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MegaMap Project 2

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woloszek

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Joined: 23 Apr 2012, 19:50

Location: Poland

Post 24 Sep 2013, 19:17

MegaMap Project 2

Hi everybody!
:)
I know that the first megamap has not yet been done, but all indications are that it will be successful. I was wondering if another megamap make sense? Do people want to once again participate in something like that? I consulted with the Thunder and other mapmakers, and they liked the idea. I created a new plan map. This map (256 ^ 256) should be only winter version! And this is the one, the only condition. Map should not lose its charm, also ask you not added rocks stones (in storehouse: 1200 stones). Locations for the players has numbered from A to H. NOTE: Locations AB, CD, EF, GH - you can do it together (you can come to an agreement as to the look of the map).
I do not want anyone to impose site, everyone can choose what part of the map would take.
Let us show that once again that we can make a map TOGETHER.

Starting storehouse settings:
55 - goldchest
45 - Timber
1200 - stone
40 - wine
40 - bread
30 - sousage
35 - fish

Starting citizens serfs (4) and laborers(5):
Resources MIN:
Goldore: 350
Ironore: 300
Coal: 1000
Trees: 40
(no criterium how many hills will be using)


Locs for 8 players:
A - woloszek
B - Kamykos
C - Sado
D - Islar
E - David
F - Menszu
G - The Viking
H - TheRagingBullet

Fighting zones or areas:
1 - Jeronimo
2 - Killer
3 - CrazyGuy
4 - Andreus
5 - Kirelareus
6 - woloszek
7 - woloszek
8 - woloszek
9 - Dicsoupcan
10 - Thunder
11 - Thunder
12 - Thunder
13 - Thunder
14 - HellRacer
15 - TianK
16 - David
17 - David

The same shape (number of parts):
- 1,7,11,17 (56^60)
- 2,3,15,16 (40^30)
- 4,6,12,14 (70^40)
- 5,8,10,13 (56^40)
- 9 (56^56)

The current list (mapmakers):
Woloszek (areaA, 6th,7th,8th)
Kamykos (areaB)
Thunder (area 10th, 11th, 12th, 13th)
Menszu (areaF)
Dicsoupcan (area9th)
Sado (areaC)
Andreus (area4th)
HellRacer (area14th)
Islar (areaD)
TheRagingBullet (areaH)
The Viking (areaG)
Jeronimo (area1st)
David (areaE, 16th, 17th)
Killer (area2nd)
Kirelareus (area5th)
TianK (area15th)
CrazyGuy (area 3rd)

DONE
Plan of megamap:
MegaMap2nd.rar
megamap2.jpg
Cheers
Wolo :wink:
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Last edited by woloszek on 13 Feb 2017, 21:26, edited 46 times in total.
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Menszu

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Post 24 Sep 2013, 19:54

Re: MegaMap Project 2

Nice, hope the works will be quicker than with first one ; D
Count me in, I can take F
Puny lords starving your subjects, such weakness, shame on you...
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dicsoupcan

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Post 24 Sep 2013, 19:54

Re: MegaMap Project 2

you probably had sado at winter version, count me in. one request though, can i get a fight part this time instead of a loc?
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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thunder

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Post 24 Sep 2013, 20:46

Re: MegaMap Project 2

Hi!

12 and D? Is it okay?:)
Thanks!
t
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sado1

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Post 24 Sep 2013, 20:52

Re: MegaMap Project 2

count me in. one request though, can i get a fight part this time instead of a loc?
And opposite here: I am asking for a loc this time :P And tbh, I hope TDL, To, Thunder (...) take fight parts as well, I want to see them making the parts that determine whether a map becomes beautitful or not :)
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woloszek

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Joined: 23 Apr 2012, 19:50

Location: Poland

Post 24 Sep 2013, 20:56

Re: MegaMap Project 2

Guys please choose only ONE (1) part of this map. When we need some people to make some parts, then I will write about this? Thx for your answers guys! :wink:
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ChrisEggII

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Post 25 Sep 2013, 10:00

Re: MegaMap Project 2

Next map? Good luck ;)
I won't join, because I'm not good in this.
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HellRacer

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Joined: 13 Mar 2012, 21:58

Post 25 Sep 2013, 12:08

Re: MegaMap Project 2

I quite liked the idea, I'll try to be part of this one too. And I would like a fight area as well because I had a loc on the previous megamap.
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Islar

Pikeman

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Location: The Netherlands

Post 25 Sep 2013, 19:14

Re: MegaMap Project 2

I liked the last MegeMap project and i would like to join this one too. :D
Can i do a build area because i did a fighting area in the first project. If thats oke.
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TheRagingBullet

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Post 25 Sep 2013, 19:53

Re: MegaMap Project 2

Hey I would like to help out
can I do loc H?
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woloszek

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Location: Poland

Post 25 Sep 2013, 20:04

Re: MegaMap Project 2

Updating the list in the first post. :)
The first part of the map is ready.
What do you think?
Now Kamykos is next. Good Luck :wink:
MegaMap2nd-1.rar
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Islar

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Post 25 Sep 2013, 20:38

Re: MegaMap Project 2

How about the trees? Only 40 of them is good for a location but trees also make a part a better view. In the first part there are more than 40 trees. Or do i suppose to count the full grow trees only?
And how about other tile like grass, may you use them? (if, not too much and no dessert tiles of course , its a winter map after all :wink: )
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woloszek

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Location: Poland

Post 25 Sep 2013, 20:48

Re: MegaMap Project 2

How about the trees? Only 40 of them is good for a location but trees also make a part a better view. In the first part there are more than 40 trees. Or do i suppose to count the full grow trees only?
And how about other tile like grass, may you use them? (if, not too much and no dessert tiles of course , its a winter map after all :wink: )
I wrote minimum 40 trees. Part A is 2/3 first of loc, and 1/3 second of loc. I know that it must have good planning, but I believe - we can do it. :wink:
Hm what about grass? I prefer map without grass, but not much will be ok (but better snow :P ).
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Jeronimo

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Post 25 Sep 2013, 21:17

Re: MegaMap Project 2

I sign in -> Area 51 (top secret) :)
KaM Skill Level: Jeronimo
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Killer!!

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Post 25 Sep 2013, 21:31

Re: MegaMap Project 2

Can I sign in to?
Last edited by Killer!! on 13 Sep 2021, 13:54, edited 2 times in total.
Reason: Fixed annoying slang
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