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Map Directories

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PsioniC

Peasant

Posts: 3

Joined: 15 Sep 2006, 22:00

Post 16 Sep 2006, 20:00

Map Directories

Right, I've been twiddlin with the maps, and have come up with the following about the directories in which the maps are stored. I realise this is simple stuff, but it took me some time to work it out, so I thought I had better put it somewhere useful

in the maps folder there are three subfolders, smaps, dmaps, and mmaps.

smaps
The Shattered Kingdom maps [save01.map to save20.map]
save00.map is the town tutorial
tutorial.map is the battle tutorial

dmaps
The Peasants Rebellion maps [save01.map to save14.map]
save00.map is the tutorial, which is the same as the demo map

mmaps [this is where to pay attention]
[Single Maps / Multiplayer maps]
save00.map [Across the Desert / Three continents]
save01.map [In a strange land / Wilderness]
save02.map [Snow and Sand / Battle for Coal]
save03.map [Land of the Quick River / Border Rivers]
save04.map [Black Gold / Land of Hills]
save05.map [Mountain Walls / Mountainous Region]
save06.map [ --- / Castle Slaughter]
save07.map [ --- / Coastal Encounter]
save08.map [ --- / Ambushed!]
save09.map [Realm of the Darkness / Bridge Disaster]
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Litude

User avatar

King Karolus

Posts: 1233

Joined: 01 May 2006, 22:00

Website: http://www.knightsandmerchants.net

Location: Finland

Post 17 Sep 2006, 15:19

Yeah those things have been figured out long ago, but still good information for the curious. :P
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olegasole

Knight

Posts: 418

Joined: 12 Aug 2006, 22:00

Website: http://olegaasole.wetpaint.com/

Location: Canada, Toronto, Ontario

Post 25 Sep 2006, 20:40

cool i needed that :oops:
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Pablo1517

Peasant

Posts: 2

Joined: 01 Sep 2007, 22:00

Post 02 Sep 2007, 20:27

Hi, could any1 tell me how Krom did decode *.map file so i can read id and positions of tiles used in map, becouse i need it to read the whole look of map to make something like mission editor, you know, to place easily streets, buildings and soldiers. :)
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Merchator

Sword Fighter

Posts: 336

Joined: 27 Dec 2006, 23:00

Location: Germany

Post 03 Sep 2007, 13:59

Yea, i could gibe it to you
(its from King Harold's site, but hes from holland, so i guess u wont understand their language. But this document is english^^)

http://www.freewebs.com/knightsandmerchants/downloads/Description%20Map%20File.doc

But, please, if u gonna make a editor, finish it! Dont stop! 8)
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Hitandrun

Lance Carrier

Posts: 68

Joined: 25 Nov 2006, 23:00

Location: England, st helens

Post 20 Oct 2007, 20:53

is the editor now dead in the water then?
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Litude

User avatar

King Karolus

Posts: 1233

Joined: 01 May 2006, 22:00

Website: http://www.knightsandmerchants.net

Location: Finland

Post 20 Oct 2007, 21:40

Are you talking about Krom's editor? In case you are, it's not completely dead. Krom said he would take a (well deserved) break from this editor and see how the map editing community would grow.
If you ask me, the current version of this map editor has pretty much every feature you need for map editing (not for mission editing though :().

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