MegaMap Project
I fixed it.
Moorbach's Guard
Posts: 1044
Joined: 15 Apr 2012, 12:11
KaM Skill Level: Fair
Location: In the Market
Re: MegaMap Project
Thunder
TO
The Dark Lord
Woloszek
Ben
Sado
Menszu(Area 8th)
Shadaoe
HellRacer
Jeronimo(Area1st)
Andreus(Area4th)
Kirelareus(Area PI)
Koczis12(KO,MA,Area3th)
PAKER/Remake2012/
Dicsoupcan
Kamykos(Area6th)
Joker(Area5th)
Piko(Area2nd)
Islar(Area10th)
Lewin(Area9th)
The Viking(Area7th)
David(AreaVa)
Bence(AreaVo)
Köszönjük David;)!TO
The Dark Lord
Woloszek
Ben
Sado
Menszu(Area 8th)
Shadaoe
HellRacer
Jeronimo(Area1st)
Andreus(Area4th)
Kirelareus(Area PI)
Koczis12(KO,MA,Area3th)
PAKER/Remake2012/
Dicsoupcan
Kamykos(Area6th)
Joker(Area5th)
Piko(Area2nd)
Islar(Area10th)
Lewin(Area9th)
The Viking(Area7th)
David(AreaVa)
Bence(AreaVo)
Bence tiéd a pálya! Csak lazán;)
GG!
Re: MegaMap Project
The water connected to Dark Lord's water isn't consistent in flow direction!!!
Good luck Bence!
Re: MegaMap Project
Sorry guys that it took so long, but I couldn't find time for it
GG MM
GG MM
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Re: MegaMap Project
Awesomeeee ! So when we play? Who's up for first game today?
Puny lords starving your subjects, such weakness, shame on you...
Re: MegaMap Project
Awesomeeee ! So when we play? Who's up for first game today?
Moorbach's Guard
Posts: 1044
Joined: 15 Apr 2012, 12:11
KaM Skill Level: Fair
Location: In the Market
Re: MegaMap Project
Thunder
TO
The Dark Lord
Woloszek
Ben
Sado
Menszu(Area 8th)
Shadaoe
HellRacer
Jeronimo(Area1st)
Andreus(Area4th)
Kirelareus(Area PI)
Koczis12(KO,MA,Area3th)
PAKER/Remake2012/
Dicsoupcan
Kamykos(Area6th)
Joker(Area5th)
Piko(Area2nd)
Islar(Area10th)
Lewin(Area9th)
The Viking(Area7th)
David(AreaVa)
Bence(AreaVo)
TO
The Dark Lord
Woloszek
Ben
Sado
Menszu(Area 8th)
Shadaoe
HellRacer
Jeronimo(Area1st)
Andreus(Area4th)
Kirelareus(Area PI)
Koczis12(KO,MA,Area3th)
PAKER/Remake2012/
Dicsoupcan
Kamykos(Area6th)
Joker(Area5th)
Piko(Area2nd)
Islar(Area10th)
Lewin(Area9th)
The Viking(Area7th)
David(AreaVa)
Bence(AreaVo)
Finally the day is arrived!
I really thank you for the first cooperated map making! i 've never thought seriously it will be working, but you guys you made awsome job!
Thank you for your patiens and the quality job!
I made the final touches, i repaired some visible unconnected tiles, some where just made a little fading, and i gave an unwalkable part to north of TO's loc, because that location is little bit open. I hope to i dont hurt anybody with the small terrian changes. Oh and i repaired some edges of stonehills.
The name was changed because we have too much megamap name with numbers;) so the new name of the map, i hapo everybody will agree:
MegaLand
Thank you again! And lets up to test!t
Download please Menszu's verion!
Last edited by thunder on 29 Sep 2013, 18:27, edited 1 time in total.
Re: MegaMap Project
I think it's a great move with closing a bit TO's base, however I'd propose giving it back to him to make it more visible, like - desert dunes. For now it's disturbing, and player won't know where to place his defences, thinking there's an open terrain.
Edit: or instead if TO have nothing against, we can just use more interventionist fix of mine:
Edit: or instead if TO have nothing against, we can just use more interventionist fix of mine:
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Puny lords starving your subjects, such weakness, shame on you...
Re: MegaMap Project
NICE!! but which version I should download? Thunders or Menszu's? hmm? hehe
Edit: I agree with menszu. His version will be more understanding for players.
Edit: I agree with menszu. His version will be more understanding for players.
Moorbach's Guard
Posts: 1044
Joined: 15 Apr 2012, 12:11
KaM Skill Level: Fair
Location: In the Market
Re: MegaMap Project
I just wouldnt like to make drastic changes. This is why i didnt make elevations. But yes should be visible the margin. so if TO, Shad,Kire and Koczis say okay, for me absolutaly okay.
Re: MegaMap Project
Maybe you should ask To himself to do it? Since it is his work. I'm sure he could make some changes
Re: MegaMap Project
yes but quickly, because I want play it
Moorbach's Guard
Posts: 1044
Joined: 15 Apr 2012, 12:11
KaM Skill Level: Fair
Location: In the Market
Re: MegaMap Project
Maybe you should ask To himself to do it? Since it is his work. I'm sure he could make some changes
So To please download megaland and please find out how can you make a little bit closer your locations (some unwalkable tiles as Menszu suggests also, or some hills etc...). After we can start to making tests and balancing.
(still some bad tiles are there of course(thanks Wolo's warning). If somebody see one please sign here with coordinates and i hope To can repair them also. )
Thank you!
Re: MegaMap Project
Location 3 has annoying mushrooms that are unbuildable on. Some tiles are also could be less elevated to allow build.
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Re: MegaMap Project
I don't see them. Could you give me the coordinates?
Also, is anyone else annoyed by the obvious horizontal seam across the top-middle part of the minimap? It makes my eyes hurt
Also, is anyone else annoyed by the obvious horizontal seam across the top-middle part of the minimap? It makes my eyes hurt
I used to spam this forum so much...
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