Remake, so we might as well play that, right?
Anyway, the design goals were:
- almost perfect clone of TPR, minus bugs
- maybe some extra's that could be enabled in the mission script (like fog of war)
- make serves a little smarter; some details may appear in an other thread.
It did deviate somewhat from the goals.
So, will the new TKE have fog of war?
Probably not. It's really a nasty thing to implement. Hundreds of lines of codes were dedicated to it in the old TKE, and it was rather buggy, which isn't cool in a project that exists to get rid of bugs.
How about AI-players?
Probably not.. afaik, no one really knows how exactly it worked in TPR, so it would be very hard to make it "sufficiently like TPR", and it's hard in any case.
What's the point of TKE then?
I don't know, unless you consider siege weapons and the town hall major selling points (I don't, personally, but they'll be there because they're in TPR). I think it's interesting, so I'll probably work on it privately anyway, but if you guys have a very good reason for why TKE should be revived (or if you overwhelmingly vote Yes), it'll be more public (moreso than the previous attempt).
Also, TKE is not meant as a direct competitor of Remake. I'm trying to aim at a different niche here - more like vanilla TPR.